22 {Swamp}
22 lands
3 {Augur of Skulls} 3 {Cinderbones} 3 {Drudge Skeletons} 4 {Kjeldoran Dead} 3 {Lim-Dûl's High Guard} 3 {Manor Skeleton} 4 {Reassembling Skeleton} 3 {Skeletal Kathari} 3 {Skeletal Snake} 3 {Unworthy Dead} 3 {Urborg Skeleton} 3 {Wall of Bone}
38 creatures
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I'll prob throw in some removal at some point.. But the main Idea is a bunch of things that you really can't kill w/o removal..
I think you could use a Lord in here, like {Adaptive Automaton} or{Death Baron}.
Yeah I may use death baron
Don't forget {Cairn Wanderer}.
Where's the {Skeletonize}?
I don't feel like splashing red in this deck but the wanderer may be a good idea
I just do not see skeletons as a viable tribe. The only way is adding the barons and automatons like BlackJester suggests. I would run 4 of each if those and 4 {reassembling skeleton} and 4 {kjelderon dead}. You could consider playing discard / creature control and use {hymn to torauch} and {mind rot} and {doom blade} of course. Also 4 {dark rituals} are a must in any mono black......I would go so far as to say {Phyrexian Obliterator} is also the new mono black staple.....but he is pricy :)
I agree with most of your comments.. I'm not worried about the tribe being viable, I think it may be an annoying deck for casual/ multiplayer..
Personally, I would run the tribe as control, using their regenerative abilities to clog the ground until the Vampire or Dragon hit play.
You could run a {Death Baron} or two, add in one or two zombies, or Zombie token generators. Just a possibility. 😊
Okay check out the new decklist under modified skeleton decklist on here
I just find it hard to think an all creature deck will be very competive. I built an all creature/equipment deck that was able to produce some huge, cheap, and fast creatures w/ haste and trample but it still did not do so well. You should consider a control/discard strategy with this deck IMHO.