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Decks (Magic The Gathering) => Casual => Topic started by: cltrn81 on July 11, 2012, 09:51:10 AM

Title: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 09:51:10 AM

Dont Wake Smaug

60 cards, 0 sideboard


7 {Mountain}
8 {Forest}
4 {Rootbound Crag}
1 {Reflecting Pool}
1 {Wooded Foothills}

21 lands


4 {Slumbering Dragon}
3 {Spikeshot Elder}
4 {Birds of Paradise}
4 {Bond Beetle}
3 {Forgotten Ancient}
4 {Primordial Hydra}

22 creatures


3 {Forked Bolt}
4 {Lightning Bolt}
3 {Primal Cocoon}
4 {Hunger of the Howlpack}
1 {Strength of the Tajuru}
1 {Curse of the Nightly Hunt}
1 {Increasing Savagery}

17 other spells


Sideboard
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 09:52:26 AM
Looking for suggestions.  I figure the spikeshot elder and the hydras would be good targets for counters if ole Smaug doesn't show up.
Title: Re: Dont Wake Smaug
Post by: KulrathKnight on July 11, 2012, 10:03:38 AM
This deck looks awesome :) Btw, why is {Slumbering Dragon} being called Smaug?
Title: Re: Dont Wake Smaug
Post by: Fenster on July 11, 2012, 10:42:00 AM
Quote from: KulrathKnight on July 11, 2012, 10:03:38 AM
This deck looks awesome :) Btw, why is {Slumbering Dragon} being called Smaug?
Its a reference to the book "The Hobbit"
or "There and back again" :P
Title: Re: Dont Wake Smaug
Post by: Fenster on July 11, 2012, 10:44:55 AM
Also conjurers closet could help if you ran more beatles and rangers but may not be worth it..
Other than that this looks mighty solid!
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 11:01:27 AM
Thx guys.  Yea conjurers closet cost 5 and I am trying to keep the CMC low.  But flickering those guys is an idea I did not think about.
Title: Re: Dont Wake Smaug
Post by: Fenster on July 11, 2012, 11:47:01 AM
{Quest for the gemblade} splashing black for {Jund charm} could work. Then you could add {Grim affliction} for prolifirate and "removal" {Volt charge} could replace it though.
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 11:51:23 AM
Quote from: Fenster on July 11, 2012, 11:47:01 AM
{Quest for the gemblade} splashing black for {Jund charm} could work. Then you could add {Grim affliction} for prolifirate and "removal"
Not sure splashing black is worth it but I like the gem blade.  What would you take out to add 1-4 gem blade?
Title: Re: Dont Wake Smaug
Post by: Fenster on July 11, 2012, 11:54:22 AM
Id switch the guides straight out.
Gemblade has great synergy with both spikeshot and beatle
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 11:56:16 AM
Quote from: Fenster on July 11, 2012, 11:54:22 AM
Id switch the guides straight out.
Gemblade has great synergy with both spikeshot and beatle
Not really since the creature has to do combat damage to trigger gemblade.

Maybe swapping the beetles since their 0/1 will not do combat damage.  The guides will at least be a 1/1 chump blocker to help trigger the gemblade.
Title: Re: Dont Wake Smaug
Post by: Fenster on July 11, 2012, 12:03:21 PM
Quote from: cltrn81 on July 11, 2012, 11:56:16 AM
Quote from: Fenster on July 11, 2012, 11:54:22 AM
Id switch the guides straight out.
Gemblade has great synergy with both spikeshot and beatle
Not really since the creature has to do combat damage to trigger gemblade.

Maybe swapping the beetles since their 0/1 will not do combat damage.  The guides will at least be a 1/1 chump blocker to help trigger the gemblade.
Oh i thought the beatles were 1/1 by default, my mistake! Then definitly the beatles!
Title: Re: Dont Wake Smaug
Post by: GoJuDragon on July 11, 2012, 12:17:44 PM
Maybe {deranged outcast} although idk if theres enough humans to justify it...
Title: Re: Dont Wake Smaug
Post by: Fenster on July 11, 2012, 12:24:50 PM
That might work faster than forgotten ancient but as you stated there may be to few humans though. It can always sacrifice itself though.
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 12:36:41 PM
Quote from: GoJuDragon on July 11, 2012, 12:17:44 PM
Maybe {deranged outcast} although idk if theres enough humans to justify it...
Yea that is not a bad idea.  It would be faster than the ancient but the ancient could be worth the wait for a casual game since he triggers for every spell cast.
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 12:38:20 PM
Quote from: Fenster on July 11, 2012, 10:42:00 AM
Quote from: KulrathKnight on July 11, 2012, 10:03:38 AM
This deck looks awesome :) Btw, why is {Slumbering Dragon} being called Smaug?
Its a reference to the book "The Hobbit"
or "There and back again" :P
"There and Back Again
A Hobbits Tale"

Wasn't that what Bilbo named it?
Title: Re: Dont Wake Smaug
Post by: Fenster on July 11, 2012, 03:06:06 PM
Quote from: cltrn81 on July 11, 2012, 12:38:20 PM
Quote from: Fenster on July 11, 2012, 10:42:00 AM
Quote from: KulrathKnight on July 11, 2012, 10:03:38 AM
This deck looks awesome :) Btw, why is {Slumbering Dragon} being called Smaug?
Its a reference to the book "The Hobbit"
or "There and back again" :P
"There and Back Again
A Hobbits Tale"

Wasn't that what Bilbo named it?
Exactly! :D
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 03:20:51 PM
First play test I had a 38/38 primordial hydra swing for game.  It was against a 5 color Titan deck with mana ramp and all the Titans from M10-M12
Title: Re: Dont Wake Smaug
Post by: Fenster on July 11, 2012, 03:53:32 PM
Post more as you keep testing! Im very curious about this decks progress!
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 05:19:40 PM
The {forgotten ancient} with {primal cocoon} helped get the hydra so big.  He kept tapping my {primordial hydra} with {frost Titan} until I played Smaug and {increasing savagery} on turn 6 or 7 making ole Smaug an 8/8 flyer ready for business.  He attacked and tapped Smaug.  On my upkeep I was able to move 9 counters from {forgotten ancient} onto the hydra who already had 10......so the 19 doubled to 38 and he did not have enough titans to block that much ;)
Title: Re: Dont Wake Smaug
Post by: Rasser on July 11, 2012, 06:05:48 PM
{simic guildmage}?
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 06:54:59 PM
Quote from: Rasser on July 11, 2012, 06:05:48 PM
{simic guildmage}?
You sir are on to something!!!!
Title: Re: Dont Wake Smaug
Post by: Thorn on July 11, 2012, 07:30:24 PM
{Incremental Growth}?
Title: Re: Dont Wake Smaug
Post by: Rasser on July 11, 2012, 07:57:50 PM
{Oran-Rief, the Vastwood}?
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 11, 2012, 08:05:51 PM
Quote from: Rasser on July 11, 2012, 07:57:50 PM
{Oran-Rief, the Vastwood}?
Thought about that but it is only good for green creatures.
Title: Re: Dont Wake Smaug
Post by: cltrn81 on July 12, 2012, 11:21:44 AM
I am in love with this deck.  Was playing against quick zombie deck.  My initial hand only 1 mountain but I had 2 Smaug.  I kept it add put Smaug in play.  He plays {dark ritual} into {geralf's messanger}.  Second draw I get some needed green mana so I play 2nd Smaug and {bond beetle} to add counter to Smaug 1.  His turn two an attack....chump block with beetle and he plays {carrion feeder} then sacs the messenger and comes back from undying.  My turn three I get another land and play another beetle so now Smaug 1 has 3 counters and Smaug 2 has 1.  His turn he knows attacking with both brings Smaug 1 up to 5 counters and attacking with just the messanger will be chumped blocked by the beetle so he just plays some small zomb and passes.  My turn 4 I {lightning bolt} his messanger and {hunger of the howlpack} Smaug 1....he conceedes.  Game 2 with him went about the same....he either did not have a lot of removal or just got unlucky and didn't draw it......either way Smaug really kept his attacks at bay cuz he did not want to add countes to him.

I also updated the deck a bit.  Added {forked bolt} the DD spells and {hunger of the howl pack} are so fast for early game counters.  Also found {strength of the tajuru} so added 1.
Title: Re: Dont Wake Smaug
Post by: Almosteric on July 12, 2012, 05:10:08 PM
This is really cool. Love the idea of the opponent being unwilling to attack!  Maybe side in {heckling fiends} for cases of aggro decks that just can't answer your sleeping dragon.
Title: Re: Dont Wake Smaug
Post by: Coffee Vampire on August 24, 2012, 04:14:26 PM
Such a cool deck!! Luv the name...I always liked "The Hobbit" over the LoTR trilogy books.

Have you considered the rings from m13? I could see some application there, maybe.

Also, do you have a sideboard? I think you could find some really creative and effective cards to side in to this deck.
Title: Re: Dont Wake Smaug
Post by: cltrn81 on August 24, 2012, 06:08:53 PM
I generally don't make SB for fun casual decks.  I did consider those rings but they are too slow and they only apply to creatures of one color.  I like {primal cocoon} in that slot cuz it costs only 1 green and does the same thing as the rings....more or less.
Title: Re: Dont Wake Smaug
Post by: Cindjor on August 24, 2012, 06:40:11 PM
What about fling as an alt win con? If someone tries to doom blade Smaug, you could sac him in response and do a ton of direct damage. Also do you even need  {rancor} in the deck? Lol

Also {fling} would make it adaptable to multiplayer since you could attack and blow up your creature to hit someone else. Also, {berserk} ;)
Title: Re: Dont Wake Smaug
Post by: Thorn on August 24, 2012, 07:25:30 PM
I liked this deck a lot so I bought a version of it. In mine I run 4x {Increasing Savagery} because it can pump anything enough to win. I've killed people with {Bond Beetle}s before. :D
Title: Re: Dont Wake Smaug
Post by: Plagueprince on August 26, 2012, 05:58:52 PM
{blessings of nature} might be good.
Title: Re: Dont Wake Smaug
Post by: Thorn on August 26, 2012, 08:54:24 PM
Quote from: Plagueprince on August 26, 2012, 05:58:52 PM
{blessings of nature} might be good.
I run two in my version. Its a pretty good...
Also I run {Rancor} to help ol' {Smaug} get through.