Mana Ramp Door To Nothingness 60 cards, 0 sideboard
5 {Plains} 5 {Swamp} 5 {Mountain} 5 {Island} 5 {Forest}
25 lands
4 {Alloy Myr} 4 {Silver Myr} 4 {Leaden Myr} 4 {Iron Myr} 4 {Gold Myr} 4 {Copper Myr}
24 creatures
4 {Door to Nothingness} 4 {Myr Turbine} 3 {Elixir of Immortality}
11 other spells
Sideboard
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Add in some duel lands so you don't have as much of a possibility for drawing the same kind of land. And take out a few myr for some draw spells. I see this top dealing very soon.
Okay thx I'm kinda hoping for dual lands at return to ravinca
Quote from: Mrcena789 on July 08, 2012, 10:57:19 AM
Okay thx I'm kinda hoping for dual lands at return to ravinca
I know I love multi colored decks.
Maybe add some {evolving wilds} since the mana must be so specific.And {Mox opal}.
The Mox would be good in here completely forgot about that one. I don't really like the turbine. Maybe replace with draw like {abundant growth} or {ponder} or I'm trying to make room for a {reforge the soul} in my 5 color.