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Decks (Magic The Gathering) => Standard => Topic started by: Richardalcala on July 05, 2012, 01:59:45 AM

Title: Miracle FNM
Post by: Richardalcala on July 05, 2012, 01:59:45 AM
Miracle Fun Time

75 cards, 15 sideboard


12 {Island}
4 {Glacial Fortress}
11 {Plains}

27 lands


4 {Geist of Saint Traft}

4 creatures


4 {Tamiyo, the Moon Sage}
4 {Entreat the Angels}
1 {Dissipate}
4 {Temporal Mastery}
4 {Devastation Tide}
4 {Thought Scour}
4 {Think Twice}
4 {Terminus}

29 other spells


Sideboard

3 {Dissipate}
4 {White Sun's Zenith}
4 {Feeling of Dread}
4 {Phyrexian Metamorph}

15 sideboard cards


Let me know what u think.
Title: Re: Miracle Fun Time
Post by: Kaziklu on July 05, 2012, 04:24:17 AM
Any deck that relies on what you Are about to draw (unless you know what you're going to draw because you put it or stacked it like that) is a bad deck. Btw I don't see enough card advantage like brainstorm. Even ponder might do. Oh their both about to not be legal. Yea good luck with that s--t.

Your only hope is probably a little over a week away in index, which is great for the idea, but I dont think its going to be enough because you got to be able to turn on turn miracle for cheap like you intend and even then you can be overrun by really fast decks like delver mono green rg Agro and whatever else that's quick that some odd pro comes up with in scg. But yea I like adamancy. Keep it at. Youll come up with something worth making eventually.

Ultimately, miracle cards are great when you do have the opportunity to take advantage of them to their upmost potential. Otherwise, they are suboptimal
Title: Re: Miracle Fun Time
Post by: BoyMac on July 05, 2012, 05:59:33 AM
Wow. Not everyone is a power gaming a--hole, Kaziklu. Some people just make decks for fun. Take my sanctuary cats deck - it rarely wins but you can still have fun playing it.
Title: Re: Miracle Fun Time
Post by: Richardalcala on July 05, 2012, 01:39:29 PM
Quote from: Kaziklu on July 05, 2012, 04:24:17 AM
Any deck that relies on what you Are about to draw (unless you know what you're going to draw because you put it or stacked it like that) is a bad deck. Btw I don't see enough card advantage like brainstorm. Even ponder might do. Oh their both about to not be legal. Yea good luck with that s--t.

Your only hope is probably a little over a week away in index, which is great for the idea, but I dont think its going to be enough because you got to be able to turn on turn miracle for cheap like you intend and even then you can be overrun by really fast decks like delver mono green rg Agro and whatever else that's quick that some odd pro comes up with in scg. But yea I like adamancy. Keep it at. Youll come up with something worth making eventually.

Ultimately, miracle cards are great when you do have the opportunity to take advantage of them to their upmost potential. Otherwise, they are suboptimal

Well It had 16 miracles in the deck. So I draw a miracle about every 3 to 4 turns. I also have a chance to draw a miracle on there turn with {think twice} and {thought scour} so I pretty much miracle every other turn do to being able to draw on there turn too. I do play against Agro decks and do well. {ponder} is good for setting up miracles on your turn but that's it. I am miracling on my and there turn.
Title: Re: Miracle Fun Time
Post by: Greg54js on July 05, 2012, 02:18:07 PM
Woot! Our own Alex Hayne :) I think feeling of dread should be MB not SB
Title: Re: Miracle Fun Time
Post by: Greg54js on July 05, 2012, 02:19:09 PM
Quote from: BoyMac on July 05, 2012, 05:59:33 AM
Wow. Not everyone is a power gaming a--hole, Kaziklu. Some people just make decks for fun. Take my sanctuary cats deck - it rarely wins but you can still have fun playing it.
Where is this?
Title: Re: Miracle Fun Time
Post by: Richardalcala on July 05, 2012, 02:29:14 PM
Quote from: Greg54js on July 05, 2012, 02:18:07 PM
Woot! Our own Alex Hayne :) I think feeling of dread should be MB not SB

I just need to switch for Geist so I can get some early damage before I entreat. If there is to much Agro I can put in the MB. thanks for the input.
Title: Re: Miracle Fun Time
Post by: Kuberr on July 05, 2012, 02:49:28 PM
Quote from: Kaziklu on July 05, 2012, 04:24:17 AM
Any deck that relies on what you Are about to draw (unless you know what you're going to draw because you put it or stacked it like that) is a bad deck. Btw I don't see enough card advantage like brainstorm. Even ponder might do. Oh their both about to not be legal. Yea good luck with that s--t.

Your only hope is probably a little over a week away in index, which is great for the idea, but I dont think its going to be enough because you got to be able to turn on turn miracle for cheap like you intend and even then you can be overrun by really fast decks like delver mono green rg Agro and whatever else that's quick that some odd pro comes up with in scg. But yea I like adamancy. Keep it at. Youll come up with something worth making eventually.

Ultimately, miracle cards are great when you do have the opportunity to take advantage of them to their upmost potential. Otherwise, they are suboptimal

Tell that to Alex Hayne. Oh wait. He just won te avacyn restored pro tour. Guess his deck must be horrible.
Title: Re: Miracle Fun Time
Post by: Richardalcala on July 05, 2012, 03:44:26 PM
Quote from: Kuberr on July 05, 2012, 02:49:28 PM
Quote from: Kaziklu on July 05, 2012, 04:24:17 AM
Any deck that relies on what you Are about to draw (unless you know what you're going to draw because you put it or stacked it like that) is a bad deck. Btw I don't see enough card advantage like brainstorm. Even ponder might do. Oh their both about to not be legal. Yea good luck with that s--t.

Your only hope is probably a little over a week away in index, which is great for the idea, but I dont think its going to be enough because you got to be able to turn on turn miracle for cheap like you intend and even then you can be overrun by really fast decks like delver mono green rg Agro and whatever else that's quick that some odd pro comes up with in scg. But yea I like adamancy. Keep it at. Youll come up with something worth making eventually.

Ultimately, miracle cards are great when you do have the opportunity to take advantage of them to their upmost potential. Otherwise, they are suboptimal

Tell that to Alex Hayne. Oh wait. He just won te avacyn restored pro tour. Guess his deck must be horrible.

I wanted to let this guy talk allittle more. I wasn't ready to drop names yet. Thanks guys.
Title: Re: Miracle Fun Time
Post by: Kuberr on July 05, 2012, 03:46:10 PM
Don't forget a playset of snappys.
Title: Re: Miracle Fun Time
Post by: Richardalcala on July 05, 2012, 03:56:40 PM
Ty I am working on it.
Title: Re: Miracle Fun Time
Post by: Kuberr on July 05, 2012, 03:58:00 PM
Quote from: Richardalcala on July 05, 2012, 03:56:40 PM
Ty I am working on it.

Lol yeah, I know it's easier said than done.
Title: Re: Miracle Fun Time
Post by: Willthomjr on July 05, 2012, 04:31:40 PM
Quote from: Kuberr on July 05, 2012, 02:49:28 PM
Quote from: Kaziklu on July 05, 2012, 04:24:17 AM
Any deck that relies on what you Are about to draw (unless you know what you're going to draw because you put it or stacked it like that) is a bad deck. Btw I don't see enough card advantage like brainstorm. Even ponder might do. Oh their both about to not be legal. Yea good luck with that s--t.

Your only hope is probably a little over a week away in index, which is great for the idea, but I dont think its going to be enough because you got to be able to turn on turn miracle for cheap like you intend and even then you can be overrun by really fast decks like delver mono green rg Agro and whatever else that's quick that some odd pro comes up with in scg. But yea I like adamancy. Keep it at. Youll come up with something worth making eventually.

Ultimately, miracle cards are great when you do have the opportunity to take advantage of them to their upmost potential. Otherwise, they are suboptimal

Tell that to Alex Hayne. Oh wait. He just won te avacyn restored pro tour. Guess his deck must be horrible.

While this is true, PT AVR was INN block constructed. So it's quite a big difference.
Title: Re: Miracle Fun Time
Post by: Richardalcala on July 05, 2012, 04:36:39 PM
That is why I am trying to get some feedback. I know it is different.
Title: Re: Miracle Fun Time
Post by: Greg54js on July 05, 2012, 11:57:54 PM
Richard, I think your deck looks pretty good minus the not having snappy fact lol
How does it run against a green aggro deck?
Title: Re: Miracle Fun Time
Post by: Trevor on July 06, 2012, 12:00:19 AM
{index} comes back in m13
Title: Re: Miracle Fun Time
Post by: Richardalcala on July 06, 2012, 12:23:54 AM
Quote from: Greg54js on July 05, 2012, 11:57:54 PM
Richard, I think your deck looks pretty good minus the not having snappy fact lol
How does it run against a green aggro deck?

Not to bad as long as u wait till u get about 4'mana before u {think twice} or {thought scour} on there turn. You can miracle everything except {entreat the angels} with two floating mana. With the early {Geist of saint Taft} makes good for early pressure too. Sometimes u miracle a {temporal mastery} and don't want to use it till later. It is a deck that takes alot of testing to work out when to take and extra turn or draw a miracle on there turn. It's a super fun deck to play with though.

I got Tamiyo ultimate once then I just keep entreating each turn. It was awesome.