So I'm thinking of building one of two decks for group play:
Tokens (either g, w, or combo thereof)
Or
Control (mostly blue)
Might I ask for suggestions?
Tokens = beast ness and awesomeness
I wouldn't do green white tokens though. I would do B/W with sorin.
Green is awesome {parallel lives} is great and I run a green/whit token deck
Quote from: Kuberr on July 03, 2012, 01:19:51 AM
I wouldn't do green white tokens though. I would do B/W with sorin.
I like the idea of g/w tokens. Anything that gets through you superbuff with {titanic growth} and {overrun}
Quote from: Knew45 on July 03, 2012, 01:23:52 AM
Quote from: Kuberr on July 03, 2012, 01:19:51 AM
I wouldn't do green white tokens though. I would do B/W with sorin.
I like the idea of g/w tokens. Anything that gets through you superbuff with {titanic growth} and {overrun}
Wouldn't you think that would be too slow?
If you go gw tokens include lambholt and parish.
But that doesn't matter because YOU WILL NOT GO TOKENS!!! Everyone does tokens, come on! Just think...instead of making little inbred 1/1s you could be IN CONTROL!!!!! Control is waay cool, dude! There are a ton of great counterspells being reprinted and some nice blue perks. And think of tamiyo! Need I say more??!!!
Quote from: Coffee Vampire on July 03, 2012, 01:25:10 AM
If you go gw tokens include lambholt and parish.
But that doesn't matter because YOU WILL NOT GO TOKENS!!! Everyone does tokens, come on! Just think...instead of making little inbred 1/1s you could be IN CONTROL!!!!! Control is waay cool, dude! There are a ton of great counterspells being reprinted and some nice blue perks. And think of tamiyo! Need I say more??!!!
Blue white mirical control is nasty.
Quote from: Coffee Vampire on July 03, 2012, 01:25:10 AM
If you go gw tokens include lambholt and parish.
But that doesn't matter because YOU WILL NOT GO TOKENS!!! Everyone does tokens, come on! Just think...instead of making little inbred 1/1s you could be IN CONTROL!!!!! Control is waay cool, dude! There are a ton of great counterspells being reprinted and some nice blue perks. And think of tamiyo! Need I say more??!!!
Capitals on the Internet, oh my this is getting serious.
Control ftw. Although I hate delver..I love me some control.
You defiantly don't need delver for good control!!
Delver seems more aggresive to me than control. :p
Overruns more of a winning move. Titanic growth and mutagenic growth can keep up with the deck though. I also run a g/w token deck. With {craterhoof behemoth} ftw
Control is possibly the most boring deck type I've played against because it is so incredibly boring -_- Slivers are a hell of a lot of fun to play against because you have to try and keep track of wtf is going on on your opponents field. It doesn't matter what's going on on you opponents field with control, because you probably won't be able to do anything anyway. This is coming from a "playing against" standpoint, and not a "playing with" btw.
Yeah playing against control can be a drag...but it is fun to use! ;)
Quote from: Coffee Vampire on July 03, 2012, 02:49:35 AM
Yeah playing against control can be a drag...but it is fun to use! ;)
So I've heard. I had Gideon and Tamiyo, but that's not quite enough, and I didnt feel like sinking that much money into it. So I traded them to a friend who did take the money or the trading ability to make one. And now I get pissed every time he plays Tammy because I know I was an enabler :P
tl;dr I said a lot and didn't really go anywhere with it.
Control is a lot tougher in group play. It's usually a 1-to-1 card ratio and you lose advantage in group. You want good board sweeps, continual control ({Gaddock Teeg}, {Grand Arbiter Augustin IV}, etc).
{Coat of arms}
{Titanic Ultimatum}
{Might of the Masses}
Quote from: BlackJester on July 03, 2012, 12:49:27 PM
Control is a lot tougher in group play. It's usually a 1-to-1 card ratio and you lose advantage in group. You want good board sweeps, continual control ({Gaddock Teeg}, {Grand Arbiter Augustin IV}, etc).
{No Mercy}
{Lodestone Golem} If your artifacts
{Innocent blood} and {bartering in blood} for {b} work well. Also {mutilate} and {exsanguiate} are KILLER in multiplayer. Lol 1 for more than one trade off is always good. {Pernicious deed} is amazing too
I've always enjoyed field control over stack control. Stack has always been boring to me.
Quote from: smokin terry on July 03, 2012, 07:22:54 PM
I've always enjoyed field control over stack control. Stack has always been boring to me.
Try {Eye of the Storm}. Stack overload!
Quote from: CbStrad on July 04, 2012, 01:40:56 AM
Alrighty. I have one last question: what would be a good deck size to run with for a multiplayer? I usually do the typical 60, but that's just my 1v1 decks
How many players are we talking about, and are any of them known to run mill?
If its 4-6 players your 60 card deck should be fine unless mill is around the table. My main multiplayer decks are for this size group and usually run 60-65 cards.
Some of my friends talk of a 15 person game they attend though, and they bring 80 card decks for it.