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Decks (Magic The Gathering) => Standard => Topic started by: Bioreaper69 on June 27, 2012, 05:42:09 PM

Title: RDW v2
Post by: Bioreaper69 on June 27, 2012, 05:42:09 PM

RDW v2

60 cards, 0 sideboard


20 {Mountain}

20 lands


4 {Grim Lavamancer}
4 {Reckless Waif}
4 {Stromkirk Noble}
4 {Stormblood Berserker}
4 {Chandra's Phoenix}

20 creatures


2 {Koth of the Hammer}
4 {Arc Trail}
4 {Shrine of Burning Rage}
4 {Brimstone Volley}
2 {Incinerate}
4 {Geistflame}

20 other spells


Sideboard
Title: Re: RDW v2
Post by: Kuberr on June 27, 2012, 05:46:22 PM
Get rid of the waifs or the lavamancer and put in {Vexing Devil}s get a playset.

Add {Thunderous Wrath} maybe 3.

Add {Bonfire of the Damned} maybe 2 or 3.
Title: Re: RDW v2
Post by: Willthomjr on June 27, 2012, 06:03:46 PM
Quote from: Kuberr on June 27, 2012, 05:46:22 PM
Get rid of the waifs or the lavamancer and put in {Vexing Devil}s get a playset.

Add {Thunderous Wrath} maybe 3.

Add {Bonfire of the Damned} maybe 2 or 3.

Vexin devil meh

Other suggestions are solid.
Title: Re: RDW v2
Post by: Kuberr on June 27, 2012, 06:23:38 PM
Quote from: Willthomjr on June 27, 2012, 06:03:46 PM
Quote from: Kuberr on June 27, 2012, 05:46:22 PM
Get rid of the waifs or the lavamancer and put in {Vexing Devil}s get a playset.

Add {Thunderous Wrath} maybe 3.

Add {Bonfire of the Damned} maybe 2 or 3.

Vexin devil meh

Other suggestions are solid.

Vexing devil with {Torpor orb} in sideboard. They can't pay the life.

Lol everyone hates on the card. When in reality it's not bad.
Title: Re: RDW v2
Post by: Willthomjr on June 27, 2012, 10:24:26 PM
So kanga you don't think 2 copies of bonfire and thunderous wrath are worth it? I don't think 4 of are even remotely a possibility but 2 is doable.
Title: Re: RDW v2
Post by: Kuberr on June 28, 2012, 12:12:32 AM
Quote from: Willthomjr on June 27, 2012, 10:24:26 PM
So kanga you don't think 2 copies of bonfire and thunderous wrath are worth it? I don't think 4 of are even remotely a possibility but 2 is doable.

I dot think he knows.
Lol
Title: Re: RDW v2
Post by: Kuberr on June 28, 2012, 01:39:29 PM
You just don't know how to play it. All you're doing is complaining about mulliganing.

Magic is all about luck. Lmao. 3 in one deck actually has a better chance of drawing it while in game play.

I mean I could rant about how I took it to FNM a few weeks back and how I went 5-0. And how games were ending turn 3-4 regularly. But I'll be humble.

It really is all how you play it. Kangarod probably just doesn't know how to play it up to its potential.

Then again my deck list looks a lot different than this.

I don't see any hellriders. Pretty nifty card.
Title: Re: RDW v2
Post by: Trevor on June 28, 2012, 02:48:30 PM
Quote from: KangaRod on June 27, 2012, 10:15:09 PM
Switch the {brimstone volley} for {volt charges}. Don't run {vexing devil} he is not good. You need a second permanent on the board turn 1, and you don't want to be casting 1 Cc creatures on any turn but turn 1. You certainly don't want you deck to be further weakened by having janky 2 or 3 card combos that make cards dead unless you have them all. Red Deck Wins draws its strength from the power and ambiguity of its cards, and it's ability to curve out, for 3 or 4 turns to get an opponent in burn range.
That should be your plan. Cast creatures and smash - anything more than that is over thinking it.

Switch the {geistflame} for {gut shot}, drop 2 {grim lavancer} if you insist on playing them. I would recommend dropping them entirely. Don't run {thunderous wrath} you can't afford to have auto-mulligan cards in your deck. I would srop the {arc trail} especially if you are not playing 4 {incinerate}

I would also recommend considering having more threats to cast on turn 2.
Why do you hate vexing devil so much? It's a good card
Title: Re: RDW v2
Post by: Kuberr on June 28, 2012, 02:50:24 PM
Probably because he doesn't know how to use it fully.

A lot of people see it in their opening hand and play it fist turn. Even before playing stormkirk noble!
This is the wrong move.
Title: Re: RDW v2
Post by: Bioreaper69 on June 28, 2012, 03:56:27 PM
Quote from: KangaRod on June 27, 2012, 10:15:09 PM
Switch the {brimstone volley} for {volt charges}. Don't run {vexing devil} he is not good. You need a second permanent on the board turn 1, and you don't want to be casting 1 Cc creatures on any turn but turn 1. You certainly don't want you deck to be further weakened by having janky 2 or 3 card combos that make cards dead unless you have them all. Red Deck Wins draws its strength from the power and ambiguity of its cards, and it's ability to curve out, for 3 or 4 turns to get an opponent in burn range.
That should be your plan. Cast creatures and smash - anything more than that is over thinking it.

Switch the {geistflame} for {gut shot}, drop 2 {grim lavancer} if you insist on playing them. I would recommend dropping them entirely. Don't run {thunderous wrath} you can't afford to have auto-mulligan cards in your deck. I would srop the {arc trail} especially if you are not playing 4 {incinerate}

I would also recommend considering having more threats to cast on turn 2.

Alrite I switch the Geist flames for gut shots, drop two lavacaners for 2 more incinerates
Title: Re: RDW v2
Post by: Kuberr on June 28, 2012, 10:50:26 PM
Quote from: KangaRod on June 28, 2012, 10:34:04 PM
I T8'd a 70 person PTQ with my deck.

I can't count the times I've been successful at FNM or other minor tournaments. Don't you dare compare your success at one single Friday Night Magic with my continued success week in and week out.

The reason I don't like {vexing devil} is simple. A 1 casting cost creature in a sligh deck should only be cast on 1 turn. Turn 1. Turn 1 {vexing devil} is never a good play, therefore; {vexing devil} is not a good card.

Magic is about luck, but if you build your deck correctly; the odds will be in your favour, or as you may call it - luck will be on your side.

Lol ONE fnm. You should look up my dci number.

It's 4317
Title: Re: RDW v2
Post by: Kuberr on June 29, 2012, 12:09:52 AM
Lol you looked it up.

You sound so mad with your three paragraphs about how vexing devil is Sooo bad.

Let it go man. It's not worth it!!!
Title: Re: RDW v2
Post by: Kuberr on June 29, 2012, 01:54:58 AM
No ones trolling.

Your opinion is your opinion. Sometimes, people won't always agree with you.

I happen to know how to play vexing devil, so I have no problem with him. It's not the best card, but it helps.

Don't try and put my idea down just because you dont like it.

I thought this forum was about suggestions, not trolls being dumb. Maybe I was wrong?
Title: Re: RDW v2
Post by: Willthomjr on June 29, 2012, 01:56:45 AM
Quote from: KangaRod on June 29, 2012, 01:48:32 AM
I'm not mad, I just wanted to explain my logic; in that hopes maybe some people would understand my opinion, and actually make their decks better (by not playing {vexing devil})

I kind of figured these forums were for helping people make their decks better and not just trolling people actually trying to help - but maybe I was wrong?

Kuberr is the iMtg troll...don't feed it anymore.
Title: Re: RDW v2
Post by: Kuberr on June 29, 2012, 02:00:20 AM
I love it. I'm a troll because my opinion makes people mad. Or I say what I think. I'm sorry it pisses you off. That doesn't make me a troll.

More magic talk. Less s**t talk. :)