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Magic (The Gathering) => Combo Corner => Topic started by: FlickerYourOwnIdentity on June 25, 2012, 06:00:29 PM

Title: Infinite turns
Post by: FlickerYourOwnIdentity on June 25, 2012, 06:00:29 PM
1 {Time Sieve}
1 {Thoptor Foundry}
1 {Sword of the Meek}
5 {Swamp}\{Plains}

Tap a land sacrifice sword. 1/1 Thoptor comes on the field bringing back the sword. Repeat 4 more times. Sacrifice the five thopters through Time Sieve.  And there you go infinite turns
Title: Re: Infinite turns
Post by: Purpldraink on June 27, 2012, 04:13:59 PM
It just looks like a complicated way to get an extra turn. Am I missing something?
Title: Re: Infinite turns
Post by: BlackJester on June 27, 2012, 04:19:45 PM
Quote from: Purpldraink on June 27, 2012, 04:13:59 PM
It just looks like a complicated way to get an extra turn. Am I missing something?
You don't just get one, you get unlimited turns.  Worth the effort.
Title: Re: Infinite turns
Post by: scarsabrex on June 27, 2012, 04:21:32 PM
sacrifice sword of the meek. sword attaches to new token. repeat 4 more times. sacrifice tokens to sieve for extra turn. you start the next turn with the same setup the card you just drew and 5 more life.
Title: Re: Infinite turns
Post by: Guypocolypse on June 27, 2012, 04:21:54 PM
{thopter foundery} {time sieve}
Title: Re: Infinite turns
Post by: scarsabrex on June 27, 2012, 04:23:11 PM
already linked?
Title: Re: Infinite turns
Post by: Juggalonoke on July 01, 2012, 01:25:50 PM
Haha this is awesome I was looking for a decent combo win condition for my new edh deck and this works!
Title: Re: Infinite turns
Post by: Superkurd13 on July 01, 2012, 06:00:36 PM
It also quite cheap and only requires 3 cards
Title: Re: Infinite turns
Post by: Rass on July 01, 2012, 06:33:21 PM
{thopter assembly}
Title: Re: Infinite turns
Post by: Wackaman9001 on July 01, 2012, 07:44:11 PM
Costs 1 more ad you don't have the life gain as a bonus so foundry is better
Title: Re: Infinite turns
Post by: Rass on July 01, 2012, 07:55:06 PM
At that point does it really matter if it's always your turn.
Title: Re: Infinite turns
Post by: BlackJester on July 02, 2012, 10:11:23 AM
Quote from: Wackaman9001 on July 01, 2012, 07:44:11 PM
Costs 1 more ad you don't have the life gain as a bonus so foundry is better
Have both to improve chances of hitting the combo.
Title: Re: Infinite turns
Post by: Wackaman9001 on July 02, 2012, 12:47:06 PM
Touché especially if your playing edh
Title: Re: Infinite turns
Post by: Xanzurth on July 02, 2012, 10:12:43 PM
{panoptic mirror} plus {time warp}/{temporal mastery}/{time walk}. Imprint at the end of their turn. Your turn forever.
Title: Re: Infinite turns
Post by: BlackJester on July 02, 2012, 10:50:42 PM
Quote from: Xanzurth on July 02, 2012, 10:12:43 PM
{panoptic mirror} plus {time warp}/{temporal mastery}/{time walk}. Imprint at the end of their turn. Your turn forever.
Why not give this it's own thread?
Title: Re: Infinite turns
Post by: Rass on July 04, 2012, 09:10:01 AM
Sometimes it's just more fun to hijack a thread