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Magic (The Gathering) => Rules => Topic started by: Jdogtoocool on June 23, 2012, 03:09:50 PM

Title: Wild Defiance Question #2
Post by: Jdogtoocool on June 23, 2012, 03:09:50 PM
So what if I have {wild defiance} out and I draw {blessings of nature}, I pay the one green for the miracle cost. If I target my one {plague stinger} with all 4 +1 counters will wild defiance activate 4 times?
Title: Re: Wild Defiance Question #2
Post by: Nobbert on June 23, 2012, 03:16:25 PM
No because it is only targeted once. But if you have four creatures and give each of them a counter, defiance triggers for each of them
Title: Re: Wild Defiance Question #2
Post by: Jdogtoocool on June 23, 2012, 03:21:31 PM
Yeah that's exactly what I'm thinking but the word distribute on the card is throwing me off.  Distribute 1 counter...think about it for a minute then distribute another +1 counter so on and so forth all while wild defiance is doing its thing.
Title: Re: Wild Defiance Question #2
Post by: Nobbert on June 23, 2012, 03:34:04 PM
Quote from: Jdogtoocool on June 23, 2012, 03:21:31 PM
Yeah that's exactly what I'm thinking but the word distribute on the card is throwing me off.  Distribute 1 counter...think about it for a minute then distribute another +1 counter so on and so forth all while wild defiance is doing its thing.
I thought of the same thing when making my infect deck, but sadly no.
Title: Re: Wild Defiance Question #2
Post by: Jdogtoocool on June 23, 2012, 03:42:57 PM
Yeah this question is also regarding my infect deck it would be overkill anyway
Title: Re: Wild Defiance Question #2
Post by: scarsabrex on June 23, 2012, 03:49:04 PM
i swear this exact question has already brrn asked.
Title: Re: Wild Defiance Question #2
Post by: Kaleo42 on June 23, 2012, 06:24:44 PM
The only way to cause multiple triggers off one spell i think would be something agony warp that has two seperate abilities each with their own target.
Title: Re: Wild Defiance Question #2
Post by: Richardalcala on June 23, 2012, 06:53:00 PM
{artful dodge} once then for a flashback. You can't beat it.
Title: Re: Wild Defiance Question #2
Post by: Willthomjr on June 23, 2012, 07:46:21 PM
Quote from: scarsabrex on June 23, 2012, 03:49:04 PM
i swear this exact question has already brrn asked.

I did a little while back XD
Title: Re: Wild Defiance Question #2
Post by: KulrathKnight on June 23, 2012, 08:07:25 PM
{Seeds of Strength} works here. It gives the creature a total of +12/+12 with one {Wild Defiance}, and/or 6 poison counters directly to an opponent with one {Livewire Lash} equipped.
Title: Re: Wild Defiance Question #2
Post by: KulrathKnight on June 23, 2012, 08:08:13 PM
^And I'm thinking I may post the Livewire combo now that I'm thinking about it again.
Title: Re: Wild Defiance Question #2
Post by: Jdogtoocool on June 23, 2012, 09:54:52 PM
Yeah for everyone playing standard they probably use the live wire  combo