Whats ur favourite color for mono decks fir me green or black hbu guys
{U} all the way.
Black has best mono support. I agree. Black all the way!!!
Mono blue for sure.
whitenweenie
Green unstoppable
Black for the freaking win!
{B}
🔲
Well later I will create my best green deck to face your best black
Quote from: Millionlittlee on June 22, 2012, 03:20:19 PM
Well later I will create my best green deck to face your best black
I accept that challenge!!!!!
Well not tonight because of fnm but tomarrow
does green have hexproof? Usually not.
Does black have removal? Usually yes.
Does green rely on creatures? Usually yes.
Does black rely on creatures? No but it has good creatures AND good spells!
BAM
Quote from: Coffee Vampire on June 22, 2012, 03:35:06 PM
does green have hexproof? Usually not.
Does black have removal? Usually yes.
Does green rely on creatures? Usually yes.
Does black rely on creatures? No but it has good creatures AND good spells!
BAM
Just to play {devils advocate}
{Ascetism}
How about a turn 3
{Emrakul, the Eaons torn}? Just saying.
Tough call. Probably {W} for me, I love the creature synergy it tends to have. {G} too.
Quote from: Millionlittlee on June 22, 2012, 03:34:27 PM
Well not tonight because of fnm but tomarrow
Cool, I will even play a creature oriented mono black deck instead of a traditional mono black control. I love a good ole ground and pound Zoo battle.
Green has alot of hexproof actually:
{ascetism}
{troll ascetic}
{sacred wolf}
{canopy cover}
List goes on.
Plus you could always use buffs to prevent things like BSZ and negative removal
And you can also do removal the old fashion way like {lure} and soulbond with {nightshade peddler}. Also trample can be more effecient than things like fear bc it is removal and dmg all rolled into one.
And now with the game being more creature oriented, green meshes very well with almost any color now (not that black doesn't but green can present a different kind of threat)
Also it's a lot easier to ramp with green than any color giving you mana advantage.
Quote from: Quackmaster5 on June 22, 2012, 04:33:46 PM
Green has alot of hexproof actually:
{ascetism}
{troll ascetic}
{sacred wolf}
{canopy cover}
List goes on.
Plus you could always use buffs to prevent things like BSZ and negative removal
And you can also do removal the old fashion way like {lure} and soulbond with {nightshade peddler}. Also trample can be more effecient than things like fear bc it is removal and dmg all rolled into one.
And now with the game being more creature oriented, green meshes very well with almost any color now (not that black doesn't but green can present a different kind of threat)
That link crashed the app...
Quote from: JaCe BeLeReN on June 22, 2012, 04:35:08 PM
Quote from: Quackmaster5 on June 22, 2012, 04:33:46 PM
Green has alot of hexproof actually:
{ascetism}
{troll ascetic}
{sacred wolf}
{canopy cover}
List goes on.
Plus you could always use buffs to prevent things like BSZ and negative removal
And you can also do removal the old fashion way like {lure} and soulbond with {nightshade peddler}. Also trample can be more effecient than things like fear bc it is removal and dmg all rolled into one.
And now with the game being more creature oriented, green meshes very well with almost any color now (not that black doesn't but green can present a different kind of threat)
That link crashed the app...
Haha realized it afterwards and changed it.
MBC, all day.
Red... It's the most versatile color in magic IMO.
I don't always make a mono color deck, but when I do, I prefer white...
Rarely do I not use white
It's totally red all the way. Most PT decks have a combo of cOlors, except RDW.
Definitely black
Quote from: Leviathan on June 22, 2012, 04:45:49 PM
Red... It's the most versatile color in magic IMO.
As much as I enjoy {R}, it is a sad panda against enchantments. A pre-first turn {Leyline of Sancitity} is really hard for mono-{R} to deal with. {W} and {U} can answer any threat (except for the odd Troll), either by countering, bouncing, or exiling. I have no favs, but I think these two are the most versatile.
Quote from: BlackJester on June 22, 2012, 07:34:58 PM
Quote from: Leviathan on June 22, 2012, 04:45:49 PM
Red... It's the most versatile color in magic IMO.
As much as I enjoy {R}, it is a sad panda against enchantments. A pre-first turn {Leyline of Sancitity} is really hard for mono-{R} to deal with. {W} and {U} can answer any threat (except for the odd Troll), either by countering, bouncing, or exiling. I have no favs, but I think these two are the most versatile.
Very true. But burn is not the only thing red can do. Goblin decks care not for {Leyline of Sanctity}.
Quote from: Leviathan on June 22, 2012, 07:38:26 PM
Very true. But burn is not the only thing red can do. Goblin decks care not for {Leyline of Sanctity}.
True, but they really dislike {Curse of Death's Hold}. I'm not saying the {R} is a bad color, only that it (and mono-{B}) have no answers to enchantments and a less versatile. Not less powerful.
(btw I look forward to making some mogg decks once M13 comes out.)
Quote from: BlackJester on June 22, 2012, 07:46:38 PM
Quote from: Leviathan on June 22, 2012, 07:38:26 PM
Very true. But burn is not the only thing red can do. Goblin decks care not for {Leyline of Sanctity}.
True, but they really dislike {Curse of Death's Hold}. I'm not saying the {R} is a bad color, only that it (and mono-{B}) have no answers to enchantments and a less versatile. Not less powerful.
(btw I look forward to making some mogg decks once M13 comes out.)
Mono black is more proactive tho. You can destroy your opponents hand before they can cast those pesky enchantments. Granted a leyline in the opening hand sux.....but like I said before "you can't not build a deck cuz of a couple hoser cards"
White.
Flying creatures, first strike, lifelink, spot removal, mass removal. I like white
Quote from: cltrn81 on June 22, 2012, 09:45:04 PM
Quote from: BlackJester on June 22, 2012, 07:46:38 PM
Quote from: Leviathan on June 22, 2012, 07:38:26 PM
Very true. But burn is not the only thing red can do. Goblin decks care not for {Leyline of Sanctity}.
True, but they really dislike {Curse of Death's Hold}. I'm not saying the {R} is a bad color, only that it (and mono-{B}) have no answers to enchantments and a less versatile. Not less powerful.
(btw I look forward to making some mogg decks once M13 comes out.)
Mono black is more proactive tho. You can destroy your opponents hand before they can cast those pesky enchantments. Granted a leyline in the opening hand sux.....but like I said before "you can't not build a deck cuz of a couple hoser cards"
Give this man a cookie lol
I just want to say I ran a mono blue deck with
20 counter spells
8 bounce cards ({vapor snag})
And 8 creatures.
No one else stood a chance...
Bump? Lol
It really depends on the format. {cavern of souls} has really hurt blue in standard. But in legacy {wasteland} eats them for breakfast while my {daze}s and {force of will} shut them down. For modern/ extended I really like mono-black. As for you green Hexproof junkies all I have to say to you is {devastation tide}, {sleep} and { cryptic command}.