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Magic (The Gathering) => Discussion => Topic started by: Richardalcala on June 21, 2012, 01:22:17 AM

Title: Myr propagator
Post by: Richardalcala on June 21, 2012, 01:22:17 AM
Could some one please explain {myr prapagatr}? Is this guy good with anything? I don't get him. Thanks.
Title: Re: Myr propagator
Post by: GoJuDragon on June 21, 2012, 01:24:00 AM
It just gives u a crap load of 1/1 myrs that u can copy, good with {myr battlesphere}...
Title: Re: Myr propagator
Post by: Leviathan on June 21, 2012, 01:24:09 AM
He isn't bad. Use him with a pair of {Myr Galvanizers} and a {Paladium Myr} or two and you infinite mana and dudes.
Title: Re: Myr propagator
Post by: BadLuckIrish on June 21, 2012, 02:31:37 AM
Quote from: Leviathan on June 21, 2012, 01:24:09 AM
He isn't bad. Use him with a pair of {Myr Galvanizers} and a {Paladium Myr} or two and you infinite mana and dudes.
need haste. Te copies have Sickness. Bypaas Sickness then u can.
Title: Re: Myr propagator
Post by: Gorzo on June 21, 2012, 04:09:50 AM
Quote from: BadLuckIrish on June 21, 2012, 02:31:37 AM
Quote from: Leviathan on June 21, 2012, 01:24:09 AM
He isn't bad. Use him with a pair of {Myr Galvanizers} and a {Paladium Myr} or two and you infinite mana and dudes.
need haste. Te copies have Sickness. Bypaas Sickness then u can.

The original keeps untapping with the galvanizers, so you only need 1 without summoning sickness with the Galv/Mana myr combo

Propegator is an interesting card. It's great for a token deck, any time you have extra mana you can make more tokens. It combos well with the {myr battleshere} and {myr turbine}, letting you get to 5 myr for turbine or continuously add to battleshere's potential power if you aren't drawing myr in your hand. It is also a very handy metalcraft enabler.

Sure it's no bomb, but I like it on a pinch. If nothing else it poops out a chump blocker every turn for {3}.
Title: Re: Myr propagator
Post by: scarsabrex on June 21, 2012, 05:47:54 AM
also comboes with quicksilver giant (huge mana coat i know) to make 7/7 propogators for 3 mana.
Title: Re: Myr propagator
Post by: Quackmaster5 on June 21, 2012, 07:14:23 AM
Quote from: scarsabrex on June 21, 2012, 05:47:54 AM
also comboes with quicksilver giant (huge mana coat i know) to make 7/7 propogators for 3 mana.

Same thing as {essence of the wild}
Title: Re: Myr propagator
Post by: scarsabrex on June 21, 2012, 07:52:14 AM
Quote from: Quackmaster5 on June 21, 2012, 07:14:23 AM
Quote from: scarsabrex on June 21, 2012, 05:47:54 AM
also comboes with quicksilver giant (huge mana coat i know) to make 7/7 propogators for 3 mana.

Same thing as {essence of the wild}

for that you have to make sure propogator is already on the field.
Title: Re: Myr propagator
Post by: BlackJester on June 21, 2012, 01:24:34 PM
Fun with {Necrotic Ooze}, {Mimeoplasm}, combo stuff.
Title: Re: Myr propagator
Post by: Nobbert on June 21, 2012, 04:16:18 PM
Quote from: BlackJester on June 21, 2012, 01:24:34 PM
Fun with {Necrotic Ooze}, {Mimeoplasm}, combo stuff.
So mimeoplasm can become the propagator and make copies?  What about the legend rule?
Title: Re: Myr propagator
Post by: scarsabrex on June 21, 2012, 04:19:34 PM
mimeoplasm isn't legendary unless you choose a legendary creature for it's first effect.
Title: Re: Myr propagator
Post by: Gorzo on June 21, 2012, 05:40:09 PM
Would a mimeoplasm copying {myr propagator} + tokens of {irrelevant card}, if it tapped for the copy ability, would it not produce a token of a simple {myr propagator}, as the mimeoplasm has integrated into one entirely, name, color, CMC, p/t, and all? It is no longer a {the mimeoplasm} and making a duplicate of it will make a {myr propagator}, no?

I do love the {necrotic ooze} idea though.

{myr welder} could also be fun, letting you make a bunch of 1/4's from the original. Too bad the copies won't also have the imprint.
Title: Re: Myr propagator
Post by: Brandalog on June 21, 2012, 06:31:54 PM
I had him as a two of in my necrotic ooze deck, He was fun, but pretty slow. Not really for competitive usage.
Title: Re: Myr propagator
Post by: scarsabrex on June 21, 2012, 08:09:06 PM
Quote from: Gorzo on June 21, 2012, 05:40:09 PM
Would a mimeoplasm copying {myr propagator} + tokens of {irrelevant card}, if it tapped for the copy ability, would it not produce a token of a simple {myr propagator}, as the mimeoplasm has integrated into one entirely, name, color, CMC, p/t, and all? It is no longer a {the mimeoplasm} and making a duplicate of it will make a {myr propagator}, no?

I do love the {necrotic ooze} idea though.

{myr welder} could also be fun, letting you make a bunch of 1/4's from the original. Too bad the copies won't also have the imprint.

correct mimeoplasm would make regular propagators.
Title: Re: Myr propagator
Post by: Mentonin on June 21, 2012, 10:44:55 PM
{Mirror gallery} + {Experiment kraj} + {myr propagator}
Title: Re: Myr propagator
Post by: Leviathan on June 22, 2012, 12:15:04 AM
Infinite dudes via {Myr Propagator} coupled with {Lodestone Myr} for :D