8 {Forest} 6 {Plains} 4 {Sunpetal Grove} 4 {Brushland}
22 lands
4 {Kor Spiritdancer} 4 {Sacred Wolf} 4 {Birds of Paradise} 4 {Aura Gnarlid}
16 creatures
4 {Armadillo Cloak} 2 {Boar Umbra} 2 {Hyena Umbra} 4 {Ancestral Mask} 2 {Spider Umbra} 4 {Prison Term} 2 {Serra's Embrace} 2 {Eladamri's Call}
22 other spells
Sideboard
|
The win conn is obvious, enchant the heck outa one of the awesome creatures and bring some pain. {prison term} is just mean :)
I like the Aura decks. No Enchantress's? Like {Mesa Enchantress}, {Verduran Enchantress}, or {Yavimaya Enchantress}
I do like your choices, have you thought about the Commander series of Auras? {Vow of Duty} and {Vow of Wildness} work either as boosts to your team or "removal" for your opponents. Or both in some cases. :)
Man, there are just too many cards that could go in these decks, I always have a hard time choosing.
I did have multiple copies of all of those enchantresses and 4 {rabid wombats} but took em all out to use the current creature army......I am adding {vow of duty} tho thks that was the best part about wombats....vigilance!!!!! Well besides +2/2 for enchantments but that's a given.