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Decks (Magic The Gathering) => Legacy => Topic started by: cltrn81 on June 20, 2012, 05:36:15 PM

Title: Land Assault
Post by: cltrn81 on June 20, 2012, 05:36:15 PM
Land Assault

75 cards, 15 sideboard


2 {Taiga}
2 {Savannah}
2 {Plateau}
1 {Maze of Ith}
3 {Ghost Quarter}
5 {Mountain}
5 {Plains}
4 {Forest}

24 lands


3 {Jötun Grunt}
3 {Countryside Crusher}
3 {Knight of the Reliquary}

9 creatures


4 {Mox Diamond}
4 {Enlightened Tutor}
3 {Flame Jab}
4 {Land Tax}
4 {Path to Exile}
2 {Scroll Rack}
2 {Life from the Loam}
4 {Seismic Assault}

27 other spells


Sideboard

1 {Choke}
1 {Tormod's Crypt}
3 {Ancient Grudge}
1 {Pithing Needle}
3 {Red Elemental Blast}
1 {Blood Moon}
1 {Circle of Protection: Green}
1 {Circle of Protection: Blue}
1 {Circle of Protection: Artifacts}
1 {Circle of Protection: White}
1 {Circle of Protection: Red}

15 sideboard cards


Title: Re: Land Assault
Post by: cltrn81 on June 20, 2012, 05:37:25 PM
Have not started a SB yet.  This is version 1 after they un-banned {land tax}.
Title: Re: Land Assault
Post by: #noided on June 20, 2012, 06:07:03 PM
{Nimble Mongoose} perhaps? Threshold seems like it could work well within this system.
Title: Re: Land Assault
Post by: cltrn81 on June 20, 2012, 06:15:05 PM
Quote from: Gummuh on June 20, 2012, 06:07:03 PM
{Nimble Mongoose} perhaps? Threshold seems like it could work well within this system.
I actually had him in here but took him out.
Title: Re: Land Assault
Post by: BlackJester on June 21, 2012, 03:02:03 PM
{Crucible of Worlds}?
Title: Re: Land Assault
Post by: cltrn81 on June 21, 2012, 05:13:48 PM
Quote from: BlackJester on June 21, 2012, 03:02:03 PM
{Crucible of Worlds}?
I actually want the lands in my GY.  I had an awesome kill yesterday.  My {terravore} was imposing but not enough to kill him so he swung with his Delver and left no one to block.  I {Armageddon} and my {terravore} becomes big enough to kill him in one fell swoop.  It was a 21/21.....most lands from my GY ;) was the first damage I did to him too
Title: Re: Land Assault
Post by: cltrn81 on June 21, 2012, 05:15:53 PM
Another cool combo is {land tax} filling my hand with land then {scroll rack} to put all the lands on my library......now {countryside crusher} gets real big :)
Title: Re: Land Assault
Post by: cltrn81 on June 22, 2012, 12:26:39 PM
This may be in the tourney.
Title: Re: Land Assault
Post by: cltrn81 on June 23, 2012, 01:57:03 PM
For Cockatrice tourney.  Still need to play test it....may be a couple changes.  I figure it is 1 pm here so I have another 11 hours to make any final changes.
Title: Re: Land Assault
Post by: Kuberr on June 23, 2012, 01:57:49 PM
I hate this.
Haha. This is going to hurt.
Title: Re: Land Assault
Post by: BlackJester on June 28, 2012, 05:08:43 PM
If you have'em, you should run a bunch of Fetchlands.
Title: Re: Land Assault
Post by: Kuberr on June 28, 2012, 05:10:08 PM
You need {Wasteland}!!
Title: Re: Land Assault
Post by: cltrn81 on June 28, 2012, 08:40:24 PM
Thanks for the suggestions guys.  This is one of those odd decks that do not need fetch lands cuz of land tax and wasteland is counterproductive to the gameplan.  You have to see it play to understand why.
Title: Re: Land Assault
Post by: Kuberr on June 28, 2012, 08:43:22 PM
Quote from: cltrn81 on June 28, 2012, 08:40:24 PM
Thanks for the suggestions guys.  This is one of those odd decks that do not need fetch lands cuz of land tax and wasteland is counterproductive to the gameplan.  You have to see it play to understand why.

Well if you're whole combo is to attack lands. Why not have wastelands at least for sideboard?
Title: Re: Land Assault
Post by: cltrn81 on June 28, 2012, 08:46:19 PM
Quote from: Kuberr on June 28, 2012, 08:43:22 PM
Quote from: cltrn81 on June 28, 2012, 08:40:24 PM
Thanks for the suggestions guys.  This is one of those odd decks that do not need fetch lands cuz of land tax and wasteland is counterproductive to the gameplan.  You have to see it play to understand why.

Well if you're whole combo is to attack lands. Why not have wastelands at least for sideboard?
You will see if we match up in the Cockatrice tourney ;) I will spill the beans on the gameplan after the tourney is over if your still interested.
Title: Re: Land Assault
Post by: Dstyle1 on June 28, 2012, 09:19:55 PM
Grunt doesn't seem to be what you want? Grunt I'd anti grave yard tech. You want lands in your graveyard.
Title: Re: Land Assault
Post by: cltrn81 on June 28, 2012, 10:56:59 PM
Quote from: Dstyle1 on June 28, 2012, 09:19:55 PM
Grunt doesn't seem to be what you want? Grunt I'd anti grave yard tech. You want lands in your graveyard.
Ahh but grunt empties opponents GY too.  Helpful to recycle lands for the land tax if needed.  The knight is the only guy who benefits from land in my GY so I figure it is a risk I will take.
Title: Re: Land Assault
Post by: Dstyle1 on June 29, 2012, 03:05:07 AM
I was thinking about to make c.crusher huge maybe. Feels risky tho. No offense to grunt, I run 3, but just feels like you want a big knight and this takes it away. Gl in the tourney btw
Title: Re: Land Assault
Post by: cltrn81 on June 29, 2012, 08:45:37 AM
Quote from: Dstyle1 on June 29, 2012, 03:05:07 AM
I was thinking about to make c.crusher huge maybe. Feels risky tho. No offense to grunt, I run 3, but just feels like you want a big knight and this takes it away. Gl in the tourney btw
Yea a smaller knight is a risk I am willing to take.  Thx and GL to you too.
Title: Re: Land Assault
Post by: BlackJester on June 29, 2012, 01:33:15 PM
Quote from: cltrn81 on June 28, 2012, 08:40:24 PM
Thanks for the suggestions guys.  This is one of those odd decks that do not need fetch lands cuz of land tax and wasteland is counterproductive to the gameplan.  You have to see it play to understand why.
Fetch lands not for mana fixing in this case, but to stock your gy with more land, buffing your KotR.  What about bounce-lands for Seismic assault?  Keeps your onboard land count low for landtaxing too.
Title: Re: Land Assault
Post by: cltrn81 on June 29, 2012, 01:47:41 PM
Maybe I will put 1 of each fetch land and take out 1 of each dual.  I think bounce lands are too slow for legacy and they would be a great {wasteland} target.  I need all the basics in here for land tax so that count cannot change.  2 land tax means I am fetching 6 basics a turn.