Where are they in m13 my... My babies are they gone 'sniff'
Prime time was too young only 4 years old whyyyyyy
Bye bye my grave
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
People enjoy overpower sometimes and these were fun in the right deck
Quote from: Millionlittlee on June 20, 2012, 12:57:39 PM
People enjoy overpower sometimes and these were fun in the right deck
Right so make them fun in another format. There's not only just standard. So get over that format and move to the next
Aren't you allowed to use titans in other formats already
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
^ This.
Im curious about any replacements ^^
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops! Butthurt much?
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops! Butthurt much?
It's not so much the power. It's the power mixed with the abilities. Frost and Inferno are real pains in the ass. In my experience anyway.
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops! Butthurt much?
It's not so much the power. It's the power mixed with the abilities. Frost and Inferno are real pains in the ass. In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc
Wizards said that re printing them in m12 was a mistake because of there power level and said they weren't going to be reprinted in m13
Watch in a couple years a 1/1 for one win be way op
Yeah lol...
Attack with prime time. Then cloudshift it.
Now you have 4 extra lands and a powerful blocker.
That's why they didn't reprint...
Quote from: Coffee Vampire on June 20, 2012, 04:17:58 PM
Yeah lol...
Attack with prime time. Then cloudshift it.
Now you have 4 extra lands and a powerful blocker.
That's why they didn't reprint...
Attack with"prime time" deon sanders ? (confused smiley). I mean he was pretty boss back in the day. But I don't know about as a Titan.
lol people think titans are op when we're about to get sublime archangel
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops! Butthurt much?
It's not so much the power. It's the power mixed with the abilities. Frost and Inferno are real pains in the ass. In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc
And if a deck doesn't have kill/removal? My infect and graveborn don't. They focus on moving quickly and not needing kill cards. But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands. Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary. My big ol' Skithiryx isn't going to be doing much against that. They've just turned the game around in the drop of 1 titan.
Quote from: Silent1236 on June 20, 2012, 04:46:02 PM
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops! Butthurt much?
It's not so much the power. It's the power mixed with the abilities. Frost and Inferno are real pains in the ass. In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc
And if a deck doesn't have kill/removal? My infect and graveborn don't. They focus on moving quickly and not needing kill cards. But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands. Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary. My big ol' Skithiryx isn't going to be doing much against that. They've just turned the game around in the drop of 1 titan.
If you're running black, it's simple enough to side in some kill cards. You don't have to main board them.
Quote from: Nobbert on June 20, 2012, 05:16:02 PM
Quote from: Silent1236 on June 20, 2012, 04:46:02 PM
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops! Butthurt much?
It's not so much the power. It's the power mixed with the abilities. Frost and Inferno are real pains in the ass. In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc
And if a deck doesn't have kill/removal? My infect and graveborn don't. They focus on moving quickly and not needing kill cards. But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands. Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary. My big ol' Skithiryx isn't going to be doing much against that. They've just turned the game around in the drop of 1 titan.
If you're running black, it's simple enough to side in some kill cards. You don't have to main board them.
It's not a removal issue. It's an "oh hey I just dropped a 6/6 for 6 that's gonna go get my wolf run and win me the game" or "oh hey I'll drop my 6/6 for 6 and dome you for 3 with his ability and kill you"
Quote from: Greg54js on June 20, 2012, 05:18:53 PM
Quote from: Nobbert on June 20, 2012, 05:16:02 PM
Quote from: Silent1236 on June 20, 2012, 04:46:02 PM
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops! Butthurt much?
It's not so much the power. It's the power mixed with the abilities. Frost and Inferno are real pains in the ass. In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc
And if a deck doesn't have kill/removal? My infect and graveborn don't. They focus on moving quickly and not needing kill cards. But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands. Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary. My big ol' Skithiryx isn't going to be doing much against that. They've just turned the game around in the drop of 1 titan.
If you're running black, it's simple enough to side in some kill cards. You don't have to main board them.
It's not a removal issue. It's an "oh hey I just dropped a 6/6 for 6 that's gonna go get my wolf run and win me the game" or "oh hey I'll drop my 6/6 for 6 and dome you for 3 with his ability and kill you"
I think Frost Titan is actually one of the more annoying ones. His ETB and attack effect just makes it so you can't block, then if you want to remove him, you have to have an extra 2 mana. Wtf, just die lol
Quote from: Greg54js on June 20, 2012, 05:18:53 PM
Quote from: Nobbert on June 20, 2012, 05:16:02 PM
Quote from: Silent1236 on June 20, 2012, 04:46:02 PM
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops! Butthurt much?
It's not so much the power. It's the power mixed with the abilities. Frost and Inferno are real pains in the ass. In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc
And if a deck doesn't have kill/removal? My infect and graveborn don't. They focus on moving quickly and not needing kill cards. But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands. Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary. My big ol' Skithiryx isn't going to be doing much against that. They've just turned the game around in the drop of 1 titan.
If you're running black, it's simple enough to side in some kill cards. You don't have to main board them.
It's not a removal issue. It's an "oh hey I just dropped a 6/6 for 6 that's gonna go get my wolf run and win me the game" or "oh hey I'll drop my 6/6 for 6 and dome you for 3 with his ability and kill you"
"oh hey I've got a 4/4 infect for five that has flying and can regenerate and can have haste"
4/4 infect is like 8/8 normally soooo
Yes an infect creature that you can't give haste to until turn 6 :p you can drop titans on turn 4-5.. Black doesn't have ramp. Your argument is invalid
Quote from: Nobbert on June 20, 2012, 05:22:12 PM
Quote from: Greg54js on June 20, 2012, 05:18:53 PM
Quote from: Nobbert on June 20, 2012, 05:16:02 PM
Quote from: Silent1236 on June 20, 2012, 04:46:02 PM
Quote from: Nobbert on June 20, 2012, 04:08:51 PM
Quote from: Silent1236 on June 20, 2012, 04:04:54 PM
Quote from: Nobbert on June 20, 2012, 03:49:41 PM
Quote from: Greg54js on June 20, 2012, 12:53:06 PM
Oh quit crying. They were overpowered and made games dumb. I'm glad they're gone.
Yeah, because 6 mana for a 6/6 is overpowered. Oops! Butthurt much?
It's not so much the power. It's the power mixed with the abilities. Frost and Inferno are real pains in the ass. In my experience anyway.
{doom blade}
{oblivion ring}
Etc, etc
And if a deck doesn't have kill/removal? My infect and graveborn don't. They focus on moving quickly and not needing kill cards. But say it's moving along fine and they ramp up to Prime Time, which doesn't take a whole lot, and they get more lands. Now I've got an opponent with at least 8 lands and with green, that is exceptionally scary. My big ol' Skithiryx isn't going to be doing much against that. They've just turned the game around in the drop of 1 titan.
If you're running black, it's simple enough to side in some kill cards. You don't have to main board them.
It's not a removal issue. It's an "oh hey I just dropped a 6/6 for 6 that's gonna go get my wolf run and win me the game" or "oh hey I'll drop my 6/6 for 6 and dome you for 3 with his ability and kill you"
"oh hey I've got a 4/4 infect for five that has flying and can regenerate and can have haste"
4/4 infect is like 8/8 normally soooo
lol that is true. Skithiryx is a bit broken. I wouldn't see that though since I'm the only one I know in my local group that has one. But, I'm the only one who doesn't have at least 1 Titan, either. I have many times had to play against 2 Frosts and a Grave at the same time, or 2 Primes. The titans stack. Skittles is legendary. A frost titan attacking knocks out Skittles and the Grave titan right behind him comes in for another 6 damage, and supplies my opponent with 2 2/2's. My one Skithiryx isn't doing me a whole lot of good now, is he? ;)
Quote from: Greg54js on June 20, 2012, 05:24:32 PM
Yes an infect creature that you can't give haste to until turn 6 :p you can drop titans on turn 4-5.. Black doesn't have ramp. Your argument is invalid
Because you can't splash green with {woodland cemetery} for ramp
Quote from: Nobbert on June 20, 2012, 05:28:02 PM
Quote from: Greg54js on June 20, 2012, 05:24:32 PM
Yes an infect creature that you can't give haste to until turn 6 :p you can drop titans on turn 4-5.. Black doesn't have ramp. Your argument is invalid
Because you can't splash green with {woodland cemetery} for ramp
Obviously you've never seen a deck with skittles
Quote from: Greg54js on June 20, 2012, 05:30:27 PM
Quote from: Nobbert on June 20, 2012, 05:28:02 PM
Quote from: Greg54js on June 20, 2012, 05:24:32 PM
Yes an infect creature that you can't give haste to until turn 6 :p you can drop titans on turn 4-5.. Black doesn't have ramp. Your argument is invalid
Because you can't splash green with {woodland cemetery} for ramp
Obviously you've never seen a deck with skittles
I have. But that doesn't mean you can't be creative.
Turn one {glistener elf}
Turn two {rampant growth}
Turn three {solemn simulacrum}
Turn four Skittles with haste
Turn five your opponent hates you
T1 birds
T2 somberwald
T3 you have GGGGGGG
It is very possible to cast titan t3 AND have an extra mana for another birds!!!
Replace that Titan with the dragon
Replace that dragon with the titan.
I'm just saying that it is that easy to work this with blight dragon
Titan leaves something behind if removed. Dragon does not. You can chump block the dragon with flier. Titan has trample. Would I rather have the dragon? Yes. Am I still commited to defending the lovable titan? Yes.
Also, it would be much easier to make a green deck with Prime time than it would be to make a g/b deck with skittles.
No I'll never accept that
{Sun Titan}
{Frost Titan}
{Grave Titan}
{Inferno Titan}
{Primeval Titan}
{Skitherix, the Blight Dragon}
Just so we all have a reference.
Also Prime Time is worth more than skittles.
Quote from: Millionlittlee on June 20, 2012, 11:08:51 PM
No I'll never accept that
What? Do you find building G/B decks easier than building mono green?
Yes dual color decks Are easier for me to make
The only real threat in titans is prime time. The others are ok, but wolf ramp is tier 1 deck and the supporting cards like inkmoth, green sun, slag storm, spheres of the sun are all rotating. So like people talking about how delvers power will go when scars rotates I too see prime time power going down and not really being that big of a factor...anyone else agree?
Quote from: Millionlittlee on June 21, 2012, 01:02:11 AM
Yes dual color decks Are easier for me to make
I am quite jealous :(. I've never been good at building dual colored decks. I like me some mono black though lol.
Quote from: Silent1236 on June 21, 2012, 02:16:51 AM
Quote from: Millionlittlee on June 21, 2012, 01:02:11 AM
Yes dual color decks Are easier for me to make
I am quite jealous :(. I've never been good at building dual colored decks. I like me some mono black though lol.
If I try to make a deck that has less than 3 colors in it, it does horrible. At one point I was running 4 color control in standard that didn't have blue that did really well.
Quote from: smokin terry on June 21, 2012, 07:15:30 PM
Quote from: Silent1236 on June 21, 2012, 02:16:51 AM
Quote from: Millionlittlee on June 21, 2012, 01:02:11 AM
Yes dual color decks Are easier for me to make
I am quite jealous :(. I've never been good at building dual colored decks. I like me some mono black though lol.
If I try to make a deck that has less than 3 colors in it, it does horrible. At one point I was running 4 color control in standard that didn't have blue that did really well.
What???? A control deck with no blue?!?!!
it's probably more midrange.
Quote from: Greg54js on June 21, 2012, 10:55:48 PM
Quote from: smokin terry on June 21, 2012, 07:15:30 PM
Quote from: Silent1236 on June 21, 2012, 02:16:51 AM
Quote from: Millionlittlee on June 21, 2012, 01:02:11 AM
Yes dual color decks Are easier for me to make
I am quite jealous :(. I've never been good at building dual colored decks. I like me some mono black though lol.
If I try to make a deck that has less than 3 colors in it, it does horrible. At one point I was running 4 color control in standard that didn't have blue that did really well.
What???? A control deck with no blue?!?!!
Proposterous!
I can see it
{B}{R} control.
{W}{B} control.
Quote from: Willthomjr on June 22, 2012, 12:00:48 AM
Quote from: Greg54js on June 21, 2012, 10:55:48 PM
Quote from: smokin terry on June 21, 2012, 07:15:30 PM
Quote from: Silent1236 on June 21, 2012, 02:16:51 AM
Quote from: Millionlittlee on June 21, 2012, 01:02:11 AM
Yes dual color decks Are easier for me to make
I am quite jealous :(. I've never been good at building dual colored decks. I like me some mono black though lol.
If I try to make a deck that has less than 3 colors in it, it does horrible. At one point I was running 4 color control in standard that didn't have blue that did really well.
What???? A control deck with no blue?!?!!
Proposterous!
Haha, I've played against it many many times, it doesn't need blue to be hella annoying. It worked really nicely. Granted that was when man lands were in.
Quote from: Brandalog on June 22, 2012, 12:05:11 PM
Quote from: Willthomjr on June 22, 2012, 12:00:48 AM
Quote from: Greg54js on June 21, 2012, 10:55:48 PM
Quote from: smokin terry on June 21, 2012, 07:15:30 PM
Quote from: Silent1236 on June 21, 2012, 02:16:51 AM
Quote from: Millionlittlee on June 21, 2012, 01:02:11 AM
Yes dual color decks Are easier for me to make
I am quite jealous :(. I've never been good at building dual colored decks. I like me some mono black though lol.
If I try to make a deck that has less than 3 colors in it, it does horrible. At one point I was running 4 color control in standard that didn't have blue that did really well.
What???? A control deck with no blue?!?!!
Proposterous!
Haha, I've played against it many many times, it doesn't need blue to be hella annoying. It worked really nicely. Granted that was when man lands were in.
Yep a crap ton I field control and two of each man land I could run. Two prime to fish out, hit hard, or got control out of there hand.