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Magic (The Gathering) => Combo Corner => Topic started by: Zingaiya on November 30, 2011, 11:50:09 AM

Title: Geist of Saint Traft + Sundial of the Infinite
Post by: Zingaiya on November 30, 2011, 11:50:09 AM
Dunno if it has been posted before but anyway, if you attack with {Geist of Saint Traft} and use {Sundial of The Infinite} to end the turn the 4/4 angel token should be left on the battlefield without being exiled, right?
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Greg54js on November 30, 2011, 11:52:03 AM
Yeah I posted this combo on the standard thread but never got around to posting it here ...
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Zingaiya on November 30, 2011, 11:53:11 AM
I did it for you instead:D
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Greg54js on November 30, 2011, 11:57:25 AM
Thanks :D
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Thattallguy on November 30, 2011, 07:26:23 PM
Nice combo. I am torn now on weather or not I should let my buddy know about this or not. He has a pretty solid blue white deck with a few {Geist of saint traft} in it.
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Zingaiya on November 30, 2011, 08:03:19 PM
I would'nt :D
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Thattallguy on November 30, 2011, 10:19:06 PM
Quote from: Zingaiya on November 30, 2011, 08:03:19 PM
I would'nt :D



Hahaha I don't want to. Maybe I'll combo this in a deck and show him. Lol
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Falranx on December 06, 2011, 12:23:14 PM
Would that work? How would end your turn while it's still in play if it dealt combat damage? The only way I can see this working is if you ended the turn without it dealing combat damage...
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: BlackJester on December 06, 2011, 01:21:44 PM
This works.  The End of Combat Step happens after the Combat Damage Step.

CR 511.1  First, all "at end of combat" abilities trigger and go on the stack.

CR 511.2 Second, the active player gets priority.  Players may cast spells and activate abilities.

This is when you'd activate the Sundial.  After combat damage, with the "Exile that token at end of combat." trigger still on the stack.
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: cltrn81 on December 06, 2011, 01:47:43 PM
OMFG!!!!!! I could keep my {ball lightning}!!!!!
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: cltrn81 on December 06, 2011, 01:48:27 PM
Errrr maybe not NM
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: BlackJester on December 06, 2011, 02:02:00 PM
Nope, sorry.  :(

This combo works with the Geist specifically because it's exile is a one time delayed trigger.  If that trigger is somehow countered or otherwise removed, it will not happen again.  Cards like {Ball Lightning} often check every turn.  At best you can get a blocker and then it's gone.
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Validan on December 06, 2011, 02:08:33 PM
I may use this combo but will I have to end the turn at every end of combat In order to keep the tokens?

Or does the geists ability only apply to the one token it created the one time?
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: BlackJester on December 06, 2011, 02:39:13 PM
Quote from: Validan on December 06, 2011, 02:08:33 PM
I may use this combo but will I have to end the turn at every end of combat In order to keep the tokens?

Or does the geists ability only apply to the one token it created the one time?

Each time you make a token, if you skip the rest of that turn the token is yours to keep. You wont need to skip any other turns to keep that token in play. But, every time you make a new token, you'll need to skip to keep that particular one. Does that make sense?  Basically, yes to the second question.
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Validan on December 06, 2011, 03:36:19 PM
Perfect I was afraid my question was too convoluted lol
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Drbusta50 on December 09, 2011, 11:27:52 PM
So the combat damage is still dealt? I'm slow
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: BlackJester on December 10, 2011, 12:57:33 AM
Quote from: Drbusta50 on December 09, 2011, 11:27:52 PM
So the combat damage is still dealt? I'm slow

That is correct!  (the damage part, not the "you're slow" part).

After the Combat Damage Step ends, there is an End of Combat step. That's when you activate the Sundial.
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Rass on December 17, 2011, 05:49:33 PM
Iwas using that token and {stitcher's apprentice} in a draft for a decent combo
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Spikepit on December 17, 2011, 06:42:01 PM
Quote from: Rasa on December 17, 2011, 05:49:33 PM
Iwas using that token and {stitcher's apprentice} in a draft for a decent combo
Which token would that be? Do you mean Sundial, to negate sacing a creature?
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: scarsabrex on December 17, 2011, 11:50:55 PM

no he means sac the angel for the homunculus
Title: Re: Geist of Saint Traft + Sundial of the Infinite
Post by: Rass on December 18, 2011, 12:13:35 PM
Quote from: scarsabrex on December 17, 2011, 11:50:55 PM

no he means sac the angel for the homunculus
That's what I did. It seemed like a great combo in a booster draft