Dunno if it has been posted before but anyway, if you attack with {Geist of Saint Traft} and use {Sundial of The Infinite} to end the turn the 4/4 angel token should be left on the battlefield without being exiled, right?
Yeah I posted this combo on the standard thread but never got around to posting it here ...
I did it for you instead:D
Thanks :D
Nice combo. I am torn now on weather or not I should let my buddy know about this or not. He has a pretty solid blue white deck with a few {Geist of saint traft} in it.
I would'nt :D
Quote from: Zingaiya on November 30, 2011, 08:03:19 PM
I would'nt :D
Hahaha I don't want to. Maybe I'll combo this in a deck and show him. Lol
Would that work? How would end your turn while it's still in play if it dealt combat damage? The only way I can see this working is if you ended the turn without it dealing combat damage...
This works. The End of Combat Step happens after the Combat Damage Step.
CR 511.1 First, all "at end of combat" abilities trigger and go on the stack.
CR 511.2 Second, the active player gets priority. Players may cast spells and activate abilities.
This is when you'd activate the Sundial. After combat damage, with the "Exile that token at end of combat." trigger still on the stack.
OMFG!!!!!! I could keep my {ball lightning}!!!!!
Errrr maybe not NM
Nope, sorry. :(
This combo works with the Geist specifically because it's exile is a one time delayed trigger. If that trigger is somehow countered or otherwise removed, it will not happen again. Cards like {Ball Lightning} often check every turn. At best you can get a blocker and then it's gone.
I may use this combo but will I have to end the turn at every end of combat In order to keep the tokens?
Or does the geists ability only apply to the one token it created the one time?
Quote from: Validan on December 06, 2011, 02:08:33 PM
I may use this combo but will I have to end the turn at every end of combat In order to keep the tokens?
Or does the geists ability only apply to the one token it created the one time?
Each time you make a token, if you skip the rest of that turn the token is yours to keep. You wont need to skip any other turns to keep that token in play. But, every time you make a new token, you'll need to skip to keep that particular one. Does that make sense? Basically, yes to the second question.
Perfect I was afraid my question was too convoluted lol
So the combat damage is still dealt? I'm slow
Quote from: Drbusta50 on December 09, 2011, 11:27:52 PM
So the combat damage is still dealt? I'm slow
That is correct! (the damage part, not the "you're slow" part).
After the Combat Damage Step ends, there is an End of Combat step. That's when you activate the Sundial.
Iwas using that token and {stitcher's apprentice} in a draft for a decent combo
Quote from: Rasa on December 17, 2011, 05:49:33 PM
Iwas using that token and {stitcher's apprentice} in a draft for a decent combo
Which token would that be? Do you mean Sundial, to negate sacing a creature?
no he means sac the angel for the homunculus
Quote from: scarsabrex on December 17, 2011, 11:50:55 PM
no he means sac the angel for the homunculus
That's what I did. It seemed like a great combo in a booster draft