22 {Forest}
22 lands
2 {Borderland Ranger} 1 {Borderland Ranger} 4 {Dungrove Elder} 4 {Engulfing Slagwurm} 2 {Frontier Guide} 1 {Paleoloth} 3 {Primordial Hydra} 2 {Spearbreaker Behemoth} 2 {Yavimaya Elder} 2 {Yavimaya Elder}
23 creatures
1 {Bifurcate} 1 {Creeping Mold} 2 {Khalni Heart Expedition} 1 {Lure} 1 {Lure} 2 {Lure of Prey} 2 {Natural Order} 2 {Naturalize} 3 {Nature's Lore}
15 other spells
Sideboard
|
{llanowar elves}?
This deck needs land not just mana sources, the elders get real big real fast
Indeed but not being able to do anything on turn 1 or 2 for creature weenies could be bad. If you wanna go way back, you can look up {traproot kami}. It should provide a good blocker for the rest of the game.
This is a rework of my "Fast Green Muscle" deck, posted some months back.
That deck relied on elves for mana pump, but it fell short more often than I like.
Of the 3 big green decks that I have, this is the one my opponents are consistently having the toughest time dealing with.
I am considering dropping the {Hedron Matrix}es and adding some enchantment/artifact removal
Yea dungroves can get big and nasty. Toss in some {overwhelming stampede}s for some good times.
Why not have dungrove's best buddy in there too? {primeval Titan}
And his favourite piece of hardware {strata scythe}
:D
I love Dungrove. I hope they reprint it. Defienetely one of the best 3 drops for a mono green deck.
Quote from: cltrn81 on June 11, 2012, 10:37:21 AM
Yea dungroves can get big and nasty. Toss in some {overwhelming stampede}s for some good times.
Very nice, I'll have to see if I have any in my arsenal
Quote from: Wally on June 11, 2012, 08:31:00 PM
Why not have dungrove's best buddy in there too? {primeval Titan}
And his favourite piece of hardware {strata scythe}
:D
I wish I had either to put in, I'll keep my eyes out
Just updated, added the hydras and naturalizes.
Removed the artifacts
Fun card to play would be {doubling chant}. "oh you only have 4 creatures on the field, I can - .........dammit. I'm seeing double!"