9 {Island} 11 {Forest}
20 lands
2 {Tornado Elemental} 4 {Shardless Agent} 4 {Winged Coatl} 4 {Elvish Visionary} 4 {Wall of Blossoms} 2 {Simic Sky Swallower} 4 {Lorescale Coatl} 4 {Wistful Selkie}
28 creatures
4 {Explore} 4 {Ghostly Flicker} 4 {Rampant Growth}
12 other spells
Sideboard
Notes: A deck I am building to help teach people. What are your thoughts?
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Any aggro would destroy it
Quote from: Milo109 on June 06, 2012, 09:41:54 PM
Any aggro would destroy it
Yeah a turn 1 {Delver of Secrets} would prolly be an instant win.
You need more ramp. You have expensive fatties and nothing really before that. Add a {psychosis crawler} since it seems drawing is a key.
I don't get it are you making a deck to help introduce first timers to magic? So functionality or at least the ability to win takes a back seat to demonstrating core elements of the game?
Quote from: Silvrbacgorrila on June 07, 2012, 09:23:50 AM
I don't get it are you making a deck to help introduce first timers to magic? So functionality or at least the ability to win takes a back seat to demonstrating core elements of the game?
What do you mean?
If you are using this to teach n00bs, I'd avoid throwing hybrid mana, cascade, flash, and other crazy stuff at them so they can get a better handle on fundamental concepts like playing mana, attacking and block, etc.
And I don't think power-level needs to be a real concern.
Green stompie is the best way to teach noobs in my opinion.
Quote from: Milo109 on June 08, 2012, 03:07:35 PM
Green stompie is the best way to teach noobs in my opinion.
I think White Weenie and RDW are good too.
Noted thanks guys. :D
Once they get the hang of it, I would recomend some of the duel decks series as good ways to introduce them to how different cards interact and how you can play cards at different times, etc.