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Decks (Magic The Gathering) => Casual => Topic started by: Leviathan on June 06, 2012, 08:45:19 PM

Title: U/G noob Deck
Post by: Leviathan on June 06, 2012, 08:45:19 PM

U/G noob Deck

60 cards, 0 sideboard


9 {Island}
11 {Forest}

20 lands


2 {Tornado Elemental}
4 {Shardless Agent}
4 {Winged Coatl}
4 {Elvish Visionary}
4 {Wall of Blossoms}
2 {Simic Sky Swallower}
4 {Lorescale Coatl}
4 {Wistful Selkie}

28 creatures


4 {Explore}
4 {Ghostly Flicker}
4 {Rampant Growth}

12 other spells


Sideboard

Notes:
A deck I am building to help teach people. What are your thoughts?
Title: Re: U/G noob Deck
Post by: Milo109 on June 06, 2012, 09:41:54 PM
Any aggro would destroy it
Title: Re: U/G noob Deck
Post by: Leviathan on June 06, 2012, 09:44:48 PM
Quote from: Milo109 on June 06, 2012, 09:41:54 PM
Any aggro would destroy it

Yeah a turn 1 {Delver of Secrets} would prolly be an instant win.
Title: Re: U/G noob Deck
Post by: Quackmaster5 on June 07, 2012, 07:09:30 AM
You need more ramp. You have expensive fatties and nothing really before that. Add a {psychosis crawler} since it seems drawing is a key.
Title: Re: U/G noob Deck
Post by: Silvrbacgorrila on June 07, 2012, 09:23:50 AM
I don't get it are you making a deck to help introduce first timers to magic? So functionality or at least the ability to win takes a back seat to demonstrating core elements of the game?
Title: Re: U/G noob Deck
Post by: Leviathan on June 07, 2012, 10:15:09 PM
Quote from: Silvrbacgorrila on June 07, 2012, 09:23:50 AM
I don't get it are you making a deck to help introduce first timers to magic? So functionality or at least the ability to win takes a back seat to demonstrating core elements of the game?

What do you mean?
Title: Re: U/G noob Deck
Post by: BlackJester on June 08, 2012, 02:49:43 PM
If you are using this to teach n00bs, I'd avoid throwing hybrid mana, cascade, flash, and other crazy stuff at them so they can get a better handle on fundamental concepts like playing mana, attacking and block, etc.

And I don't think power-level needs to be a real concern.
Title: Re: U/G noob Deck
Post by: Milo109 on June 08, 2012, 03:07:35 PM
Green stompie is the best way to teach noobs in my opinion.
Title: Re: U/G noob Deck
Post by: BlackJester on June 08, 2012, 04:47:57 PM
Quote from: Milo109 on June 08, 2012, 03:07:35 PM
Green stompie is the best way to teach noobs in my opinion.
I think White Weenie and RDW are good too.
Title: Re: U/G noob Deck
Post by: Leviathan on June 08, 2012, 04:50:40 PM
Noted thanks guys. :D
Title: Re: U/G noob Deck
Post by: Wally on June 08, 2012, 06:44:47 PM
Once they get the hang of it, I would recomend some of the duel decks series as good ways to introduce them to how different cards interact and how you can play cards at different times, etc.