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Decks (Magic The Gathering) => Casual => Topic started by: Milo109 on June 04, 2012, 10:10:00 PM

Title: Aura
Post by: Milo109 on June 04, 2012, 10:10:00 PM

Aura

60 cards, 0 sideboard


2 {Island}
4 {Sunpetal Grove}
4 {Hinterland Harbor}
2 {Glacial Fortress}
8 {Plains}
4 {Forest}

24 lands


2 {Aura Gnarlid}
4 {Silhana Ledgewalker}
2 {Kor Spiritdancer}
4 {Bruna, Light of Alabaster}

12 creatures


2 {Daybreak Coronet}
4 {Canopy Cover}
2 {Celestial Mantle}
4 {Hyena Umbra}
4 {Spirit Mantle}
2 {Ancestral Mask}
2 {Battle Mastery}
4 {Prison Term}

24 other spells


Sideboard

Notes:

Title: Re: Aura
Post by: Milo109 on June 05, 2012, 07:18:49 PM
No one? :-(
Title: Re: Aura
Post by: swamplord11 on June 05, 2012, 07:23:30 PM
add some umbras from eldrazi for example drake umbra +4+4 flying when enchanted creture dies discard this enchantment instead. all umbras have that last ability btw umbras r enchantment auras
Title: Re: Aura
Post by: Milo109 on June 05, 2012, 08:02:15 PM
Quote from: swamplord11 on June 05, 2012, 07:23:30 PM
add some umbras from eldrazi for example drake umbra +4+4 flying when enchanted creture dies discard this enchantment instead. all umbras have that last ability btw umbras r enchantment auras
I know what umbral are. I just can't think what I'd cut for them
Title: Re: Aura
Post by: cltrn81 on June 05, 2012, 08:46:12 PM
Pretty high CMC maybe {birds of paradise} or {noble hiearch} if ya got the 💰
Title: Re: Aura
Post by: Hartman on June 05, 2012, 09:13:54 PM
I love the idea behind this. But why not put in some Auramancers they can take some of the destroyed auras and put them back in your hand and possibly combo with stuff like unsummon or put in a totem-guide hartebeest?
Title: Re: Aura
Post by: Milo109 on June 05, 2012, 09:16:37 PM
The point of this deck is to stall with the weenies until bruna or celestial mantle to get out. Once they do its usually game over.
Title: Re: Aura
Post by: Hartman on June 05, 2012, 09:21:37 PM
I've built a g/w aura deck and modified it because they would cut off my auras or countered the 1 I needed(elderzai conscription) but that's all I can say but those are some cool aura's and a overall cool deck.
Title: Re: Aura
Post by: Milo109 on June 05, 2012, 09:23:27 PM
Ty
Title: Re: Aura
Post by: Quackmaster5 on June 05, 2012, 10:35:11 PM
I've found that {champion of lambholt} and {sacred wolf} work great with this deck
Title: Re: Aura
Post by: Milo109 on June 05, 2012, 10:50:03 PM
I prefer cheaper but thanks for the suggestion
Title: Re: Aura
Post by: Quackmaster5 on June 06, 2012, 05:30:41 AM
Also, this is an aura deck that includes white. You must have {armored ascension}!
Title: Re: Aura
Post by: Milo109 on June 06, 2012, 07:02:35 AM
If you look at my lands, almost all are duals
Title: Re: Aura
Post by: Quackmaster5 on June 07, 2012, 07:14:37 AM
True. I didn't see that. Oh well.
Title: Re: Aura
Post by: Knew45 on June 07, 2012, 10:21:11 AM
{Eldrazi conscription}
Title: Re: Aura
Post by: Quackmaster5 on June 07, 2012, 10:54:10 AM
Quote from: Knew45 on June 07, 2012, 10:21:11 AM
{Eldrazi conscription}

omg that on a {aura gnarlid} is KO
Title: Re: Aura
Post by: Quackmaster5 on June 07, 2012, 01:43:26 PM
Oh and another thing to add is {armadillo cloak}