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Decks (Magic The Gathering) => Standard => Topic started by: TBNL on June 01, 2012, 11:36:51 AM

Title: Somberface
Post by: TBNL on June 01, 2012, 11:36:51 AM

Somberface

64 cards, 4 sideboard


3 {Plains}
14 {Forest}
4 {Sunpetal Grove}
1 {Mountain}

22 lands


2 {Primeval Titan}
2 {Elesh Norn, Grand Cenobite}
3 {Primordial Hydra}
2 {Gisela, Blade of Goldnight}
3 {Llanowar Elves}
3 {Craterhoof Behemoth}
2 {Avacyn's Pilgrim}
1 {Avacyn, Angel of Hope}
4 {Birds of Paradise}
4 {Solemn Simulacrum}
4 {Somberwald Sage}

30 creatures


3 {Green Sun's Zenith}
3 {Lair Delve}
2 {Asceticism}

8 other spells


Sideboard

4 {Ranger's Guile}

4 sideboard cards


Title: Re: Somberface
Post by: Wally on June 01, 2012, 07:29:18 PM
You might as well run some basic plains in there as you have some basic land fetches and I know I would frustrate me if all I needed was one more white mana and all I could get was green. :)
Title: Re: Somberface
Post by: Almosteric on June 01, 2012, 08:52:14 PM
I agree. Even with all the ramp you should be running at least 24 lands. I'd say the magic number is 26 but eh, personal preference.
Title: Re: Somberface
Post by: Thorn on June 01, 2012, 09:45:38 PM
{ranger's guile} or {mask of avacyn} to protect the sage.
Title: Re: Somberface
Post by: TBNL on June 10, 2012, 12:45:35 AM
Updated. Turns out that Craterhoof is reeeeaaaally good
Title: Re: Somberface
Post by: Willthomjr on June 10, 2012, 01:05:12 AM
Quote from: TBNL on June 10, 2012, 12:45:35 AM
Updated. Turns out that Craterhoof is reeeeaaaally good

In play testing he Is. How early you get him out.
?
Title: Re: Somberface
Post by: TBNL on June 10, 2012, 01:07:14 AM
Quote from: Willthomjr on June 10, 2012, 01:05:12 AM
Quote from: TBNL on June 10, 2012, 12:45:35 AM
Updated. Turns out that Craterhoof is reeeeaaaally good

In play testing he Is. How early you get him out.
?
Turn 4-5. I've played the current version I have against various other decks