4 delver of secrets
4 lord of the unreal
4 phantasmal bear
2 phantasmal image
2 geist of saint traft
4 snapcaster mage
4 vapor snag
4 ponder
3 mana leak
3 gitaxian probe
3 thought scour
2 gut shot
2 runechanter's pike
1 sword of war and peace
4 seachrome Coast
3 glacial fortress
2 moorland haunt
9 island
Side deck:
2 celestial purge
2 timely reinforcements
2 phantasmal image
2 surgical extraction
1 divine offering
1 revoke existence
1 dismember
1 mana leak
2 negate
1 faith's shield
Yeah now I see why it's better to post the deck through the deck editor...
I would add more land like 21-24 lands total
Delver variants traditionally don't play many lands because the curve is sooo low. Once you hit five lands you don't need any more for the rest of the game.
Quote from: TeamAlchemy00 on May 30, 2012, 07:15:20 AM
Delver variants traditionally don't play many lands because the curve is sooo low. Once you hit five lands you don't need any more for the rest of the game.
Still have to worry about counter/control, and your dual color. 22-24 is recommended
Quote from: TeamAlchemy00 on May 30, 2012, 12:58:23 AM
4 delver of secrets
4 lord of the unreal
4 phantasmal bear
2 phantasmal image
2 geist of saint traft
4 snapcaster mage
4 vapor snag
4 ponder
3 mana leak
3 gitaxian probe
3 thought scour
2 gut shot
2 runechanter's pike
1 sword of war and peace
4 seachrome Coast
3 glacial fortress
2 moorland haunt
9 island
Side deck:
2 celestial purge
2 timely reinforcements
2 phantasmal image
2 surgical extraction
1 divine offering
1 revoke existence
1 dismember
1 mana leak
2 negate
1 faith's shield
Your spell count is a little low. It might be hard to flip those Delvers.