Shadow's Hand 87 cards, 0 sideboard 10 {Swamp} 12 {Island} 22 lands 1 {Thieving Sprite} 1 {Oona's Blackguard} 2 {Nekrataal} 1 {Vampire Aristocrat} 1 {Nightshade Assassin} 1 {Quag Vampires} 1 {Merfolk Assassin} 1 {Earwig Squad} 2 {Telepathic Spies} 2 {Infiltrator il-Kor} 1 {Dream Thief} 2 {Silent Assassin} 4 {Thoughtcutter Agent} 1 {Serpent Assassin} 1 {Vectis Agents} 1 {Guul Draz Vampire} 1 {Big Game Hunter} 1 {Guul Draz Assassin} 1 {Rathi Assassin} 1 {Scarblade Elite} 1 {Kiku, Night's Flower} 1 {Stronghold Assassin} 1 {Thada Adel, Acquisitor} 30 creatures 3 {Betrayal} 2 {Clinging Darkness} 2 {Wit's End} 3 {Tendrils of Corruption} 3 {Assassinate} 4 {Infiltrate} 4 {Whispersilk Cloak} 1 {Altar of Shadows} 1 {Sadistic Sacrament} 1 {Assassin's Blade} 1 {Neurok Stealthsuit} 1 {Bribery} 2 {Mortuary} 2 {Coat of Arms} 1 {Bone Harvest} 1 {Cloak and Dagger} 1 {Grappling Hook} 1 {Bad Moon} 1 {Executioner's Capsule} 35 other spells Sideboard Notes: My Rogue+Assassin Deck Already bought and made. |
Quote from: BlackJester on May 27, 2012, 02:45:10 PMI dont need to up the land, but some cards could come out.
Considering your card count, I'd suggest either upping the land count, or thinning the deck down. Optimally thinning the deck.