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Decks (Magic The Gathering) => Standard => Topic started by: Willthomjr on May 24, 2012, 08:29:43 PM

Title: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 08:29:43 PM
Straying From Norm?

60 cards, 0 sideboard


10 {Island}
4 {Hinterland Harbor}
10 {Forest}

4 {Primeval Titan}
3 {Solemn Simulacrum}
2 {Borderland Ranger}
3 {Deadeye Navigator}
4 {Birds of Paradise}

4 {Vapor Snag}
3 {Ponder}
4 {Mana Leak}
3 {Jace, Memory Adept}
2 {Abundant Growth}
4 {Increasing Confusion}


Sideboard

Notes:
So?
Title: Re: Straying From Norm?
Post by: Kuberr on May 24, 2012, 08:33:10 PM
This looks pretty nasty.

Though, I'm kind of a scrub to U/G so I'm not sure, but what's the kill combo?
Title: Re: Straying From Norm?
Post by: Leviathan on May 24, 2012, 08:33:15 PM
I dig. Glad to see someone else found a use for {Deadeye Navigator}
Title: Re: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 08:35:25 PM
Quote from: Kuberr on May 24, 2012, 08:33:10 PM
This looks pretty nasty.

Though, I'm kind of a scrub to U/G so I'm not sure, but what's the kill combo?

Deadeye plus prime = many lands out, thinning deck. Increasing confusion and or jace mill. At worst, prime is a 6/6 trampler
Title: Re: Straying From Norm?
Post by: Kuberr on May 24, 2012, 08:37:37 PM
I ha that thought of milling.

Well it looks good!
Title: Re: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 08:57:01 PM
Mana leak seems to potentially slow deck. Thoughts? Can't ramp and leave 2 mana open.
Title: Re: Straying From Norm?
Post by: Greg54js on May 24, 2012, 09:59:57 PM
Quote from: Willthomjr on May 24, 2012, 08:57:01 PM
Mana leak seems to potentially slow deck. Thoughts? Can't ramp and leave 2 mana open.
Drop it. Run {rampant growth} it fits the deck better. WoTC wants to get rid of counters anyway...
Title: Re: Straying From Norm?
Post by: Dudecore on May 24, 2012, 10:33:16 PM
Seems pretty slow...
Title: Re: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 10:50:38 PM
Quote from: Dudecore on May 24, 2012, 10:33:16 PM
Seems pretty slow...

Well, mill ramp decks aren't neccessarily fast are they? Do you have any helpful suggestions to make it faster?
Title: Re: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 10:55:54 PM
I know the draw is slow at 4

Mana leaks and vapor snap meant for early game. I was hoping to stabilize because once I flicker Titan after both are out, 6-8 lands per turn, then mill for 20+ is the idea, flashback for 400 gg?
Title: Re: Straying From Norm?
Post by: Dudecore on May 24, 2012, 11:00:18 PM
Quote from: Willthomjr on May 24, 2012, 10:50:38 PM
Quote from: Dudecore on May 24, 2012, 10:33:16 PM
Seems pretty slow...

Well, mill ramp decks aren't neccessarily fast are they? Do you have any helpful suggestions to make it faster?

I've never built a Mill deck that moves quickly at all. I guess I'd add {Abundant Growth}, maybe {Ghostly Flicker} instead of {Deadeye Navigator}? Lower the {Jace, Memory Adept}.
Title: Re: Straying From Norm?
Post by: Sagemaster on May 24, 2012, 11:10:05 PM
Add more ramp stuff besides the Titan and sad robot and green suns zenith and some birds...rites of flourishing?
Title: Re: Straying From Norm?
Post by: Sagemaster on May 24, 2012, 11:11:13 PM
Oh also some duals that have red and a kessig wolfrun cause with the titan pumping out so much land like those would lead to automatic wins!
Title: Re: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 11:22:57 PM
You know I test played it against green Aggro and if I can make it a little quicker, it'll be boss. Once I get a t-4 Titan things stabilize and then it's ok from there. I'm usually down 6-10 life though. I might ditch components since its a lot
Title: Re: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 11:24:03 PM
When I have Titan and deadeye out, next turn usually follows with 10 from jace and 10-20 from cOnfusion and next turn is game with flashback
Title: Re: Straying From Norm?
Post by: Wally on May 24, 2012, 11:26:40 PM
Simple addition would be the green enchantment that allows you to draw another card if you have the biggest guy out there.
In effect this could allow you to be playing a land per turn and still something else.
Title: Re: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 11:33:12 PM
I've been thinking about swapping out amass components and a jace. He's helpful to draw and mill of course. And put in chump blocker ramp cards maybe 2 borderland? Idk. I appreciate the feedback. I think my favorite archetype is mill. It's so annoying lol.

Wally it's {triumph of ferocity}
Title: Re: Straying From Norm?
Post by: Wally on May 24, 2012, 11:39:56 PM
Haha thanks, I have it in two of my decks but I can't for the life of me remember it's name when I need to.
Also since you still want to mill, and you have some big fattys, you could try adding {mindcrank}?
Title: Re: Straying From Norm?
Post by: Dudecore on May 24, 2012, 11:40:30 PM
I'd keep it at 2 Jace total. Everything costs a whole lot of mana, gotta think about that. Deadeye is 6, Primeval is 6, Jace is 5. They're all {mana leak} fodder, and removal prone.

Essentially your mana curve is 1, 4, 5, 6, 6. I honestly don't know how I feel about that, but it is your deck.
Title: Re: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 11:41:34 PM
Quote from: Wally on May 24, 2012, 11:39:56 PM
Haha thanks, I have it in two of my decks but I can't for the life of me remember it's name when I need to.
Also since you still want to mill, and you have some big fattys, you could try adding {mindcrank}?

The main win condition is milling. Secondary is damage.
Title: Re: Straying From Norm?
Post by: Harmon74 on May 24, 2012, 11:45:18 PM
Yeah.  I think more ramp to make it faster, and maybe a cheaper cantrip.  {Ponder} maybe.  G/U ramp-mill!  Nice!
Title: Re: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 11:48:23 PM
Quote from: Dudecore on May 24, 2012, 11:40:30 PM
I'd keep it at 2 Jace total. Everything costs a whole lot of mana, gotta think about that. Deadeye is 6, Primeval is 6, Jace is 5. They're all {mana leak} fodder, and removal prone.

Essentially your mana curve is 1, 4, 5, 6, 6. I honestly don't know how I feel about that, but it is your deck.

Yeah, I'm not too familiar with anything older than innistrad since I started playing in DKA. I'm not irrational or close minded so anythig and everything will be taken into consideration.

Thanks for your perspective.
Title: Re: Straying From Norm?
Post by: Harmon74 on May 24, 2012, 11:50:47 PM
{Thought scour}
Title: Re: Straying From Norm?
Post by: Willthomjr on May 24, 2012, 11:51:06 PM
I was thinking llanowar but it's not the best t1 since it takes away from mana leak.

So keep mana leak? Or swap it for more ramp and cut back on jace and components for cheaper spells?

I gotta say it works amazing, but its play testing and well things always look good in play testing lol.
Title: Re: Straying From Norm?
Post by: Willthomjr on May 25, 2012, 12:16:46 AM
Ditched some higher cmc cards for cheaper ones.
Title: Re: Straying From Norm?
Post by: Greg54js on May 25, 2012, 08:56:48 AM
What about the new birds-like creature from AVR? he adds 3 to your mana pool and only costs 1
Title: Re: Straying From Norm?
Post by: Dudecore on May 25, 2012, 09:31:59 AM
Quote from: Greg54js on May 25, 2012, 08:56:48 AM
What about the new birds-like creature from AVR? he adds 3 to your mana pool and only costs 1
{Somberwald Sage}, haven't found that card useful yet.
Title: Re: Straying From Norm?
Post by: Greg54js on May 25, 2012, 10:21:46 AM
Quote from: Dudecore on May 25, 2012, 09:31:59 AM
Quote from: Greg54js on May 25, 2012, 08:56:48 AM
What about the new birds-like creature from AVR? he adds 3 to your mana pool and only costs 1
{Somberwald Sage}, haven't found that card useful yet.
Yeah but the deck is looking for a t4 Titan.. Sage helps put a Titan in t3
Title: Re: Straying From Norm?
Post by: Willthomjr on May 25, 2012, 10:43:05 AM
It's ok, but damn it's a 0/1 makes it a really bad 3 mana play
Title: Re: Straying From Norm?
Post by: Greg54js on May 25, 2012, 12:17:53 PM
Oh wow I thought it was a 1 drop
Title: Re: Straying From Norm?
Post by: Dudecore on May 25, 2012, 03:06:41 PM
An extreme way to use her would be have {Alchemist's Refuge}, flash her on their turn, and use her ability on your turn. But it costs mana, so it puts you out of turn 3 Titan range.
Title: Re: Straying From Norm?
Post by: Sagemaster on May 26, 2012, 02:08:58 AM
Quote from: Dudecore on May 25, 2012, 03:06:41 PM
An extreme way to use her would be have {Alchemist's Refuge}, flash her on their turn, and use her ability on your turn. But it costs mana, so it puts you out of turn 3 Titan range.
That would require 6 mana...
Title: Re: Straying From Norm?
Post by: Nicholas256 on May 26, 2012, 03:54:25 PM
Just a thought what about pods to get Titan faster, and since your abusing his effect you could very well go rainbow and use any planes walker you like or any beast creature. There is also a 4drop artifact that lets u drop creatures from your had, unless your killing your going to have a hard time with just a 6/6 backing u. For instance by the time I've typically seen primeval Titan I can get my hydra to be at lest a 12/12 if I have no pumps
Title: Re: Straying From Norm?
Post by: Harmon74 on May 28, 2012, 12:36:07 PM
{dreadwaters} might be pretty good in this deck.  I ran g/u ramp mill in my fnm draft in honor of your deck, and {dreadwaters} was very effective.
Title: Re: Straying From Norm?
Post by: Tetsomori on May 28, 2012, 12:59:50 PM
{sphere of suns} ramp + mana fixing. Id also play {geralfs mindcrusher} big blocker whom undies and mills :) also maybe some {sword of body and mind}. {increasing confusion} and some fog effects i think youll be alright. Ohh and possibly {rites of flourishing}.
Title: Re: Straying From Norm?
Post by: Willthomjr on May 28, 2012, 01:49:57 PM
Quote from: Harmon74 on May 28, 2012, 12:36:07 PM
{dreadwaters} might be pretty good in this deck.  I ran g/u ramp mill in my fnm draft in honor of your deck, and {dreadwaters} was very effective.

I like that a lot. Perhaps I will test it. Increasing confusion is amazing as flashback.
Title: Re: Straying From Norm?
Post by: Willthomjr on May 28, 2012, 01:51:08 PM
Quote from: Tetsomori on May 28, 2012, 12:59:50 PM
{sphere of suns} ramp + mana fixing. Id also play {geralfs mindcrusher} big blocker whom undies and mills :) also maybe some {sword of body and mind}. {increasing confusion} and some fog effects i think youll be alright. Ohh and possibly {rites of flourishing}.

You may have something with the mind crusher. Flicker him for 6 for 15 mill? I like
Title: Re: Straying From Norm?
Post by: Willthomjr on May 28, 2012, 09:18:41 PM
Now I have a dilemma...prime Titan or geralfs mindcrusher.

8 mana with deadeye and Titan gets 8 lands

8 mana with deadeye and crusher mills 20 cards

Somehow I still think prime is better combo...what do y'all think?
Title: Re: Straying From Norm?
Post by: Greg54js on May 28, 2012, 10:05:52 PM
Quote from: Willthomjr on May 28, 2012, 09:18:41 PM
Now I have a dilemma...prime Titan or geralfs mindcrusher.

8 mana with deadeye and Titan gets 8 lands

8 mana with deadeye and crusher mills 20 cards

Somehow I still think prime is better combo...what do y'all think?

Why don't you go with the combo that'll las the longest? Also, what about using {nephalia smuggler} instead?
Title: Re: Straying From Norm?
Post by: Harmon74 on May 28, 2012, 10:48:24 PM
Quote from: Willthomjr on May 28, 2012, 09:18:41 PM
Now I have a dilemma...prime Titan or geralfs mindcrusher.

8 mana with deadeye and Titan gets 8 lands

8 mana with deadeye and crusher mills 20 cards

Somehow I still think prime is better combo...what do y'all think?
You could cut back to 3 primerimes, and 2 jaces, and throw in 2 crushes to see how they all work together?
Title: Re: Straying From Norm?
Post by: Willthomjr on May 28, 2012, 11:52:07 PM
Quote from: Greg54js on May 28, 2012, 10:05:52 PM
Quote from: Willthomjr on May 28, 2012, 09:18:41 PM
Now I have a dilemma...prime Titan or geralfs mindcrusher.

8 mana with deadeye and Titan gets 8 lands

8 mana with deadeye and crusher mills 20 cards

Somehow I still think prime is better combo...what do y'all think?

Why don't you go with the combo that'll las the longest? Also, what about using {nephalia smuggler} instead?

Deadeye and paired creatures are nearly perfect blockers since they can flicker, making them harder to hit with kill spells too. Plus, 5/5 and 6/6 at the very least are somewhat fatties.