10 {Island} 4 {Hinterland Harbor} 10 {Forest}
4 {Primeval Titan} 3 {Solemn Simulacrum} 2 {Borderland Ranger} 3 {Deadeye Navigator} 4 {Birds of Paradise}
4 {Vapor Snag} 3 {Ponder} 4 {Mana Leak} 3 {Jace, Memory Adept} 2 {Abundant Growth} 4 {Increasing Confusion}
Sideboard
Notes: So?
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This looks pretty nasty.
Though, I'm kind of a scrub to U/G so I'm not sure, but what's the kill combo?
I dig. Glad to see someone else found a use for {Deadeye Navigator}
Quote from: Kuberr on May 24, 2012, 08:33:10 PM
This looks pretty nasty.
Though, I'm kind of a scrub to U/G so I'm not sure, but what's the kill combo?
Deadeye plus prime = many lands out, thinning deck. Increasing confusion and or jace mill. At worst, prime is a 6/6 trampler
I ha that thought of milling.
Well it looks good!
Mana leak seems to potentially slow deck. Thoughts? Can't ramp and leave 2 mana open.
Quote from: Willthomjr on May 24, 2012, 08:57:01 PM
Mana leak seems to potentially slow deck. Thoughts? Can't ramp and leave 2 mana open.
Drop it. Run {rampant growth} it fits the deck better. WoTC wants to get rid of counters anyway...
Seems pretty slow...
Quote from: Dudecore on May 24, 2012, 10:33:16 PM
Seems pretty slow...
Well, mill ramp decks aren't neccessarily fast are they? Do you have any helpful suggestions to make it faster?
I know the draw is slow at 4
Mana leaks and vapor snap meant for early game. I was hoping to stabilize because once I flicker Titan after both are out, 6-8 lands per turn, then mill for 20+ is the idea, flashback for 400 gg?
Quote from: Willthomjr on May 24, 2012, 10:50:38 PM
Quote from: Dudecore on May 24, 2012, 10:33:16 PM
Seems pretty slow...
Well, mill ramp decks aren't neccessarily fast are they? Do you have any helpful suggestions to make it faster?
I've never built a Mill deck that moves quickly at all. I guess I'd add {Abundant Growth}, maybe {Ghostly Flicker} instead of {Deadeye Navigator}? Lower the {Jace, Memory Adept}.
Add more ramp stuff besides the Titan and sad robot and green suns zenith and some birds...rites of flourishing?
Oh also some duals that have red and a kessig wolfrun cause with the titan pumping out so much land like those would lead to automatic wins!
You know I test played it against green Aggro and if I can make it a little quicker, it'll be boss. Once I get a t-4 Titan things stabilize and then it's ok from there. I'm usually down 6-10 life though. I might ditch components since its a lot
When I have Titan and deadeye out, next turn usually follows with 10 from jace and 10-20 from cOnfusion and next turn is game with flashback
Simple addition would be the green enchantment that allows you to draw another card if you have the biggest guy out there.
In effect this could allow you to be playing a land per turn and still something else.
I've been thinking about swapping out amass components and a jace. He's helpful to draw and mill of course. And put in chump blocker ramp cards maybe 2 borderland? Idk. I appreciate the feedback. I think my favorite archetype is mill. It's so annoying lol.
Wally it's {triumph of ferocity}
Haha thanks, I have it in two of my decks but I can't for the life of me remember it's name when I need to.
Also since you still want to mill, and you have some big fattys, you could try adding {mindcrank}?
I'd keep it at 2 Jace total. Everything costs a whole lot of mana, gotta think about that. Deadeye is 6, Primeval is 6, Jace is 5. They're all {mana leak} fodder, and removal prone.
Essentially your mana curve is 1, 4, 5, 6, 6. I honestly don't know how I feel about that, but it is your deck.
Quote from: Wally on May 24, 2012, 11:39:56 PM
Haha thanks, I have it in two of my decks but I can't for the life of me remember it's name when I need to.
Also since you still want to mill, and you have some big fattys, you could try adding {mindcrank}?
The main win condition is milling. Secondary is damage.
Yeah. I think more ramp to make it faster, and maybe a cheaper cantrip. {Ponder} maybe. G/U ramp-mill! Nice!
Quote from: Dudecore on May 24, 2012, 11:40:30 PM
I'd keep it at 2 Jace total. Everything costs a whole lot of mana, gotta think about that. Deadeye is 6, Primeval is 6, Jace is 5. They're all {mana leak} fodder, and removal prone.
Essentially your mana curve is 1, 4, 5, 6, 6. I honestly don't know how I feel about that, but it is your deck.
Yeah, I'm not too familiar with anything older than innistrad since I started playing in DKA. I'm not irrational or close minded so anythig and everything will be taken into consideration.
Thanks for your perspective.
{Thought scour}
I was thinking llanowar but it's not the best t1 since it takes away from mana leak.
So keep mana leak? Or swap it for more ramp and cut back on jace and components for cheaper spells?
I gotta say it works amazing, but its play testing and well things always look good in play testing lol.
Ditched some higher cmc cards for cheaper ones.
What about the new birds-like creature from AVR? he adds 3 to your mana pool and only costs 1
Quote from: Greg54js on May 25, 2012, 08:56:48 AM
What about the new birds-like creature from AVR? he adds 3 to your mana pool and only costs 1
{Somberwald Sage}, haven't found that card useful yet.
Quote from: Dudecore on May 25, 2012, 09:31:59 AM
Quote from: Greg54js on May 25, 2012, 08:56:48 AM
What about the new birds-like creature from AVR? he adds 3 to your mana pool and only costs 1
{Somberwald Sage}, haven't found that card useful yet.
Yeah but the deck is looking for a t4 Titan.. Sage helps put a Titan in t3
It's ok, but damn it's a 0/1 makes it a really bad 3 mana play
Oh wow I thought it was a 1 drop
An extreme way to use her would be have {Alchemist's Refuge}, flash her on their turn, and use her ability on your turn. But it costs mana, so it puts you out of turn 3 Titan range.
Quote from: Dudecore on May 25, 2012, 03:06:41 PM
An extreme way to use her would be have {Alchemist's Refuge}, flash her on their turn, and use her ability on your turn. But it costs mana, so it puts you out of turn 3 Titan range.
That would require 6 mana...
Just a thought what about pods to get Titan faster, and since your abusing his effect you could very well go rainbow and use any planes walker you like or any beast creature. There is also a 4drop artifact that lets u drop creatures from your had, unless your killing your going to have a hard time with just a 6/6 backing u. For instance by the time I've typically seen primeval Titan I can get my hydra to be at lest a 12/12 if I have no pumps
{dreadwaters} might be pretty good in this deck. I ran g/u ramp mill in my fnm draft in honor of your deck, and {dreadwaters} was very effective.
{sphere of suns} ramp + mana fixing. Id also play {geralfs mindcrusher} big blocker whom undies and mills :) also maybe some {sword of body and mind}. {increasing confusion} and some fog effects i think youll be alright. Ohh and possibly {rites of flourishing}.
Quote from: Harmon74 on May 28, 2012, 12:36:07 PM
{dreadwaters} might be pretty good in this deck. I ran g/u ramp mill in my fnm draft in honor of your deck, and {dreadwaters} was very effective.
I like that a lot. Perhaps I will test it. Increasing confusion is amazing as flashback.
Quote from: Tetsomori on May 28, 2012, 12:59:50 PM
{sphere of suns} ramp + mana fixing. Id also play {geralfs mindcrusher} big blocker whom undies and mills :) also maybe some {sword of body and mind}. {increasing confusion} and some fog effects i think youll be alright. Ohh and possibly {rites of flourishing}.
You may have something with the mind crusher. Flicker him for 6 for 15 mill? I like
Now I have a dilemma...prime Titan or geralfs mindcrusher.
8 mana with deadeye and Titan gets 8 lands
8 mana with deadeye and crusher mills 20 cards
Somehow I still think prime is better combo...what do y'all think?
Quote from: Willthomjr on May 28, 2012, 09:18:41 PM
Now I have a dilemma...prime Titan or geralfs mindcrusher.
8 mana with deadeye and Titan gets 8 lands
8 mana with deadeye and crusher mills 20 cards
Somehow I still think prime is better combo...what do y'all think?
Why don't you go with the combo that'll las the longest? Also, what about using {nephalia smuggler} instead?
Quote from: Willthomjr on May 28, 2012, 09:18:41 PM
Now I have a dilemma...prime Titan or geralfs mindcrusher.
8 mana with deadeye and Titan gets 8 lands
8 mana with deadeye and crusher mills 20 cards
Somehow I still think prime is better combo...what do y'all think?
You could cut back to 3 primerimes, and 2 jaces, and throw in 2 crushes to see how they all work together?
Quote from: Greg54js on May 28, 2012, 10:05:52 PM
Quote from: Willthomjr on May 28, 2012, 09:18:41 PM
Now I have a dilemma...prime Titan or geralfs mindcrusher.
8 mana with deadeye and Titan gets 8 lands
8 mana with deadeye and crusher mills 20 cards
Somehow I still think prime is better combo...what do y'all think?
Why don't you go with the combo that'll las the longest? Also, what about using {nephalia smuggler} instead?
Deadeye and paired creatures are nearly perfect blockers since they can flicker, making them harder to hit with kill spells too. Plus, 5/5 and 6/6 at the very least are somewhat fatties.