4 {Dragonskull Summit} 8 {Plains} 6 {Mountain} 2 {Vault of the Archangel} 2 {Isolated Chapel}
22 lands
4 {Signal Pest} 4 {Memnite}
8 creatures
4 {Intangible Virtue} 4 {Master's Call} 4 {Lingering Souls} 3 {Runechanter's Pike} 4 {Thatcher Revolt} 4 {Gather the Townsfolk} 4 {Kuldotha Rebirth} 3 {Rally the Peasants}
30 other spells
Sideboard
3 {Pillar of Flame} 3 {Surgical Extraction} 2 {Gideon Jura} 3 {Nevermore} 1 {Revoke Existence} 3 {Oblivion Ring}
15 sideboard cards
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Let me know what you think
How bout {midnight haunting}
Cool deck. How about {Slayer's Stronghold}?
Also, you're gonna need SOMETHING to take care of opposing threats. Like {Oblivion Ring} or {Incinerate}.
I like midnight haunt but not more than the others and i don't know what I would take out for it.
Quote from: SpiritedAway on May 22, 2012, 03:52:54 PM
Cool deck. How about {Slayer's Stronghold}?
Also, you're gonna need SOMETHING to take care of opposing threats. Like {Oblivion Ring} or {Incinerate}.
I like the stronghold but is it better than the vault? It may be but I don't see playing both.
As for there threats, I was thinking about just playing through what they and just put on as much heat as I can game one.
The deck is fast and keeps it coming so game one is in the build favor.
Game two I can slow it down with board cards to combat any thing they may board to mess with me.
But I may need to think about some response cards main.
Good point. Well defended. I think it's not a bad idea at all. You just gotta make sure you don't get way behind on card Advatage on a board wipe. {Whip Flare} would tear this deck apart for example.
Board sweepers suck for me but it's not that bad if I just keep back a bit and use combat tricks to make it count.
But, the builds running sweepers arnt all that big in my local meta so I'm built around that.
Cool. If you don't get too greedy, you could be just fine.
{Shrine of Burning Rage} and {Mox Opal} as sack outlets? And of course for their abilities.
Edit: Shrine would suck and do nothing, but Mox is a good idea