So I'm currently working on a Black white zombie deck. The problem I've been having with the current B, Bu, and Br zombie decks are that they can't deal enchantments, artifacts and planeswalkers (no lack in my meta). Red goes for a quick curve suplimented with mid-late burn, blue tries to ride a messenger to the finish, copying it with image or adding more damage with captain, and mono black tries to curve at 4 with obliterater. The problem is that these all work on a creature base. The deck I'm working on tries to do all these without fracturing the curve.
The current build is this:
4 Isolated Chapel
2 Cavern of Souls
1 Vault of the Archangel
2 Plains
11 Swamp
4 Gravecrawler
3 Diregraf Ghoul
3 Blood Artist
4 Geralf's Messanger
1 Fiend Hunter
3 Solemn Simulacrum
2 Skinrender
1 Phyrexian Metamorph
2 Restoration Angel
1 Divine Deflection
2 Mortapod
2 Go for the Throat
4 Lingering Souls
2 Liliana of the Veil
So the idea is to have enough removal for creatures and non-creature permanents, pushing through damage fast and not allow control opponents to stabilize. The Vault of the Archangel gives this deck a surprising amount of reach.
Any suggestions would definitely be appreciated. Sideboard is still up in the air, and the deck falls into top-deck mode very frequently.
I'll post my current bw zombies build
Quote from: Nobbert on May 21, 2012, 11:26:15 PM
I'll post my current bw zombies build
That would be awesome! I personally find that, on my build, I either curve perfectly or very poorly, and I often run out of gas around turns 6-8. My meta runs (on an average day) 25% esper planeswalkers, 20% RW, RG Aggro and the rest are random rogue stuff. Little to no tempered steel, infect or Pod stuff, but more wurmcoils than you can shake an o-ring at.
It's up!