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Decks (Magic The Gathering) => Casual => Topic started by: Imdowd80 on May 21, 2012, 02:48:37 AM

Title: Topor Bounce.
Post by: Imdowd80 on May 21, 2012, 02:48:37 AM

Topor Bounce.

87 cards, 0 sideboard


2 {Seraph Sanctuary}
2 {Sejiri Refuge}
1 {Flood Plain}
5 {Island}
12 {Plains}
1 {Cavern of Souls}
9 {Forest}
1 {Azorius Chancery}
1 {Hinterland Harbor}
1 {Razorverge Thicket}
1 {Glacial Fortress}

36 lands


1 {Avacyn, Angel of Hope}
2 {Herald of War}
1 {Sigarda, Host of Herons}
1 {Druid's Familiar}
4 {Cathedral Sanctifier}
1 {Wolfir Silverheart}
1 {Goldnight Redeemer}
2 {Silverblade Paladin}
2 {Nephalia Smuggler}
3 {Stonehorn Dignitary}
2 {Elvish Piper}
1 {Angel of Jubilation}

21 creatures


3 {Terrifying Presence}
1 {Swiftfoot Boots}
2 {Defang}
3 {Venser, the Sojourner}
2 {Quicksilver Amulet}
2 {Terminus}
2 {Ghostly Flicker}
4 {Cloudshift}
4 {Trace of Abundance}
1 {Peel from Reality}
1 {Lightning Greaves}
1 {Vessel of Endless Rest}
3 {Defy Death}
1 {Green Sun's Zenith}

30 other spells


Sideboard

Notes:
Bounce topor to do my ETB.
Title: Re: Topor Bounce.
Post by: Imdowd80 on May 21, 2012, 02:50:49 AM
Help it got to big. What can I take out. I'm trying to splash blue for venser. I wanna get closer to 80ish cards. But I don't know what to take out.
Try and leave the orbs, venser and stonehorn alone.
Title: Re: Topor Bounce.
Post by: Imdowd80 on May 21, 2012, 02:51:27 AM
FYI. I need this deck by Tuesday. may 22. Please and thank you.
Title: Re: Topor Bounce.
Post by: BlackJester on May 21, 2012, 03:40:30 AM
Ditch the {Blessings of Nature}. Adding +1/+1 counters works against flickering effects.
Title: Re: Topor Bounce.
Post by: TBNL on May 21, 2012, 08:13:32 AM
Why do you have Torpor Orb? It stops so many of the creatures in you deck
Title: Re: Topor Bounce.
Post by: Imdowd80 on May 21, 2012, 09:18:43 AM
Venser bounced the orb at the start of my turn.
Title: Re: Topor Bounce.
Post by: TBNL on May 21, 2012, 09:25:20 AM
Quote from: Imdowd80 on May 21, 2012, 09:18:43 AM
Venser bounced the orb at the start of my turn.
If you're that confident about having them both. But I wouldn't do it
Title: Re: Topor Bounce.
Post by: Chaosquirrel on May 21, 2012, 03:24:51 PM
Quote from: TBNL on May 21, 2012, 09:25:20 AM
Quote from: Imdowd80 on May 21, 2012, 09:18:43 AM
Venser bounced the orb at the start of my turn.
If you're that confident about having them both. But I wouldn't do it
I concur
Title: Re: Topor Bounce.
Post by: SpiritedAway on May 22, 2012, 04:32:23 AM
Just bounce a {Stonehorn Dignitary} and call it a day
Title: Re: Topor Bounce.
Post by: cltrn81 on May 22, 2012, 09:01:17 AM
{mimic vat} is good in a Venser control deck too.  I have a good Venser deck posted in here.  I will bump it so you can take a look and get some ideas.
Title: Re: Topor Bounce.
Post by: BlackJester on May 22, 2012, 07:09:37 PM
Yeah, I think you're going to be all sadface when you have {Torpor Orb} and {Wolfir Silverheart} in play, {Silverblade Paladin} in hand and they just O-Ringed your Venser.   :'(

I just don't know if you want one key part of your deck working against other parts.  Me, I'd ditch the Orb and put it in a B/R {Sexy Devil}, {Treacherous Pit-Dweller} deck.
Title: Re: Topor Bounce.
Post by: Imdowd80 on May 22, 2012, 11:18:19 PM
I played tested today, as is (3 games). Never saw a orb. But that's cause it's to big still. And I know what you guys are saying. But we never know till we try. I still gotta try and figure out what I wanna take out.
Title: Re: Topor Bounce.
Post by: TBNL on May 23, 2012, 01:15:15 AM
I still don't understand why the orb is in here. It just shuts down every creature you have. Can you explain to me why it is supposedly the premise of the deck?
Title: Re: Topor Bounce.
Post by: Sagemaster on May 23, 2012, 01:29:07 AM
Quote from: TBNL on May 23, 2012, 01:15:15 AM
I still don't understand why the orb is in here. It just shuts down every creature you have. Can you explain to me why it is supposedly the premise of the deck?
He wants to bounce the orb with venser so the orb doesn't affect him
Title: Re: Topor Bounce.
Post by: TBNL on May 23, 2012, 01:36:53 AM
Quote from: Sagemaster on May 23, 2012, 01:29:07 AM
Quote from: TBNL on May 23, 2012, 01:15:15 AM
I still don't understand why the orb is in here. It just shuts down every creature you have. Can you explain to me why it is supposedly the premise of the deck?
He wants to bounce the orb with venser so the orb doesn't affect him
I get that...so the orb is only there to help with your opponent's creatures?
Title: Re: Topor Bounce.
Post by: BlackJester on May 23, 2012, 11:55:25 AM
It's like playing {Grafdigger's Cage} in your own reanimator deck.   :-\

Also, if you're bouncing the orb with Vesnser, then he can't bounce something that would reward you ({Stonehorn Dignitary}).  When you playtest it some more, I think you'll see some of the issues.
Title: Re: Topor Bounce.
Post by: Imdowd80 on May 23, 2012, 03:47:02 PM
Guys I understand what your saying, and in the end will probably take out the orbs, but let's first try and do some trimming to get this down to around 70-80. Please. I am Horriable about trimming a deck.
Title: Re: Topor Bounce.
Post by: BlackJester on May 23, 2012, 03:59:02 PM
I'd take a scythe and lop off green entirely.  You could probably make a good G/W deck out of it.  Focus on digging for your pieces and slowing your opponent until you get there.
Title: Re: Topor Bounce.
Post by: cltrn81 on May 24, 2012, 08:58:56 AM
Quote from: Imdowd80 on May 21, 2012, 02:48:37 AM

Topor Bounce.

113 cards, 0 sideboard


12 {Plains}
2 {Seraph Sanctuary}
2 {Sejiri Refuge}
1 {Cavern of Souls}
1 {Azorius Chancery}
1 {Glacial Fortress}
5 {Island}

24 lands


2 {Silverblade Paladin}
2 {Angel of Jubilation}
1 {Avacyn, Angel of Hope}
2 {Nephalia Smuggler}
4 {Cathedral Sanctifier}
3 {Stonehorn Dignitary}
2 {Goldnight Redeemer}

16 creatures


2 {Swiftfoot Boots}
1 {Peel from Reality}
3 {Venser, the Sojourner}
4 {Cloudshift}
2 {Vanishment}
2 {Righteous Blow}
2 {Traveler's Amulet}
2 {Terminus}
2 {Quicksilver Amulet}

20 other spells


Sideboard

Notes:
Bounce topor to do my ETB.

With all these bouncing spells your creatures won't die often enough to justify the reanimate stuff you had in here and I would not use lightning greaves since it gives the creature shroud and you will not be able to bounce them any more.

But here is a 60 card version that I could see working out well.  You already have a high CMC average here but man a {cathars crusade} would be awesome in this deck of you were playing this as a multiplayer deck that has long games.  1 v 1, I would not recommend it in this deck tho.
Title: Re: Topor Bounce.
Post by: Imdowd80 on May 24, 2012, 12:23:32 PM
It's straight multiplayer, usually a four way.
Title: Re: Topor Bounce.
Post by: cltrn81 on May 24, 2012, 03:05:24 PM
Quote from: Imdowd80 on May 24, 2012, 12:23:32 PM
It's straight multiplayer, usually a four way.

Add a couple crusades then. 👍
Title: Re: Topor Bounce.
Post by: Imdowd80 on May 24, 2012, 03:40:50 PM
The only reason I have the greaves in here is it has an equip cost of zero.
Title: Re: Topor Bounce.
Post by: cltrn81 on May 24, 2012, 04:00:14 PM
Quote from: Imdowd80 on May 24, 2012, 03:40:50 PM
The only reason I have the greaves in here is it has an equip cost of zero.

But once it is equipped that is it unless you have another creature to swap it to.  Just saying that it will limit you when you need to {cloudshift} on an opponents turn and you have a creature with shroud screws that game plan.  I get that lightning greaves is awesome....I have 4 of em that I use often.....I just see them hurting you in this deck at times.
Title: Re: Topor Bounce.
Post by: BlackJester on May 24, 2012, 04:51:55 PM
Your deck shouldn't fight itself, your opponents will handle that. 😉
Title: Re: Topor Bounce.
Post by: TBNL on May 25, 2012, 12:55:35 AM
Quote from: BlackJester on May 24, 2012, 04:51:55 PM
Your Deck should fight itself, your opponents will handle that. 😉
It should fight itself? Obviously I have much to learn about deck building
Title: Re: Topor Bounce.
Post by: BlackJester on May 25, 2012, 01:02:44 AM
Quote from: TBNL on May 25, 2012, 12:55:35 AM
Quote from: BlackJester on May 24, 2012, 04:51:55 PM
Your Deck should fight itself, your opponents will handle that. 😉
It should fight itself? Obviously I have much to learn about deck building
Curse my thumbs!!  Some days, I tell ya...

fixed!