Zombies Of Innistrad 60 cards, 0 sideboard 4 {Drowned Catacomb} 3 {Evolving Wilds} 7 {Island} 8 {Swamp} 2 {Nephalia Drownyard} 24 lands 2 {Geralf's Mindcrusher} 4 {Diregraf Captain} 4 {Diregraf Ghoul} 4 {Gravecrawler} 3 {Undead Alchemist} 2 {Unbreathing Horde} 19 creatures 3 {Increasing Confusion} 2 {Trepanation Blade} 4 {Forbidden Alchemy} 4 {Dissipate} 4 {Thought Scour} 17 other spells Sideboard Notes: Made for GP Anaheim 2012. Innistrad block only. Intent is to make it super aggro. Win by damage or mil control. No snapcaster Mage required to work. |
Quote from: Nicholas256 on May 21, 2012, 03:13:59 AMIt's called {evil twin} and I did some hard thinking. Totally a side board card if I'm playing someone running {Sigarda, host of herons} muahahaha.
What happens if u use that zombie nym artifact? I'm not sure which set its from I Kno it's standard though. It's effect activates as the creature is destroyed for 4 is brought back so what triggers first?
Quote from: HandsomeStallion on May 21, 2012, 03:29:23 AMActually I think Nicholas was talking about {Nim Deathmantle} which is from scars of mirrodin. It's good but I'm searching for innistrad block only for u/b zombies. Any other suggestions?Quote from: Nicholas256 on May 21, 2012, 03:13:59 AMIt's called {evil twin} and I did some hard thinking. Totally a side board card if I'm playing someone running {Sigarda, host of herons} muahahaha.
What happens if u use that zombie nym artifact? I'm not sure which set its from I Kno it's standard though. It's effect activates as the creature is destroyed for 4 is brought back so what triggers first?
Quote from: Sagemaster on May 21, 2012, 04:12:33 AM{Geralf's Messenger} just sits in my hand most of the time, and that's no fun. You need cards like {mortar pod} as a Gatling gun, and {fume spitter} to make messenger have undying again. Good for mono black standard, but not innistrad blue-black standard. Which is why the zombie faction is good as Aggro-mil only.
Hey drowned catacomb doesn't belong... I just realized that and I can see why messenger doesn't fit
Quote from: HandsomeStallion on May 21, 2012, 04:21:25 AMYea I get that now haha and what about the catacomb thing?Quote from: Sagemaster on May 21, 2012, 04:12:33 AM{Geralf's Messenger} just sits in my hand most of the time, and that's no fun. You need cards like {mortar pod} as a Gatling gun, and {fume spitter} to make messenger have undying again. Good for mono black standard, but not innistrad blue-black standard. Which is why the zombie faction is good as Aggro-mil only.
Hey drowned catacomb doesn't belong... I just realized that and I can see why messenger doesn't fit
Quote from: HandsomeStallion on May 21, 2012, 03:29:23 AMHex proof protects it from abilities as well not just sorcery that target creatureQuote from: Nicholas256 on May 21, 2012, 03:13:59 AMIt's called {evil twin} and I did some hard thinking. Totally a side board card if I'm playing someone running {Sigarda, host of herons} muahahaha.
What happens if u use that zombie nym artifact? I'm not sure which set its from I Kno it's standard though. It's effect activates as the creature is destroyed for 4 is brought back so what triggers first?