99 cards
1 {Barren Moor}
1 {Command Tower}
1 {Evolving Wilds}
10 {Forest}
1 {Golgari Rot Farm}
1 {Orzhov Basilica}
8 {Plains}
1 {Rupture Spire}
1 {Secluded Steppe}
1 {Selesnya Sanctuary}
8 {Swamp}
1 {Temple of the False God}
1 {Tranquil Thicket}
1 {Vivid Grove}
1 {Vivid Marsh}
1 {Vivid Meadow}
39 lands
1 {Aquastrand Spider}
1 {Celestial Force}
1 {Chorus of the Conclave}
1 {Dark Hatchling}
1 {Deadly Recluse}
1 {Fertilid}
1 {Golgari Guildmage}
1 {Hornet Queen}
1 {Karador, Ghost Chieftain}
1 Monk Realist
1 Nantuko Husk
1 Penumbra Spider
1 Sakura-Tribe Elder
1 Scavenging Ooze
1 Selesnya Evangel
1 Selesnya Guildmage
1 Shriekmaw
1 Sigil Captain
1 Spawnwrithe
1 Spike Feeder
1 Squallmonger
1 Symbiotic Wurm
1 Teneb, the Harvester
1 Vampire Nighthawk
1 Vish Kal, Blood Arbiter
1 Yavimaya Elder
26 creatures
1 Acorn Catapult
1 Afterlife
1 Alliance of Arms
1 Attrition
1 Aura Shards
1 Awakening Zone
1 Bestial Menace
1 Cobra Trap
1 Cultivate
1 Darksteel Ingot
1 Death Mutation
1 Doom Blade
1 Fists of Ironwood
1 Footbottom Feast
1 Golgari Signet
1 Harmonize
1 Hex
1 Hour of Reckoning
1 Lightning Greaves
1 Mortify
1 Necrogenesis
1 Nemesis Trap
1 Oblivion Ring
1 Orzhov Signet
1 Selesnya Signet
1 Skullclamp
1 Sol Ring
1 Soul Snare
1 Storm Herd
1 Syphon Flesh
1 Tribute to the Wild
1 Vow of Duty
1 Vow of Malice
1 Vow of Wildness
34 other spells
What do you guys think? this is the precon right out of the box. I plan on adding Sorin, LOI and {Garruk primal hunter} along with other token generators
I am working on Mod'ing this EDH deck myself. So may ways to go with {Ghave, Guru of Spores} in the command seat.
Only suggestion I can make that I am confident about is swapping some of the Basic lands for {Isolated Chapel}, {Woodland Cemetery} and {Razorverge Thicket}/{Sunpetal Grove}. That should help ramp mana. Also {Doubling Season} if you have it or can afford it, otherwise {Parallel Lives}, both are really nice for the concept.
{Intangible Virtue}
{Army of the Damned}
{Endless Ranks of the Dead}
{Phyrexian Rebirth} + {Fresh Meat}
I have a opinion question. When modding this deck, is it worth leaving in {Temple of the False Gods}? I can't make up my mind. If I dropped it then it would be replaced with a dual land mentioned above.
Quote from: Kareason on May 21, 2012, 11:31:50 PM
I have a opinion question. When modding this deck, is it worth leaving in {Temple of the False Gods}? I can't make up my mind. If I dropped it then it would be replaced with a dual land mentioned above.
Dual lands are super useful in multi-color decks, and I would value one over the temple. That being said, temple is quite useful in the commander format and I don't recommend cutting it. Personally I recommend swapping out a basic land for the dual instead.
Quote from: Gorzo on May 22, 2012, 12:26:12 AM
Quote from: Kareason on May 21, 2012, 11:31:50 PM
I have a opinion question. When modding this deck, is it worth leaving in {Temple of the False Gods}? I can't make up my mind. If I dropped it then it would be replaced with a dual land mentioned above.
Dual lands are super useful in multi-color decks, and I would value one over the temple. That being said, temple is quite useful in the commander format and I don't recommend cutting it. Personally I recommend swapping out a basic land for the dual instead.
Agreed, especially for a teo coloured deck, the more duals in EDH the better.
I probably will end up with duals when I go to my shop next
So maybe cut 2 forest and a plains for 3 of the dual lands mentioned about. (A B/W, B/G, & G/W).