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Decks (Magic The Gathering) => Standard => Topic started by: Willthomjr on May 17, 2012, 04:26:27 PM

Title: Monogreen
Post by: Willthomjr on May 17, 2012, 04:26:27 PM

Monogreen

66 cards, 6 sideboard


23 {Forest}

23 lands


1 {Bellowing Tanglewurm}
2 {Vorapede}
3 {Llanowar Elves}
1 {Acidic Slime}
1 {Huntmaster of the Fells}
2 {Ambush Viper}
1 {Craterhoof Behemoth}
3 {Wolfir Silverheart}
3 {Dungrove Elder}
4 {Birds of Paradise}
4 {Strangleroot Geist}

25 creatures


3 {Green Sun's Zenith}
2 {Garruk Relentless}
4 {Beast Within}
3 {Revenge of the Hunted}

12 other spells


Sideboard

4 {Naturalize}
2 {Grafdigger's Cage}

6 sideboard cards


Title: Re: Monogreen
Post by: Thorn on May 17, 2012, 04:53:41 PM
Mono-green is cool but it has very little removal. I would splash black for {doomblade} {go for the throat} and {dismember}
Title: Re: Monogreen
Post by: Greg54js on May 17, 2012, 05:07:02 PM
Throw in {prey upon} and {ulvenwald tracker} and badda bing badda boom you have removal
Title: Re: Monogreen
Post by: Willthomjr on May 17, 2012, 05:09:03 PM
Quote from: Thorn on May 17, 2012, 04:53:41 PM
Mono-green is cool but it has very little removal. I would splash black for {doomblade} {go for the throat} and {dismember}

Ambush viper is removal. And you don't need black for Dismember
Title: Re: Monogreen
Post by: Greg54js on May 17, 2012, 05:09:53 PM
^^this^^
Is a good point
Title: Re: Monogreen
Post by: Thorn on May 17, 2012, 05:42:19 PM
The viper is kinda removal and you can not play a playset of {dismember}s in a non-black deck. So just throw in a few {woodland cemeteries} and your good.
Title: Re: Monogreen
Post by: Willthomjr on May 17, 2012, 05:52:47 PM
Quote from: Thorn on May 17, 2012, 05:42:19 PM
The viper is kinda removal and you can not play a playset of {dismember}s in a non-black deck. So just throw in a few {woodland cemeteries} and your good.

They would still be sideboarded at most. Mono green is a pretty fast deck.
Flash viper is a doomblade that doesn't discriminate. So in a way, it's better.

Sideboard still, so I'll think about it.
Title: Re: Monogreen
Post by: Willthomjr on May 17, 2012, 08:28:23 PM
Tragic slip would be my choice of removal since this is heavy creatures..something is going to die. Can't beat tragic slip morbid. Even gets indestructible too
Title: Re: Monogreen
Post by: Wally on May 17, 2012, 08:52:32 PM
Quote from: Willthomjr on May 17, 2012, 08:28:23 PM
Tragic slip would be my choice of removal since this is heavy creatures..something is going to die. Can't beat tragic slip morbid. Even gets indestructible too
The only problem is sometimes its hard to trigger the morbid part, especially when you really need it to take out something.
Title: Re: Monogreen
Post by: Willthomjr on May 17, 2012, 09:04:34 PM
There is 4 creatures with undying and 4 ambush vipers.  At the very least, suicide a guy then slip big target.

Also 2-3 garruk: sacrifice or death touch wolves.

Acidic slime added

Like I said a SIDEBOARD possibly.
Title: Re: Monogreen
Post by: Sagemaster on May 17, 2012, 09:08:52 PM
No paradise birds or genesis waves?
Title: Re: Monogreen
Post by: Guypocolypse on May 17, 2012, 09:11:56 PM
Green removal= {beast within}
Title: Re: Monogreen
Post by: SpiritedAway on May 17, 2012, 09:30:53 PM
Quote from: Guypocolypse on May 17, 2012, 09:11:56 PM
Green removal= {beast within}

Absolutely. One of the best removals. You got a {Vindicate} in a color without removal. Don't make no sense why they made this.
Title: Re: Monogreen
Post by: Willthomjr on May 17, 2012, 09:33:14 PM
Quote from: Guypocolypse on May 17, 2012, 09:11:56 PM
Green removal= {beast within}

Agreed. I missed it with the thought process of scars rotating. Then I started to add m12 things and then green sun.

Def the best removal.
Title: Re: Monogreen
Post by: scarsabrex on May 17, 2012, 09:34:28 PM
ditch the miracles. add more lands and a bellowing tanglewurm.
Title: Re: Monogreen
Post by: Willthomjr on May 17, 2012, 09:41:56 PM
Tanglewurm, acidic slime, and a couple more lands.

Thanks for the suggestions.
Title: Re: Monogreen
Post by: Coffee Vampire on May 17, 2012, 10:06:10 PM
AHH WHERE IS THE RAMP??!! WE NEED BIRDSSSS :D
Title: Re: Monogreen
Post by: Willthomjr on May 17, 2012, 11:03:36 PM
Quote from: Coffee Vampire on May 17, 2012, 10:06:10 PM
AHH WHERE IS THE RAMP??!! WE NEED BIRDSSSS :D

Even with llanowar?
Title: Re: Monogreen
Post by: Sambob on May 18, 2012, 01:30:08 PM
Your problem will be mirran crusaders.
Title: Re: Monogreen
Post by: Mikemocapaldi1 on May 18, 2012, 02:43:09 PM
Sideboards are 0 or 15 cards. Just fill it in with a couple of {forests}
Title: Re: Monogreen
Post by: Mikemocapaldi1 on May 18, 2012, 02:44:05 PM
Quote from: Thorn on May 17, 2012, 04:53:41 PM
Mono-green is cool but it has very little removal. I would splash black for {doomblade} {go for the throat} and {dismember}
I agree with this guy
Title: Re: Monogreen
Post by: Willthomjr on May 18, 2012, 03:36:01 PM
Quote from: Mikemocapaldi1 on May 18, 2012, 02:44:05 PM
Quote from: Thorn on May 17, 2012, 04:53:41 PM
Mono-green is cool but it has very little removal. I would splash black for {doomblade} {go for the throat} and {dismember}
I agree with this guy

{beast within} beats all of them, hits lands artifacts, planes walkers....like the card says permanent. Thank you come again!
Title: Re: Monogreen
Post by: Thorn on May 18, 2012, 04:51:16 PM
And thats only one removal spell you need more.
Title: Re: Monogreen
Post by: Dudecore on May 18, 2012, 06:26:36 PM
How about {Revenge of the Hunted} for removal? It plays really well in all my tests so far, and its good pretty much always.
Title: Re: Monogreen
Post by: Willthomjr on May 18, 2012, 06:30:47 PM
Updated. Kind of like a pod with so many different creatures but I like the flexibility with green sun.