9 {Island} 15 {Forest}
24 lands
4 {Druid's Familiar} 4 {Wolfir Avenger} 4 {Tandem Lookout} 1 {Craterhoof Behemoth} 4 {Birds of Paradise} 4 {Invisible Stalker} 4 {Strangleroot Geist} 1 {Wolfir Silverheart} 2 {Deadeye Navigator}
32 creatures
4 {Joint Assault} 4 {Blessings of Nature}
4 other spells
Sideboard
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{Birds of Paradise} is good for multi-colored deck, and it's a flying body which is cool to bond with. {Green Sun's Zenith} is good too, to find something you need.
I don't love {Craterhoof Behemoth} here, especially without enough ramp. {Primeval Titan} is better till rotation. {Blessings of Nature} is another card I'm in love with. It's miracle cost, it's even worth it for 5! If you're in a rut, place it on Birds of Paradise, 4/5 flyer mana dork by turn 2!
{Hinterland Harbor} too.
{Deadeye Navigator} interacts with everything so well, its just costly. Maybe {Abundant Growth} (for that multi colored land, and cantrip) or {Rampant Growth}.
So more mana ramp= keep Craterhoof or just remove him all together? Because with all the creatures that could be out by the time I could play him he would deal a lot of damage also there is always that small hope of being able to pair him with deadeye
He's a 5/5 body attached to the {Overrun} spell. You could attach him to deadeye, but that's like...a 10 mana combo? He's likely a game changer, but he costs too much to have more then 1 of, and thus you're less likely to draw him to change the battlefield. {Primeval Titan} all the way.
I say keep craterhoof, is he more expensive than prime time? Yea by 2. Is craterhoof a bigger pain, giving all your guys +x+x and trample. I say keep it. Plus flicker it with deadeye maybe 2,3 times that's game
Quote from: Willthomjr on May 14, 2012, 10:47:11 PM
I say keep craterhoof, is he more expensive than prime time? Yea by 2. Is craterhoof a bigger pain, giving all your guys +x+x and trample. I say keep it. Plus flicker it with deadeye maybe 2,3 times that's game
Yeah, but Prime interacts better with deadeye (look at all this mana!!), costs less to grab with zenith and is likely just a better card (cause you can drop him earlier).
I really like {ambush viper} and {wolfir avenger} in a soulbond deck because it allows for some fancy on the fly bonds. "you want to swing at me with your 29/29 vigilance elf? NOPE {ambush viper} and {nightshade peddler}.
{Ghostly flicker} also works well for some rebonding.
I'm liking all these ideas I'm just terrible at taking about and replacing cards
I have the exact same problem. XD I usually turn some of my 3 or 4 mana four ofs into three ofs.
Quote from: Legion468 on May 14, 2012, 11:11:12 PM
I'm liking all these ideas I'm just terrible at taking about and replacing cards
Just work on a mana curve you're comfortable with. I'd drop {wingcrafter} for the {Blessings of Nature}. Blessings is great for your {invisible stalker}, and if nothing else...{birds of paradise} can already fly (drop {llanowar elves}).
At 3 drop, I do like {Wolfir Avenger} more then {Trusted Forcemage}. He survives wipes, flash pairs, flash blocks, and is a better card against removal.
Create the best curve you can, and something that plays well. I've already made my Soulbonding deck, and it isn't perfect by any means, just some friendly advise. :)
I agree with everyone else. Get birdies! :D Also don't be afraid to put in spells that don't specifically mention soulbound. Sometimes you can find great combos and stuff if you are more creative. Just mess around some with different cards!
Ok I changed some things but the deck is still extremely inconsistent and it seems that I draw plenty of land but no creatures. And what about frost Titan to replace Craterhoof because I don't have any primeval
No way. I still stand by craterhoof, If you play him with 3 creatures out +4+4 and trample its pretty much game.
Primeval > crater
Crater>frost. It's just my opinion.
I have more Silverhearts now so I was thinking I would take out the two deadeye and Craterhoof to make room but thats takes out more blue and leaves me with very little blue so should I add more or remove it all together and go mono green?
If you have {Somberwald Sage} and {Birds of Paradise} then you can keep mr crater hoof in there. :)
Btw if you have {Intangible Virtue}s or a {Woodland Cemetery}, I have a couple {Primordial Hydra}s that you can have.
I'll be honest, they are easier to kill with things like {Cloudshift} out there now, but even casting it for 3 mana can prove to be a deathclock that your opponent has to deal with...OR REAP THE CONSEQUENCES!
Quote from: Legion468 on May 16, 2012, 10:22:13 PM
I have more Silverhearts now so I was thinking I would take out the two deadeye and Craterhoof to make room but thats takes out more blue and leaves me with very little blue so should I add more or remove it all together and go mono green?
Ive been debating this with my own soul bond deck. I think I might just drop blue (but {invisible stalker} is so good...) and go green/red {kessig wolf run} ramp.
If your concerned about having a game changer, add actual {overrun}. craterhoof assumes too much. He costs more, needs you to have more then 2 creatures (and himself) to just be as good as overrun. But he does have benefits too. He's in the running for post-Titan fattie of the year.
Dudecore is there anywhere you have you have your decklist posted I would be interested in seeing it
Quote from: Legion468 on May 17, 2012, 04:02:48 PM
Dudecore is there anywhere you have you have your decklist posted I would be interested in seeing it
Posted in casual by the name "Wolfsoul Ramp". It did really good for awhile, but Delver slaughters it, and it can be streaky. I think I need to lose the blue.
I found it and I'm thinking of dropping blue also but it's hard because I love blue much and stalker but I also would like to include {silverblade paladin} so maybe I could add white?
Bant! Bant! Bant! Bant!
It would also allow you to toss in {Geist of st. Traft}
Quote from: Sagemaster on May 17, 2012, 06:51:19 PM
Bant! Bant! Bant! Bant!
It would also allow you to toss in {Geist of st. Traft}
Yeah if only I had him
True I need some of him too
So I'm entering in FNM for the first time, because I all other times I chickened out, so I really need help desiding what to make.
i'd ditch the blue
Quote from: scarsabrex on May 17, 2012, 07:32:33 PM
i'd ditch the blue
Ok it's hard but I'll do it. Which do you think would be best replacement? Red, white, or mono green?
Quote from: Legion468 on May 17, 2012, 07:35:22 PM
Quote from: scarsabrex on May 17, 2012, 07:32:33 PM
i'd ditch the blue
Ok it's hard but I'll do it. Which do you think would be best replacement? Red, white, or mono green?
mono green. add borderland rangers keep the behemoth
edit: and llanowar elves
{triumph of Ferocity}
{Revenge of the Hunted} is a card ive been digging on lately in play tests. It's just good...too good. It's miracle is insanely OP, and its casting cost is probably too low. WotC might have made a mistake with this, and I think green should capitalize on it for now. It's been a reason to keep around blue for now...1 green mana on an {invisible stalker}, or use {strangleroot Geist}...WW everywhere look out. Or flipping that onto {birds of paradise} on turn 2? 6/7 trample flyer...that card has real implications for Delver decks too.
As far as deck color goes, I'd be hard pressed to argue with {kessig wolf run} at this point...maybe splash red if anything. Firebreathing land that gives you trample? It needs to find its way into any green deck.