4 {Darksteel Citadel} 4 {Great Furnace} 4 {Inkmoth Nexus} 4 {Seat of the Synod} 4 {Vault of Whispers}
20 lands
4 {Etched Champion} 4 {Frogmite} 2 {Master of Etherium} 4 {Memnite} 4 {Ornithopter} 4 {Signal Pest}
22 creatures
4 {Æther Spellbomb} 4 {Cranial Plating} 4 {Mox Opal} 2 {Tezzeret, Agent of Bolas} 4 {Thoughtcast}
18 other spells
Sideboard
3 {Galvanic Blast} 2 {Master of Etherium} 2 {Myr Enforcer} 2 {Paradise Mantle} 4 {Spellskite} 2 {Tezzeret, Agent of Bolas}
15 sideboard cards
Notes:
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My first legacy deck.
I would suggest {mishras factory} over the inkmoths. I get the inkmoths have a secondary win con especially if you it equipped with cranial plating......but that is an unlikely win con. The workers make for a sneaky 3/3 blocker by themselves cuz ppl will forget they can be made to block and/or they forget you can declare it a blocker then tap it and give himself +1/1. You can pick up duel deck or 4th edition versions for around $10 for a playset.
{Blinkmoth Nexus} because it flies. I dont like {signal pest} here, because I don't really know what he's doing to really help you win. Even equipped with {cranial plating} I am sure there is something better at this spot. Lower the amount of land to 17 and include maybe {lotus pedal} to add non-land mana.
Quote from: Dudecore on May 14, 2012, 09:44:04 AM
{Blinkmoth Nexus} because it flies. I dont like {signal pest} here, because I don't really know what he's doing to really help you win. Even equipped with {cranial plating} I am sure there is something better at this spot. Lower the amount of land to 17 and include maybe {lotus pedal} to add non-land mana.
I agree that blinkmoth is better but he is building this on a budget. Signal Pests are ridiculously good in these decks. I would suggest dropping the Tezzerets down to 2 though.....I think he is fun casual but I am not sure if he will help at all in a actual legacy tourney....IDK tho. {vault skirge} is a nice add tho. I am gonna update my deck that is similar and you can take a look.
I was planning on using blinkmoth nexus but as you can see they are kinda pricey right now. I was thinking the same thing about the tezzerets, but trying to decide what to replace them with, wheather it's 2 master of etheruim or maybe implement a little control or search cards like tricket Mage to find that artifact I want on the spot. What do you guys think?
Quote from: Rpbarber on May 15, 2012, 07:53:07 AM
I was planning on using blinkmoth nexus but as you can see they are kinda pricey right now. I was thinking the same thing about the tezzerets, but trying to decide what to replace them with, wheather it's 2 master of etheruim or maybe implement a little control or search cards like tricket Mage to find that artifact I want on the spot. What do you guys think?
No on the trinket Mage best thing you can get is a signal pest it something small.
Quote from: Rpbarber on May 15, 2012, 07:53:07 AM
I was planning on using blinkmoth nexus but as you can see they are kinda pricey right now. I was thinking the same thing about the tezzerets, but trying to decide what to replace them with, wheather it's 2 master of etheruim or maybe implement a little control or search cards like tricket Mage to find that artifact I want on the spot. What do you guys think?
{Trinket Mage} requires blue mana, and you have roughly 5? Wouldn't clog the deck with him.
What about {shrapnel blast} it's a great card in affinity.
Quote from: ChrisRodriguez on May 15, 2012, 03:36:23 PM
What about {shrapnel blast} it's a great card in affinity.
This^
By all accounts, {kuldotha rebirth} and {goblin grenade} is good too, I'm just not a huge fan of using color specific cards without any real mana fixing.
That is why Tezzeret is only for casual. If you think about it, you need 1 blue, 1 black and 2 colorless, if you only have 4 of each, and a {mox opal}...there is some math involved, but statistically there is an answer as to why it's inefficient.
Legacy is a brutal format where speed kills, every card has to be useful and at any point in the game. It's a format where discarding a card, losing 1 life to counter a spell is a nessicary move ({Force of will}). You could say, well why not wait till you have UU for {counterspell}? It's because you can tap out all of your lands, and keep your gameplan.
It's a format with {wasteland} and fetchlands. I don't want to be come across as the authority on legacy, but I play enough where I see the importance on playing fast and doing anything to win. It's a very aggro oriented environment, all of your draws need to be important.
Thanks guys I will definitely take everything and make some changes.