my freind drafted a deck that was like this
i loved it soooo much so i improved it
here is token milling v1
4x {intangible virtue}
4x {undead alchemist}
4x {stern mentor}
4x {midnight haunting}
4x {sheloff occultist}
4x {dream twist}
4x {curse of the bloody tomb}
4x {shriekgeist}
4x {mindshrieker}
2x {trepedation blade}
2x {evolving wilds}
12x {island}
10x {plains}
anything please?
From personal experience, I've built a deck totally revolving around the {undead alchemist} it's actually quite slow, and you want all your creatures to be zombies. Otherwise his first ability doesn't trigger.
I made mine mono blue, and if I made any changes I would possibly add blue/black dual lands so I could drop the zombie lords. and maybe the ability to drop my own zombie tokens. (but its really not necessary)
You also want to look at how to slow down some quick decks, like white weenies, etc.
({mana leak} could work well)
Also look at more cards that mill their deck, rather than just relying on your creatures.
The milling jace plainswalker is an auto include.
{grindclock} is really good, as are the {trepenation blade} that you already have.
{dream twist} is also good.
Also check out the rest of the blue zombies, there are actually some more with milling function. Probably best to avoid the self milling ones tho. :)
I also use the {jace' erasure} for when I draw a card they mill one, and plenty of draws to keep my hand full.
{think twice} is cheap and trigger heaps of stuff.
{blue suns zenith} is good for this too, and if necessary you can make them draw out the rest of their deck.
ok thanks ill rework it