okay, so i run a white weenie deck typically at fnm and last nite it did rly well (top 8 ) but i lost in top 8 and another 1 of my rounds to a red deck wins deck, any ideas on what to sideboard (or even main board) to help with that?
Hmmm, trying to think, beating RDW is counter productive to me. Did they play goblins or stromkirk, berserker flavor?
The white XW card that reverses damage.
I have a RDW and my buddy has a top of the line WW deck. We end up splitting games. They're evenly matched, comes down to draws. {Thunderous Wrath} and {Dangerous Wager} i just recently added, we shall see!
stromkirk nobles, stormbloods and a crap load of burn spells
Quote from: CajunJynx on May 12, 2012, 12:55:15 PM
The white XW card that reverses damage.
? cnt think of it...
Quote from: GoJuDragon on May 12, 2012, 12:57:11 PM
Quote from: CajunJynx on May 12, 2012, 12:55:15 PM
The white XW card that reverses damage.
? cnt think of it...
It's from AVR. A couple non humans to block his nobles, the W for two damage on target attacking player.
{Midnight duelist} for the noble?
noble cnt be blocked by humans
{curse of exhaustion} in the sb. Trying to think, people in my meta sb against my deck specifically and pull that a lot. Wrecks my tempo.
Quote from: CajunJynx on May 12, 2012, 01:05:30 PM
{curse of exhaustion} in the sb. Trying to think, people in my meta sb against my deck specifically and pull that a lot. Wrecks my tempo.
That and {grand abolisher} make me angry.
ohh like that
Quote from: Dudecore on May 12, 2012, 12:55:31 PM
I have a RDW and my buddy has a top of the line WW deck. We end up splitting games. They're evenly matched, comes down to draws. {Thunderous Wrath} and {Dangerous Wager} i just recently added, we shall see!
Instead of wager Go with {reforge the soul} same cost if you draw it, and you draw seven. Should win the next turn with a full reload.
Quote from: CajunJynx on May 12, 2012, 01:10:37 PM
Quote from: Dudecore on May 12, 2012, 12:55:31 PM
I have a RDW and my buddy has a top of the line WW deck. We end up splitting games. They're evenly matched, comes down to draws. {Thunderous Wrath} and {Dangerous Wager} i just recently added, we shall see!
Instead of wager Go with {reforge the soul} same cost if you draw it, and you draw seven. Should win the next turn with a full reload.
I'd sideboard that, but the last thing I want to do is reload a WW hand. They have the same problem I do, just dropping all their creatures and having no hand. That'd be a great card IMO against control, since they're holding onto good control cards.
If tempo WW's are giving you issues, sb in ratchet bomb.
Or burn the wolves down as they are cast, or bonfire.
Quote from: GoJuDragon on May 12, 2012, 12:32:42 PM
okay, so i run a white weenie deck typically at fnm and last nite it did rly well (top 8 ) but i lost in top 8 and another 1 of my rounds to a red deck wins deck, any ideas on what to sideboard (or even main board) to help with that?
I need to see both your MD and SB if I am to help you with these problems. Also, {Timely Reinforcements} is normally GG against RDW. {Sword of War and Peace} is also a strong card against a deck that does not want you to gain life.
ill post it death, it will be called ww probs
{Timely reinforcements}
{witchbane orb}
i dnt rly have a problem with curses but idk bout the witchbane orb just with burn spells. and the deck is up
Against RDW? It basically makes their hellrider and all damage spells useless. I think it's pretty good.
Quote from: Willthomjr on May 12, 2012, 04:42:23 PM
Against RDW? It basically makes their hellrider and all damage spells useless. I think it's pretty good.
How exactly does witchbane affect hellrider? From what ive read it does zilch to hellrider
cuz it gives me hexproof
wow, just noticed, dang thats good
Hellrider doesnt target.
well it may not, but witchbane still makes stuff like shock useless against me (bur not my creatures)...
Yeah ok not hellrider. But takes away thunderous wrath and goblin grenade to the head. (slows down RDW for sure)
Timely reinforcements too.
Any sort of life gain to offset first couple turns will help. Longer the game goes, less chance it has to win.
I've played both and from a WW POV I would put in {celestial purge}s in the side and Days of judgement, or gideon jura and I'd play defensively cause when RDW runs outa steam and it always does that's when you start dropping your hand and beating there face in, Gideon's plus 2 will keep storm blood and stromkirk off your life And you can assaniate them with his minus or day and use his 0 to swing in big cause they can't burn him to death :)
Quote from: Willthomjr on May 12, 2012, 04:05:36 PM
{Timely reinforcements}
{witchbane orb}
I would run both of these for sure and maybe {righteous blow}?
yeah, ill hav 2 try to get my hands on some of those, not bad
Am I the only one that doesn't get bothered by a lot of the counters y'all are talking about?
If monsters are your problem. {Slayer of the wicked} and {wooden stake} are effective.
Quote from: KangaRod on May 13, 2012, 11:35:05 PM
@CaijunJinx, what do you do about {Sword of War and Peace} and {Timely Reinforcements}?
2 cards that absolutely wreck face against RDW.
Just go mono white infinite life gain combo! Then it doesn't matter how much they burn you cause YOU WILL NEVER DIE!!!
MWAHAHAHAHAHAHAAAAA!
Timely reinforcements normally I just continue to burn, six life isn't much when I have spells that do that much damage. The sword sucks, I normally start creature burning before My opponent can equip. Don't normally see turn five to let him drop and equip on the same turn.
{witchbane orb} has me burning creatures so mine get through.
Vexing devil doesn't make RDW any better but I tell yah bonfire is ridiculous in that deck. Definitely makes the deck a whole lot more viable.
Quote from: Willthomjr on May 14, 2012, 12:53:45 PM
Vexing devil doesn't make RDW any better but I tell yah bonfire is ridiculous in that deck. Definitely makes the deck a whole lot more viable.
Oh yeah, bonfire has won me games I would have lost horribly.