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Magic (The Gathering) => Rules => Topic started by: Elitehalo360 on May 10, 2012, 11:21:40 AM

Title: Cloud shift/blinking
Post by: Elitehalo360 on May 10, 2012, 11:21:40 AM
I use a spell that targets a creature in response they cast cloud shift and blink there creature they say it's no longer a target I disagree, cloud shift says you exile then put that creature back and since it resolves first the creature is but right back where it was an then my spell goes to resolve and it's target is back correct or I can just target it again?
Title: Re: Cloud shift/blinking
Post by: Nobbert on May 10, 2012, 11:40:04 AM
When it re renters the battlefield the game sees it as a completely new creature. Since you already declared your target as Mr. Johnson, hen he gets cloud shifted and returns as Mr. Franklin, your spell no longer works because Mr. Johnson doesn't exist anymore.
Title: Re: Cloud shift/blinking
Post by: BlackJester on May 10, 2012, 11:43:05 AM
Quote from: Nobbert on May 10, 2012, 11:40:04 AM
When it re renters the battlefield the game sees it as a completely new creature. Since you already declared your target as Mr. Johnson, hen he gets cloud shifted and returns as Mr. Franklin, your spell no longer works because Mr. Johnson doesn't exist anymore.
👍 well put.
Title: Re: Cloud shift/blinking
Post by: Elitehalo360 on May 10, 2012, 12:31:51 PM
Say they cast clouds gift in response to me casting a spell and before I target then my spell would work?
Title: Re: Cloud shift/blinking
Post by: Rajess on May 10, 2012, 12:37:12 PM
No, because you have to declare a target as you cast the spell. If they are responding to you spell, it's fait accompli.
Title: Re: Cloud shift/blinking
Post by: Rajess on May 10, 2012, 12:39:07 PM
The targeting and casting are simultaneous.
Title: Re: Cloud shift/blinking
Post by: Zombie on May 14, 2012, 04:27:34 PM
Does {cloud shift}  remove undying counters or any counters for that matter?
Title: Re: Cloud shift/blinking
Post by: Greg54js on May 14, 2012, 04:31:19 PM
Quote from: Zombie on May 14, 2012, 04:27:34 PM
Does {cloud shift}  remove undying counters or any counters for that matter?

Yes when a card gets exiled it loses all counters and enchantments attached to it
Title: Re: Cloud shift/blinking
Post by: Zombie on May 14, 2012, 04:39:17 PM
Quote from: Greg54js on May 14, 2012, 04:31:19 PM
Quote from: Zombie on May 14, 2012, 04:27:34 PM
Does {cloud shift}  remove undying counters or any counters for that matter?

Yes when a card gets exiled it loses all counters and enchantments attached to it
Awesome  thank you!
Title: Re: Cloud shift/blinking
Post by: Imdowd80 on May 14, 2012, 04:50:06 PM
I don't remember the card, but when it dies it returns from GY under oppents control with a +1 counter. If I {cloud shift} the creature, would I gain control of it again?
Title: Re: Cloud shift/blinking
Post by: Wally on May 14, 2012, 05:08:07 PM
You can only {cloud shift} creatures you control.
Title: Re: Cloud shift/blinking
Post by: BlackJester on May 14, 2012, 05:16:13 PM
Quote from: Imdowd80 on May 14, 2012, 04:50:06 PM
I don't remember the card, but when it dies it returns from GY under oppents control with a +1 counter. If I {cloud shift} the creature, would I gain control of it again?
{Treacherous Pit-Dweller}
And yes, you can {Cloudshift} it right when it comes into play and its {Donate} trigger goes on the stack.   You'll get it back sans the +1/+1 counter.  Pretty good deal, IMO.
Title: Re: Cloud shift/blinking
Post by: Zombie on May 14, 2012, 06:25:01 PM
I was going to run them with my {Geralf's Messenger},  that way after he comes back from the gy with undying I can chump him shift him and opponent takes the 2 dmg again.
Title: Re: Cloud shift/blinking
Post by: Sagemaster on May 14, 2012, 07:03:30 PM
Quote from: Zombie on May 14, 2012, 06:25:01 PM
I was going to run them with my {Geralf's Messenger},  that way after he comes back from the gy with undying I can chump him shift him and opponent takes the 2 dmg again.
I made a pod deck around this. You sac messenger for {restoration angel} then flicker the messenger for 4 damage and 6 if messenger etb that turn, it's pretty great when I can pull it off