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Decks (Magic The Gathering) => Commander => Topic started by: Rpbarber on May 10, 2012, 07:27:31 AM

Title: Zur The Enchanter
Post by: Rpbarber on May 10, 2012, 07:27:31 AM

Zur The Enchanter

100 cards, 0 sideboard


1 {Zur the Enchanter}
1 {Academy Ruins}
1 {Arcane Sanctum}
1 {Bojuka Bog}
1 {Cabal Coffers}
1 {Cavern of Souls}
1 {Celestial Colonnade}
1 {Command Tower}
1 {Creeping Tar Pit}
1 {Flooded Strand}
1 {Godless Shrine}
1 {Hallowed Fountain}
4 {Island}
1 {Kor Haven}
1 {Mana Confluence}
1 {Marsh Flats}
1 {Minamo, School at Water's Edge}
1 {Nimbus Maze}
4 {Plains}
1 {Polluted Delta}
1 {Reliquary Tower}
1 {Riptide Laboratory}
1 {Scrubland}
1 {Serra's Sanctum}
1 {Shizo, Death's Storehouse}
4 {Swamp}
1 {Temple of the False God}
1 {Tundra}
1 {Urborg, Tomb of Yawgmoth}
1 {Watery Grave}

38 lands


1 {Academy Rector}
1 {Grand Abolisher}
1 {Laboratory Maniac}
1 {Serra Ascendant}
1 {Snapcaster Mage}
1 {Trinket Mage}

6 creatures


1 {Arcane Denial}
1 {Arcane Laboratory}
1 {Battle Mastery}
1 {Chromatic Lantern}
1 {Copy Enchantment}
1 {Counterbalance}
1 {Counterspell}
1 {Crucible of Worlds}
1 {Cyclonic Rift}
1 {Daybreak Coronet}
1 {Darksteel Ingot}
1 {Demonic Tutor}
1 {Diplomatic Immunity}
1 {Edge of the Divinity}
1 {Eldrazi Conscription}
1 {Empyrial Armor}
1 {Energy Field}
1 {Enlightened Tutor}
1 {Enter the Infinite}
1 {Ethereal Armor}
1 {Forbid}
1 {Force of Will}
1 {Gift of Immortality}
1 {Greater Auramancy}
1 {Helm of Obedience}
1 {Hinder}
1 {Isochron Scepter}
1 {Land Tax}
1 {Lightning Greaves}
1 {Mystical Teachings}
1 {Mystical Tutor}
1 {Necropotence}
1 {Nihil Spellbomb}
1 {Omniscience}
1 {Path to Exile}
1 {Remand}
1 {Replenish}
1 {Rest in Peace}
1 {Rewind}
1 {Sensei's Divining Top}
1 {Solitary Confinement}
1 {Sol Ring}
1 {Spell Crumple}
1 {Spirit Mantle}
1 {Standstill}
1 {Steel of the Godhead}
1 {Strionic Resonator}
1 {Swords to Plowshares}
1 {Tamiyo, the Moon Sage}
1 {Telepathy}
1 {Temporal Mastery}
1 {Vampiric Tutor}
1 {Venser, the Sojourner}
1 {Web of Inertia}
1 {Winds of Rath}

55 other spells


Sideboard

Notes:

Title: Re: Zur The Enchanter
Post by: Rpbarber on May 10, 2012, 07:28:49 AM
I feel like I'm running to much control and depending on my commander to do all the killing. What can I do to fix this?
Title: Re: Zur The Enchanter
Post by: Guypocolypse on May 10, 2012, 07:58:19 AM
Zur is exactly that
Title: Re: Zur The Enchanter
Post by: Spikepit on May 10, 2012, 08:49:39 AM
Quote from: Guypocolypse on May 10, 2012, 07:58:19 AM
Zur is exactly that
Right on! Possibly my fav commander for that reason.

However, also to consider if more creatures is your final choice:

{Auramancer}
{Umbra Mystic}
{Kor Spiritdancer}
{Sovereign of Lost Alara}
{Bruna, Light of Alabaster}
Title: Re: Zur The Enchanter
Post by: Spikepit on May 10, 2012, 09:06:06 AM
PS You'll also benefit from:
{Sun Titan}
{Celestial Ancient}
{Evershrike}
{Greater Auramancy}
{Opalesence}
Title: Re: Zur The Enchanter
Post by: BlackJester on May 10, 2012, 11:06:52 AM
Here's another Zur EDH deck, for ideas. 

http://imtgapp.com/forum/index.php/topic,2386.msg17722.html#msg17722
Title: Re: Zur The Enchanter
Post by: SpiritedAway on May 10, 2012, 12:12:17 PM
I didn't see a {Necroprence} in there. What's that about? Why would you NOT want one of the greatest cards in magic tutored and put into play for you?
Title: Re: Zur The Enchanter
Post by: BlackJester on May 10, 2012, 01:12:13 PM
Quote from: SpiritedAway on May 10, 2012, 12:12:17 PM
I didn't see a {Necroprence} in there. What's that about? Why would you NOT want one of the greatest cards in magic tutored and put into play for you?
Especially when you start with 40 life.
Title: Re: Zur The Enchanter
Post by: Agrajagzz9 on May 10, 2012, 05:55:06 PM
Basically zur decks should be about
20% control
35% land
20% zur targets
10% mana acceleration
15% various utility cards like Divining top and stuff.

Basically ur only job is to get zur on the table as fast as possible and start swinging. Get him hexproof and then grab enough enchantments to pump him. You should not be actually casting anything other than utilities and counter spells to guard zur once he hits the table
Title: Re: Zur The Enchanter
Post by: Rpbarber on May 18, 2012, 05:56:51 AM
So here's the new deck list with a few upgrades that yall suggested. Cards that you suggested that aren't in there are only because I could get ahold of them. So what do y'all think of it now?
Title: Re: Zur The Enchanter
Post by: Agrajagzz9 on May 18, 2012, 04:48:06 PM
Not bad. Missing a lot of key stuff so u should get it ASAP. {standstill} {necropotence} {phyrexian arena} {greater auramancy} ( a must!!!!)
Title: Re: Zur The Enchanter
Post by: Rpbarber on May 19, 2012, 01:52:49 AM
I just got the necropotence and I'm trying to get the greater aruamancy. I think that will make it complete.
Title: Re: Zur The Enchanter
Post by: Gorzo on May 19, 2012, 10:34:59 AM
I've found {retether} extremely useful in my enchantment-based EDH deck. If your best enchants tend to end up in your grave and you keep wishing you could bomb them all back at once, it is a card to consider.
Title: Re: Zur The Enchanter
Post by: SpiritedAway on May 19, 2012, 01:01:31 PM
Does anyone run {Bruna, Light of Alabaster} in these decks? I started building a Zur deck and I think she'd be cool in here.
Title: Re: Zur The Enchanter
Post by: SpiritedAway on May 19, 2012, 09:49:49 PM
Also, you should run more dual lands. It's important to try and get all three colors ASAP. I have a list of all the common and uncommon dual lands for this deck if youre interested.
Title: Re: Zur The Enchanter
Post by: Spikepit on May 20, 2012, 04:06:53 PM
Quote from: SpiritedAway on May 19, 2012, 01:01:31 PM
Does anyone run {Bruna, Light of Alabaster} in these decks? I started building a Zur deck and I think she'd be cool in here.
She is definitely worth purely because of the term "may attatch" meaning you don't have to, but if you want you could steal opponent's auras as well as remanouver your own.
Title: Re: Zur The Enchanter
Post by: Agrajagzz9 on May 22, 2012, 05:06:03 PM
Quote from: SpiritedAway on May 19, 2012, 01:01:31 PM
Does anyone run {Bruna, Light of Alabaster} in these decks? I started building a Zur deck and I think she'd be cool in here.

I am sure some people do. I only don't because I don't play enough mana. I could see her as an epic comander herself though
Title: Re: Zur The Enchanter
Post by: SpiritedAway on May 22, 2012, 05:17:18 PM
Quote from: Agrajagzz9 on May 22, 2012, 05:06:03 PM
Quote from: SpiritedAway on May 19, 2012, 01:01:31 PM
Does anyone run {Bruna, Light of Alabaster} in these decks? I started building a Zur deck and I think she'd be cool in here.

I am sure some people do. I only don't because I don't play enough mana. I could see her as an epic comander herself though

Especially with lots of self milling and stuff. Hmmm. I might make that.
Title: Re: Zur The Enchanter
Post by: Rpbarber on May 26, 2012, 01:23:23 AM
This is the final product for now. Thanks for all the help and advice. I play tested it yesterday and I couldn't lose so there you have it a bad ass zur deck.
Title: Re: Zur The Enchanter
Post by: Rpbarber on June 10, 2012, 05:31:18 PM
Ok so I updated it again to run more dual lands and search lands and added retether
Title: Re: Zur The Enchanter
Post by: Guypocolypse on June 22, 2012, 02:24:20 PM
Bump
Title: Re: Zur The Enchanter
Post by: JaxxLevia on June 25, 2012, 01:17:21 PM
You'll need to remove one card though, since you are at 101 cards total.
Title: Re: Zur The Enchanter
Post by: Rpbarber on June 25, 2012, 04:56:44 PM
No it's exactly 100 for some reason the program makes it seem like its 101.
Title: Re: Zur The Enchanter
Post by: Gorzo on June 25, 2012, 05:37:35 PM
Quote from: Rpbarber on June 25, 2012, 04:56:44 PM
No it's exactly 100 for some reason the program makes it seem like its 101.

You probably have it at 100 + your sideboarded commander. The commander counts too, making you at 101.  You need 99 + your commander to = exactly 100.
Title: Re: Zur The Enchanter
Post by: Guypocolypse on June 25, 2012, 05:44:30 PM
It means 99+1 is 100, hIs deck is fine
Title: Re: Zur The Enchanter
Post by: Guypocolypse on June 28, 2012, 11:52:00 AM
Bump
Title: Re: Zur The Enchanter
Post by: Rpbarber on July 08, 2012, 01:53:47 PM
Bump
Title: Re: Zur The Enchanter
Post by: Rpbarber on September 08, 2012, 05:18:18 AM
Added a few mass removal spells and a couple cool combos.
Title: Re: Zur The Enchanter
Post by: Rpbarber on January 25, 2013, 10:08:10 PM
Bump
Title: Re: Zur The Enchanter
Post by: Spikepit on January 25, 2013, 10:29:38 PM
I wish I could bump my first two comments. Lol.
Title: Re: Zur The Enchanter
Post by: Rpbarber on March 04, 2013, 02:11:38 PM
Bump
Title: Re: Zur The Enchanter
Post by: Rpbarber on July 15, 2013, 10:01:43 PM
Bump.