iMtG Server: Gathering

Decks (Magic The Gathering) => Standard => Topic started by: JaCe BeLeReN on May 09, 2012, 09:50:26 PM

Title: Soul Bound
Post by: JaCe BeLeReN on May 09, 2012, 09:50:26 PM

Soul Bound

60 cards, 0 sideboard


10 {Plains}
10 {Forest}
4 {Gavony Township}

24 lands


4 {Nearheath Pilgrim}
4 {Trusted Forcemage}
4 {Geist Trappers}
4 {Diregraf Escort}
4 {Nightshade Peddler}
1 {Wolfir Silverheart}
2 {Silverblade Paladin}

23 creatures


2 {Break of Day}
2 {Blessings of Nature}
3 {Banishing Stroke}
2 {Clinging Mists}
4 {Cloudshift}

13 other spells


Sideboard
Title: Re: Soul Bound
Post by: JaCe BeLeReN on May 09, 2012, 09:51:18 PM
First time ever building standard! Yeah😃
Tips for sideboard appreciated.
Title: Re: Soul Bound
Post by: Chaosquirrel on May 09, 2012, 10:42:43 PM
Why not {nightshade peddler} and {cloudshift} to change your bindings, and {joint assault}
Title: Re: Soul Bound
Post by: scarsabrex on May 09, 2012, 11:08:24 PM
ditch the lumberknot... they'd kill spell galore anythig paired with it.
Title: Re: Soul Bound
Post by: Almosteric on May 10, 2012, 04:02:28 AM
I'd check your mana curve here. Standard is really fast!
Most running creature deks  have 8 one drops, then less of twos, less of threes ext, ext.  (unless you ramp the first few turns, {rampant growth},{birds of paradise})
The idea is every turn you have something to play. With this line up nothing really starts happening until turn four : / 

I'd suggest either running cheaper spells like {fog} instead of {clinging mists} and work out the creature curve. More like.

8 one drops
6 two drops
4 three drops
2/4 5cmc or higher. (pick you favs)



Title: Re: Soul Bound
Post by: JaCe BeLeReN on May 10, 2012, 03:41:12 PM
Quote from: Almosteric on May 10, 2012, 04:02:28 AM
I'd check your mana curve here. Standard is really fast!
Most running creature deks  have 8 one drops, then less of twos, less of threes ext, ext.  (unless you ramp the first few turns, {rampant growth},{birds of paradise})
The idea is every turn you have something to play. With this line up nothing really starts happening until turn four : / 

I'd suggest either running cheaper spells like {fog} instead of {clinging mists} and work out the creature curve. More like.

8 one drops
6 two drops
4 three drops
2/4 5cmc or higher. (pick you favs)
How's the new deck?
I fixed some stuff and noticed a major weakness to flying so ({gravity well} isn't standard😔) I added some {geist trappers}