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Decks (Magic The Gathering) => Standard => Topic started by: Bernardcs on November 15, 2011, 06:16:49 AM

Title: Illusionary Might
Post by: Bernardcs on November 15, 2011, 06:16:49 AM

Illusionary Might

60 cards, 15 sideboard


4 {Glimmerpost}
1 {Glacial Fortress}
19 {Island}

24 lands


1 {Precursor Golem}
1 {Lord of the Unreal}
1 {Phantasmal Image}
2 {Grand Architect}
4 {Phantasmal Bear}
1 {Steel Hellkite}
3 {Phantasmal Dragon}
4 {Spined Thopter}
4 {Æther Adept}
4 {Porcelain Legionnaire}

25 creatures


4 {Mana Leak}
4 {Preordain}
3 {Mind Control}

11 other spells


Sideboard

2 {Frost Breath}
3 {Master Thief}
1 {Mind Control}
1 {Stoic Rebuttal}
4 {Neurok Commando}
2 {Negate}
2 {Flashfreeze}

15 sideboard cards


Title: Re: Illusionary Might
Post by: Bernardcs on November 15, 2011, 06:18:22 AM
As my "Rot from within" is already non standard, i will use this in FNM. Can you help me improve it?

Thanks
Title: Re: Illusionary Might
Post by: Phat Max on November 15, 2011, 12:19:45 PM
The 4 {Preordain}s are no longer standard. {Ponder} would be a fairly straight forward swap.

I would say if you wanna go with the illusion theme, that having 4 of each of {Lord of the Unreal} {Phantasmal Image} is pretty sweet. Copying the Lord with image gives you a 4/4 hexproof image, as the image would give itself an additional +1/+1.

I've also found that {Delver of Secrets} is pretty awesome and would recommend him, but you'll want a lot of instants/sorceries to transform him. {Ponder} combos nicely with Delver, setting up the flip.

Overall though, you only have to take out the 4 {Preordain}, everything else is just recommendations.
Title: Re: Illusionary Might
Post by: Orbiter on November 15, 2011, 12:22:12 PM
I can vouch for that for {Lord of the Unreal} and {Phantasmal Image}.  That combo is real annoying.
Title: Re: Illusionary Might
Post by: Grexis on November 15, 2011, 11:37:11 PM
I play illusions as well I threw some {Xenograft} in my deck so that lord hex proofs himself
Title: Re: Illusionary Might
Post by: BlackJester on November 16, 2011, 12:02:44 AM
Quote from: Grexis on November 15, 2011, 11:37:11 PM
I play illusions as well I threw some {Xenograft} in my deck so that lord hex proofs himself
Why not just use {Mask of Avacyn} or {Swiftfoot Boots}?  A 5cc enchantment seems like a waste if that's the only reason.
Title: Re: Illusionary Might
Post by: Bernardcs on November 16, 2011, 04:27:42 AM
Long way to go for me. I'm getting excited by these changes.
Title: Re: Illusionary Might
Post by: Grexis on November 16, 2011, 05:01:46 AM
I use xenograft because I had them just sitting around and its useful
Title: Re: Illusionary Might
Post by: Gimpyninja on November 16, 2011, 05:40:53 PM
If Ur gonna play illusions, don't weaken your deck by adding weird stuff like grand architect. (that is a deck on its own)
Title: Re: Illusionary Might
Post by: Greg54js on November 16, 2011, 05:51:12 PM
I know someone who runs a deck similar to this one and the architects are useful for giving your creatures power and for making it easier to cast steel hellkite
Title: Re: Illusionary Might
Post by: Appleguru56 on November 16, 2011, 10:48:11 PM
Grand architect is totally playable, but I think what gimpy ninja is trying to say is that you shouldn't mix two good deck functions together, else it may run less well. Grand architect is indeed a deck of it's own, but so are illusions. Combining the two may not result in a pleasant reaction
Title: Re: Illusionary Might
Post by: Greg54js on November 17, 2011, 05:29:36 PM
Well if you're going to remove the architect then remove the hellkite.. The illusions work well with the architect for getting hellkite in by turn 3 or 4.
Title: Re: Illusionary Might
Post by: Appleguru56 on November 17, 2011, 08:14:10 PM
Quote from: Greg54js on November 17, 2011, 05:29:36 PM
Well if you're going to remove the architect then remove the hellkite.. The illusions work well with the architect for getting hellkite in by turn 3 or 4.

Yes yes..... I am very aware of the combos of grand architect. I am not undermining the power of grand architect, it's just that I don't think it should be played in an illusion deck
Title: Re: Illusionary Might
Post by: Prophylaxis on November 18, 2011, 12:29:47 AM
First off, this is one of the Event Decks I would recommend "doubling up" on. If you can get them for 15 dollars then the {{Phantasmal Image}} and the two {{Lord of the Unreal}}s cover the cost of the deck. See CardKingdom for this event deck - they have it for 15 dollars while Phantasmal Image is like $10 or so. If you have enough money to by three more copies of the deck then I would recommend it just for the Images. You can sell off the excess copies of LotU and Grand Architect.

For the deck I would make it focus more on Illusions. You should check out the Illusions Primer on MTGSalvation: http://forums.mtgsalvation.com/blog.php?b=6374