Tibalt's Moshpit 75 cards, 15 sideboard 2 {Slayers' Stronghold} 4 {Clifftop Retreat} 10 {Plains} 7 {Mountain} 23 lands 4 {Champion of the Parish} 3 {Stromkirk Noble} 4 {Vexing Devil} 3 {Lightning Mauler} 3 {Grand Abolisher} 3 {Silverblade Paladin} 1 {Hero of Bladehold} 2 {Hellrider} 1 {Sun Titan} 24 creatures 3 {Thatcher Revolt} 3 {Cloudshift} 1 {Tibalt, the Fiend-Blooded} 3 {Oblivion Ring} 3 {Thunderous Wrath} 13 other spells Sideboard 2 {Grafdigger's Cage} 3 {Torpor Orb} 2 {Ratchet Bomb} 2 {Combust} 3 {Cursebreak} 3 {Torch Fiend} 15 sideboard cards |
Quote from: ChrisRodriguez on May 09, 2012, 02:06:58 AMonly have the three nobles and one hero is the thing. {thatcher revolt} is in there more to put counters on champion and give the rider a bit more fuel.
I'm not really an aggro player, but if I had to change anything it would be {champion of the Parrish}; because there are not enough humans to make him good in the early game. If anything I would put in more {hero of Bladehold} put in a 4th {stromkirk noble} and another {Hellrider}.
Quote from: CajunJynx on May 09, 2012, 02:10:50 AMI like {thatcher's revolt} with {Hellrider}, but not with {champion of the Parrish}. I think it's a little to slow for the champion. With the amount of kill like {gut shot} turn 3 is to slow for champion.Quote from: ChrisRodriguez on May 09, 2012, 02:06:58 AMonly have the three nobles and one hero is the thing. {thatcher revolt} is in there more to put counters on champion and give the rider a bit more fuel.
I'm not really an aggro player, but if I had to change anything it would be {champion of the Parrish}; because there are not enough humans to make him good in the early game. If anything I would put in more {hero of Bladehold} put in a 4th {stromkirk noble} and another {Hellrider}.
Quote from: CajunJynx on May 09, 2012, 02:19:24 AMI like I said before I'm not really an aggro player. Plus I'm not a big fan of {vexing devil} for the fact that my opponent controls what happens to it.
I tend to use the champion as removal bait anyway. Let my opponent use his removal on the champion when big dogs like the vdevil and {silverblade paladin} are about to hit the field.
Quote from: Wally on May 09, 2012, 03:37:05 AM{unruly mob} is to slow and not even a good card to begin with. You want to play cards that have immediate impact or will have one, or win games. Mob doesn't do any of these things.
Maybe swap your parish champ for {unruly mob} as you are still sacking the humans from thatchers, and any other creatures that die just make him stronger. :)
Quote from: ChrisRodriguez on May 09, 2012, 02:26:22 AMQuote from: CajunJynx on May 09, 2012, 02:19:24 AMI like I said before I'm not really an aggro player. Plus I'm not a big fan of {vexing devil} for the fact that my opponent controls what happens to it.
I tend to use the champion as removal bait anyway. Let my opponent use his removal on the champion when big dogs like the vdevil and {silverblade paladin} are about to hit the field.
Quote from: ChrisRodriguez on May 09, 2012, 02:26:22 AMQuote from: CajunJynx on May 09, 2012, 02:19:24 AMI like I said before I'm not really an aggro player. Plus I'm not a big fan of {vexing devil} for the fact that my opponent controls what happens to it.
I tend to use the champion as removal bait anyway. Let my opponent use his removal on the champion when big dogs like the vdevil and {silverblade paladin} are about to hit the field.