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Decks (Magic The Gathering) => Standard => Topic started by: Gwupit on May 06, 2012, 11:11:05 PM

Title: Delver Of Miracles
Post by: Gwupit on May 06, 2012, 11:11:05 PM
Delver Of Miracles

75 cards, 15 sideboard


1 {Alchemist's Refuge}
2 {Desolate Lighthouse}
4 {Hinterland Harbor}
4 {Sulfur Falls}
5 {Island}
3 {Forest}
3 {Mountain}

22 lands


4 {Delver of Secrets}
2 {Snapcaster Mage}

10 creatures


4 {Ponder}
4 {Faithless Looting}
4 {Noxious Revival}
2 {Reclaim}
4 {Mana Leak}
4 {Thunderous Wrath}
2 {Devastation Tide}
2 {Temporal Mastery}
2 {Gitaxian Probe}
2 {Dissipate}
2 {Thunderbolt}


28 other spells


Sideboard

2 {Grafdigger's Cage}
4 {Mental Misstep}
3 {Gut Shot}
2 {Ratchet Bomb}
2 {Ancient Grudge}
2 {Beast Within}

15 sideboard cards


Title: Re: Delver Of Miracles
Post by: Gwupit on May 06, 2012, 11:13:48 PM
I'm back and I made this deck after havin' to put my heartless summoning combo deck down *sniff* so any suggestions to make this any better would help to give my sacrifice meaning.
Title: Re: Delver Of Miracles
Post by: Dudecore on May 07, 2012, 01:15:24 AM
{Dangerous Wager}? Incase you get stuck with a lot of Miracles you can't cast.
Title: Re: Delver Of Miracles
Post by: Elitehalo360 on May 07, 2012, 03:01:33 AM
{Ruinchanter pike}
Not sure how I feel about thrun
And add negates and dissipates, more counters in general the whole point of deliver is to drop him first turn then keep your opponent off there junk till late game and you either burn them or use {Geist of st traft} hooked up with pike to swing for game also look into {invisible stalker}