Hive Pact 0 cards, 0 sideboard 2 {Rootbound Crag} 6 {Forest} 2 {Mountain} 8 {Island} 4 {Hinterland Harbor} 22 lands 3 {Simian Spirit Guide} 4 {Birds of Paradise} 2 {Djinn Illuminatus} 4 {Llanowar Elves} 13 creatures 3 {Manamorphose} 2 {Rites of Flourishing} 4 {Intervention Pact} 3 {Hinder} 4 {Slaughter Pact} 4 {Pact of the Titan} 4 {Hive Mind} 4 {Sundial of the Infinite} 28 other spells Sideboard |
Quote from: Dudecore on May 06, 2012, 12:38:49 PMTo win games off of hive minds.
Dual lands. What's the point of the pacts if you can't reliably pay for them?
Quote from: Dodongo45 on May 07, 2012, 03:47:16 PM
Hive Pact
62 cards, 0 sideboard
6 {Forest}
2 {Rootbound Crag}
2 {Mountain}
4 {Hinterland Harbor}
8 {Island}
22 lands
4 {Moonscarred Werewolf}
4 {Birds of Paradise}
2 {Djinn Illuminatus}
4 {Llanowar Elves}
14 creatures
3 {Fog}
3 {Hinder}
3 {Disperse}
4 {Summoner's Pact}
4 {Pact of the Titan}
2 {Serum Visions}
4 {Hive Mind}
3 {Sundial of the Infinite}
26 other spells
I have sundial to end my turn before paying for pacts to avoid their mana req. djinn is alt win con.
Quote from: Dudecore on May 06, 2012, 03:14:51 PMNah, you don't want to give them a chance to counter a pact you made them cast. {Pact of the Titan} and {Summoner's Pact} are best in this application since they are not conditional and have a higher CMC.
I see, I was looking at it differently. {Pact of Negation}?