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Decks (Magic The Gathering) => Standard => Topic started by: CajunJynx on May 03, 2012, 01:15:24 PM

Title: Seven
Post by: CajunJynx on May 03, 2012, 01:15:24 PM

Seven

60 cards, 0 sideboard


21 {Mountain}

21 lands


4 {Goblin Arsonist}
4 {Goblin Fireslinger}
3 {Goblin Wardriver}
3 {Goblin Chieftain}
2 {Chandra's Phoenix}
2 {Hellrider}

18 creatures


3 {Shock}
2 {Pillar of Flame}
3 {Thunderous Wrath}
2 {Reforge the Soul}
4 {Goblin Grenade}
4 {Shrine of Burning Rage}
1 {Koth of the Hammer}
2 {Bonfire of the Damned}

21 other spells


Sideboard
Title: Re: Seven
Post by: ChrisRodriguez on May 03, 2012, 03:54:46 PM
Can't say it enough....{carven of souls}. In any creature heavy deck it's good. 2 would be good here.
Title: Re: Seven
Post by: CajunJynx on May 03, 2012, 05:24:11 PM
Quote from: ChrisRodriguez on May 03, 2012, 03:54:46 PM
Can't say it enough....{carven of souls}. In any creature heavy deck it's good. 2 would be good here.
Trust, when I can get my hands on enough, at least two in every deck I own, he'll, I'll switch em out if I am not bringing em. Cavern is almost mandatory with the creature intensive decks I build.
Title: Re: Seven
Post by: CajunJynx on May 09, 2012, 04:27:49 PM
Bump
Title: Re: Seven
Post by: CajunJynx on May 09, 2012, 10:54:39 PM
Traded my foil bonfire for two non foils.
Title: Re: Seven
Post by: ChrisRodriguez on May 09, 2012, 11:05:40 PM
Quote from: CajunJynx on May 09, 2012, 10:54:39 PM
Traded my foil bonfire for two non foils.
Good deal
Title: Re: Seven
Post by: scarsabrex on May 09, 2012, 11:06:29 PM
Quote from: ChrisRodriguez on May 03, 2012, 03:54:46 PM
Can't say it enough....{carven of souls}. In any creature heavy deck it's good. 2 would be good here.

have to disagree. there are no creatures here you NEED to be pushed through a counter besides hell rider. and since that would name devil that would lead to many awkward opening hands
Title: Re: Seven
Post by: CajunJynx on May 10, 2012, 03:49:23 PM
Quote from: scarsabrex on May 09, 2012, 11:06:29 PM
Quote from: ChrisRodriguez on May 03, 2012, 03:54:46 PM
Can't say it enough....{carven of souls}. In any creature heavy deck it's good. 2 would be good here.

have to disagree. there are no creatures here you NEED to be pushed through a counter besides hell rider. and since that would name devil that would lead to many awkward opening hands
Exactly? My goblin gets countered? I just cast the next one.
Title: Re: Seven
Post by: CajunJynx on May 10, 2012, 03:50:12 PM
Need it for my boros though.
Title: Re: Seven
Post by: CajunJynx on May 10, 2012, 05:30:53 PM
Bump for TBNL.
Title: Re: Seven
Post by: Cakeisfun on May 10, 2012, 05:55:57 PM
...NEEDS VEXING DEVILS
Title: Re: Seven
Post by: CajunJynx on May 10, 2012, 06:20:35 PM
Quote from: Cakeisfun on May 10, 2012, 05:55:57 PM
...NEEDS VEXING DEVILS
THEY ARE IN MY BOROS!
It really doesn't, too. Non goblins weaken GG. But I normally take out a reforge and the pillars and throw in 3 devils if I am going to be playing in a competition.
Title: Re: Seven
Post by: Cakeisfun on May 10, 2012, 07:24:40 PM
Quote from: CajunJynx on May 10, 2012, 06:20:35 PM
Quote from: Cakeisfun on May 10, 2012, 05:55:57 PM
...NEEDS VEXING DEVILS
THEY ARE IN MY BOROS!
It really doesn't, too. Non goblins weaken GG. But I normally take out a reforge and the pillars and throw in 3 devils if I am going to be playing in a competition.

Devils are just another force to be reckon with, I also have a amazing combo which is not goblins but tell me what you think.

Turn 1: land, then firescamp
Turn 2: draw a thunderous wrath and miracle it, play land hit for 1 then sacrifice firescamp for 3 more, then pop a vexing devil, ether way you do 4 more damage or get a 4/3 to hit them next turn.
What do you think? 13 damage or 9 damage and a 4/3 devil by the end of turn two.
Title: Re: Seven
Post by: Blackyzilla on May 10, 2012, 08:29:00 PM
Miracle is hard to come by and it's complicated requires a lot to set up
Title: Re: Seven
Post by: CajunJynx on May 10, 2012, 10:35:08 PM
Quote from: Blackyzilla on May 10, 2012, 08:29:00 PM
Miracle is hard to come by and it's complicated requires a lot to set up
No harder than drawing a card. Aside from a mulligan every once in a while it's a worthwhile addition.
Title: Re: Seven
Post by: Blackyzilla on May 10, 2012, 11:44:56 PM
Quote from: Cakeisfun on May 10, 2012, 07:24:40 PM
Quote from: CajunJynx on May 10, 2012, 06:20:35 PM
Quote from: Cakeisfun on May 10, 2012, 05:55:57 PM
...NEEDS VEXING DEVILS

Was referring to this post not miracle ability
THEY ARE IN MY BOROS!
It really doesn't, too. Non goblins weaken GG. But I normally take out a reforge and the pillars and throw in 3 devils if I am going to be playing in a competition.

Devils are just another force to be reckon with, I also have a amazing combo which is not goblins but tell me what you think.

Turn 1: land, then firescamp
Turn 2: draw a thunderous wrath and miracle it, play land hit for 1 then sacrifice firescamp for 3 more, then pop a vexing devil, ether way you do 4 more damage or get a 4/3 to hit them next turn.
What do you think? 13 damage or 9 damage and a 4/3 devil by the end of turn two.
Title: Re: Seven
Post by: CajunJynx on May 12, 2012, 02:18:28 AM
I don't like scamp because there are better, more effective means of doing that damage that don't cause you to lose creature presence on the bf. you also need something with a bit of mid game reach for when your deck stalls/gets stalled early one.
Title: Re: Seven
Post by: CajunJynx on June 09, 2012, 05:14:28 AM
Reminding the forum of why I am the burn king.