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Decks (Magic The Gathering) => Casual => Topic started by: Goblinking on November 11, 2011, 04:29:57 AM

Title: Goblins
Post by: Goblinking on November 11, 2011, 04:29:57 AM

Goblins

60 cards, 0 sideboard


23 {Mountain}

23 lands


1 {Bloodmark Mentor}
3 {Goblin Chieftain}
1 {Goblin Recruiter}
4 {Akki Rockspeaker}
4 {Chancellor of the Forge}
4 {Goblin Fireslinger}
4 {Raging Goblin}
4 {Goblin Arsonist}
4 {Goblin King}

29 creatures


1 {Rage Reflection}
1 {Goblin War Strike}
2 {Brightstone Ritual}
4 {Goblin Grenade}

8 other spells


Sideboard
Title: Re: Goblins
Post by: Goblinking on November 11, 2011, 04:30:44 AM
This is what I've come up with alot of cheap goblins and playsets
Title: Re: Goblins
Post by: Goblinking on November 11, 2011, 04:44:04 AM
I'm probably going to make another goblin deck I've like 150or so extra ones
Title: Re: Goblins
Post by: Spikepit on November 11, 2011, 07:17:09 AM
Well you are the Goblin King! :)
Title: Re: Goblins
Post by: Goblinking on November 11, 2011, 06:12:49 PM
I got to take some mana out I'm drawing to much
Title: Re: Goblins
Post by: BlackJester on November 11, 2011, 06:39:47 PM
Yeah, usually aggro goblins run about 19 land. You should toss in some non-basics too:
{Forgotten Cave}
Title: Re: Goblins
Post by: Goblinking on November 11, 2011, 08:12:32 PM
I took out 5 mana and put in 3 {tuk tuk the explorer} and two {goblin sky raider}
Title: Re: Goblins
Post by: Goblinking on November 28, 2011, 03:04:12 PM
Still not hiting right I can't figure it out to close to the project any ideas only things are it has to be 60 cards mono red tribal goblins
Title: Re: Goblins
Post by: BlackJester on November 28, 2011, 04:20:38 PM
Is this the most recent version?
Title: Re: Goblins
Post by: Goblinking on November 28, 2011, 04:26:28 PM
Yea it's what I'm using at the moment it's just not hitting right
Title: Re: Goblins
Post by: BlackJester on November 28, 2011, 04:45:41 PM
Care to elaborate?

As I said before, drop the land count to about 20, and keep your curve low.  A good goblin deck shouldn't want more than 3-4 land in play, you want to draw more goblins to cast.
Title: Re: Goblins
Post by: Goblinking on November 28, 2011, 04:55:30 PM
Like I'm just not geting the power it had to hit with when I first redid the deck I could win by overpowering and not to be rude I like having 4 {chancellor of the forge}s great to have one or two in the opening hand a free goblin with haste and the land will be less then 20 when I get {goblin chieften} and 2 recruters
Title: Re: Goblins
Post by: BlackJester on November 28, 2011, 05:33:06 PM
{Goblin Sled} is great for pushing through a fatal attack.
Title: Re: Goblins
Post by: Goblinking on November 28, 2011, 05:41:02 PM
I beleve I have one or 2 of those more or less they will be sideboarded just based on not always playing someone that has mountains out
Title: Re: Goblins
Post by: BlackJester on November 28, 2011, 05:52:34 PM
I don think I'd carry four Chancellors simply due to their high CC. Also, what about a set of {Lightning Bolts}?  They should be in nearly every mono-red deck.
Title: Re: Goblins
Post by: Goblinking on November 28, 2011, 06:08:05 PM
Bolts maby chancellers do have a high cc but ok goblins are fast droping one after getting out say 4 goblins well I'd have 10 creatures after droping because of his ability personally I like this