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Decks (Magic The Gathering) => Modern => Topic started by: Z5 on October 19, 2016, 02:11:43 AM

Title: Myr Welder zcombo
Post by: Z5 on October 19, 2016, 02:11:43 AM
Myr Welder zcombo

54 cards, 0 sideboard


21 {Mountain}

21 lands


4 {Myr Welder}
4 {Generator Servant}
4 {Pili-Pala}
4 {Myr Retriever}

16 creatures


4 {Gilded Lotus}
1 {Sands of Delirium}
4 {Faithless looting}
2 {Prophetic Ravings}
4 {Perpetual Timepiece}
4 {Lotus Bloom}

17 other spells


Title: Re: Myr Welder zcombo
Post by: Z5 on October 19, 2016, 02:13:02 AM
Need help with last 6 cards, looking for fairly budget. Also ask questions. The combo is Myr Welder imprinting Guilded Lotus and Pilipila
Title: Re: Myr Welder zcombo
Post by: Respawned2 on October 19, 2016, 03:16:41 AM
{Banefire} or the like to finish the six?
Title: Re: Myr Welder zcombo
Post by: Z5 on October 19, 2016, 09:45:13 AM
Quote from: Respawned2 on October 19, 2016, 03:16:41 AM
{Banefire} or the like to finish the six?
That is what sands of delerium ismfor. Except that it is hit by myr retriever so it cant be stopped.
Title: Re: Myr Welder zcombo
Post by: ELLERfeller on October 19, 2016, 09:52:00 AM
 {Foundry Inspector}
Title: Re: Myr Welder zcombo
Post by: Z5 on October 19, 2016, 10:00:08 AM
Quote from: ELLERfeller on October 19, 2016, 09:52:00 AM
{Foundry Inspector}
I thought about it but I think the deck didn't need it.
Title: Re: Myr Welder zcombo
Post by: ELLERfeller on October 19, 2016, 10:52:33 AM
Well you need a way to cheapen the cost of a lot of these artifacts so you can combo off faster before your opponent can realize what you are doing
Title: Re: Myr Welder zcombo
Post by: Z5 on October 19, 2016, 06:14:01 PM
Quote from: ELLERfeller on October 19, 2016, 10:52:33 AM
Well you need a way to cheapen the cost of a lot of these artifacts so you can combo off faster before your opponent can realize what you are doing
I realize this, but it seems to slow, other ideas.
Title: Re: Myr Welder zcombo
Post by: Rasser on October 19, 2016, 09:10:36 PM
 {Mishra's Bauble}
{Burning Inquiry}
{Simian Spirit Guide}
Title: Re: Myr Welder zcombo
Post by: Z5 on October 19, 2016, 09:18:01 PM
Quote from: Rasser on October 19, 2016, 09:10:36 PM
{Mishra's Bauble}
{Burning Inquiry}
{Simian Spirit Guide}
Burning inquiry is too sketch since the draw is before the discard. The bauble is ice age, which is not legal in our modern fnm. I know I am being very oicky, but thanks for your ideas.
Title: Re: Myr Welder zcombo
Post by: Rasser on October 19, 2016, 09:22:24 PM
Quote from: Z5 on October 19, 2016, 09:18:01 PM
Quote from: Rasser on October 19, 2016, 09:10:36 PM
{Mishra's Bauble}
{Burning Inquiry}
{Simian Spirit Guide}
Burning inquiry is too sketch since the draw is before the discard. The bauble is ice age, which is not legal in our modern fnm. I know I am being very oicky, but thanks for your ideas.
Mishra's bauble is Cold Snap

{Prophetic Ravings}
Title: Re: Myr Welder zcombo
Post by: Z5 on October 19, 2016, 09:47:29 PM
Quote from: Rasser on October 19, 2016, 09:22:24 PM
Quote from: Z5 on October 19, 2016, 09:18:01 PM
Quote from: Rasser on October 19, 2016, 09:10:36 PM
{Mishra's Bauble}
{Burning Inquiry}
{Simian Spirit Guide}
Burning inquiry is too sketch since the draw is before the discard. The bauble is ice age, which is not legal in our modern fnm. I know I am being very oicky, but thanks for your ideas.
Mishra's bauble is Cold Snap

{Prophetic Ravings}
Which is iceage block, thinking sbout ur idea
Title: Re: Myr Welder zcombo
Post by: Z5 on October 19, 2016, 09:51:19 PM
Quote from: Z5 on October 19, 2016, 09:47:29 PM
Quote from: Rasser on October 19, 2016, 09:22:24 PM
Quote from: Z5 on October 19, 2016, 09:18:01 PM
Quote from: Rasser on October 19, 2016, 09:10:36 PM
{Mishra's Bauble}
{Burning Inquiry}
{Simian Spirit Guide}
Burning inquiry is too sketch since the draw is before the discard. The bauble is ice age, which is not legal in our modern fnm. I know I am being very oicky, but thanks for your ideas.
Mishra's bauble is Cold Snap

{Prophetic Ravings}
Which is iceage block, thinking sbout ur idea
Title: Re: Myr Welder zcombo
Post by: Mattao19 on October 21, 2016, 11:00:43 AM
I mean technically it's ice age block but it still is Modern legal lol why doesn't your FNM allow Coldsnap? Seems odd
Title: Re: Myr Welder zcombo
Post by: Z5 on October 21, 2016, 07:34:36 PM
Quote from: Mattao19 on October 21, 2016, 11:00:43 AM
I mean technically it's ice age block but it still is Modern legal lol why doesn't your FNM allow Coldsnap? Seems odd
Someone had a op combo deck with pne of the cards in it, so it got banned.,Kinda messed up yah?!?
Title: Re: Myr Welder zcombo
Post by: Mattao19 on October 22, 2016, 12:44:26 AM
Uhhhh? Lol what? Coldsnap has so few playables in it lol
Title: Re: Myr Welder zcombo
Post by: Mattao19 on October 22, 2016, 11:08:27 AM
If it was {Dark Depths} which it probably was then you should know that that card is hella banned lol
Title: Re: Myr Welder zcombo
Post by: Z5 on October 22, 2016, 12:22:22 PM
Quote from: Mattao19 on October 22, 2016, 11:08:27 AM
If it was {Dark Depths} which it probably was then you should know that that card is hella banned lol
It was not dark depths. It was {Arcum Dagsum}.
Title: Re: Myr Welder zcombo
Post by: Dreww on October 23, 2016, 12:33:24 AM
I could be wrong but im pretty sure they arent allowed to just ban a block lol
Title: Re: Myr Welder zcombo
Post by: Z5 on October 23, 2016, 01:09:47 PM
Quote from: Dreww on October 23, 2016, 12:33:24 AM
I could be wrong but im pretty sure they arent allowed to just ban a block lol
Its fnm, we unban it for qualifiers, but we don't wanna mess with the shopmowner.