Kill Em All 60 cards, 0 sideboard
12 {Forest} 10 {Mountain}
22 lands
4 {Ambush Viper} 4 {Somberwald Vigilante} 4 {Spikeshot Elder} 4 {Hanweir Lancer} 4 {Nightshade Peddler}
20 creatures
4 {Hunger of the Howlpack} 3 {Lure} 3 {Bladed Pinions} 2 {Increasing Savagery} 2 {Blessings of Nature} 4 {Fog}
18 other spells
Sideboard
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The idea here was to combine {falkenrath exterminator} and {nightshade peddler} to take out creatures one by one. I put in a lot of counter-giving cards to help this as well as a lot of one drops to keep mana open
Volt charge to proliferate ;p
Quote from: Elitehalo360 on May 01, 2012, 02:24:26 PM
Volt charge to proliferate ;p
Mana, my friend. Mana.
It is a pretty good idea though. I'll play test it. After I play test this one, ahhah
I mean yes it's three mana but it only cost one red and 2 colorless so you can use it late game to give your creatures extra umph
My opinion drop exterminator and run {Spikeshot Elder} as he can target a player as well and he doesn't need counters to use his ability
Quote from: Blackyzilla on May 01, 2012, 04:45:34 PM
My opinion drop exterminator and run {Spikeshot Elder} as he can target a player as well and he doesn't need counters to use his ability
Your opinion is genius. Thank you.
Updated to make the deck mesh a lot better. There are more combos, such as first strike and deathtouch