iMtG Server: Gathering

Gathering Forums => Help for iMtG => Topic started by: Tohuw on September 10, 2016, 12:18:04 AM

Title: My Precious Switch on Deck Building Doesn't Constrain by Quantity?
Post by: Tohuw on September 10, 2016, 12:18:04 AM
Shouldn't flipping the "My Precious" switch not only warn when I add a card I don't own, but also check for quantity? If so, does it do so in some non-obvious way?
Title: Re: My Precious Switch on Deck Building Doesn't Constrain by Quantity?
Post by: Piotr on September 10, 2016, 03:44:19 AM
It will do so when we implement count selection in Choose From List. Otherwise it would be like starting to run before you learn how to walk, in terms of internal architecture.

Maybe we can have exception report in the meantime. Should already be possible to write using Predicate and Bookmarks?
Title: Re: My Precious Switch on Deck Building Doesn't Constrain by Quantity?
Post by: Tohuw on September 10, 2016, 03:48:10 AM
Quote from: Piotr on September 10, 2016, 03:44:19 AM
It will do so when we implement count selection in Choose From List. Otherwise it would be like starting to run before you learn how to walk, in terms of internal architecture.

Maybe we can have exception report in the meantime. Should already be possible to write using Predicate and Bookmarks?

An exception report would be a nice stopgap. I'll make an effort to learn predicates well enough to try and contribute to documenting this.
Title: Re: My Precious Switch on Deck Building Doesn't Constrain by Quantity?
Post by: Piotr on September 10, 2016, 03:53:06 AM
That would be fantastic, there is a lot of power hidden in NSPredicate. It is basically a gateway to sqlite SQL.