GR Blitz 60 cards, 0 sideboard 4 {Evolving Wilds} 9 {Forest} 9 {Mountain} 22 lands 4 {Young Wolf} 4 {Hound of Griselbrand} 4 {Strangleroot Geist} 4 {Lightning Mauler} 2 {Kruin Outlaw} 4 {Llanowar Elves} 22 creatures 3 {Incinerate} 4 {Thunderous Wrath} 3 {Rampant Growth} 2 {Pillar of Flame} 4 {Blessings of Nature} 16 other spells Sideboard |
Quote from: Validan II on April 30, 2012, 07:52:05 PMHis flip side does
I don't have any of him unfortunately, does he search for creatures?
Quote from: Validan II on April 30, 2012, 08:10:35 PMI think if your going for a way to consistently get creature on the field, you have to find something that works every time...but bust my @$$ if I know what that is...
Idk a plains walker may be too slow, though I may not have enough creatures to make lead the stampede that effective...
Quote from: Validan II on April 30, 2012, 08:59:03 PMMana ramp seems good, it's pretty reliable
Less other spells maybe some lair delves or mana ramp to thin the deck...?
Quote from: Validan II on April 30, 2012, 09:14:31 PMThat's what I would do
I was hoping the mana ramp would help balance out he double symbols, mostly because I don't want to spend the money on the duals
Quote from: Willthomjr on May 01, 2012, 02:06:08 PM"Land finding devices" I also count a playset if evolving wilds
Where's the ramp? I see llanowar elfs 4 and 3 rampant growth... That's not really helping red.
Budget deck? {viridian emissary} is ok.
Quote from: ChrisRodriguez on May 01, 2012, 04:04:45 PM
Try {borderland ranger} for deck thinning. Also {Solemn Simulacrum} can help with ramp as well.
Quote from: Willthomjr on May 01, 2012, 04:05:14 PM
Right
Blitz implies quickness right? What's quick about evolving wilds? Land comes into play tapped 😒plus it counts towards your land for the turn😖
Bops
Dual lands make this less chancy. I mean what If you draw double land guys and no 2 of a kind of land? Slows it down eh?
Not trying to argue just trying to point out a contradiction of actual deck not geling with intent 😁