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Decks (Magic The Gathering) => Standard => Topic started by: Validan II on April 30, 2012, 07:42:26 PM

Title: GR Blitz
Post by: Validan II on April 30, 2012, 07:42:26 PM

GR Blitz

60 cards, 0 sideboard


4 {Evolving Wilds}
9 {Forest}
9 {Mountain}

22 lands


4 {Young Wolf}
4 {Hound of Griselbrand}
4 {Strangleroot Geist}
4 {Lightning Mauler}
2 {Kruin Outlaw}
4 {Llanowar Elves}

22 creatures


3 {Incinerate}
4 {Thunderous Wrath}
3 {Rampant Growth}
2 {Pillar of Flame}
4 {Blessings of Nature}

16 other spells


Sideboard
Title: Re: GR Blitz
Post by: darkarts981 on April 30, 2012, 07:45:25 PM
Lead the stampede?
Title: Re: GR Blitz
Post by: Validan II on April 30, 2012, 07:49:07 PM
I thought it would be an interesting way of grabbing creatures
Title: Re: GR Blitz
Post by: darkarts981 on April 30, 2012, 07:51:27 PM
I might suggest garruk relentless
Title: Re: GR Blitz
Post by: Validan II on April 30, 2012, 07:52:05 PM
I don't have any of him unfortunately, does he search for creatures?
Title: Re: GR Blitz
Post by: darkarts981 on April 30, 2012, 08:00:01 PM
Quote from: Validan II on April 30, 2012, 07:52:05 PM
I don't have any of him unfortunately, does he search for creatures?
His flip side does
Title: Re: GR Blitz
Post by: Validan II on April 30, 2012, 08:10:35 PM
Idk a plains walker may be too slow, though I may not have enough creatures to make lead the stampede that effective...
Title: Re: GR Blitz
Post by: darkarts981 on April 30, 2012, 08:20:14 PM
Quote from: Validan II on April 30, 2012, 08:10:35 PM
Idk a plains walker may be too slow, though I may not have enough creatures to make lead the stampede that effective...
I think if your going for a way to consistently get creature on the field, you have to find something that works every time...but bust my @$$ if I know what that is...
Title: Re: GR Blitz
Post by: Validan II on April 30, 2012, 08:59:03 PM
Less other spells maybe some lair delves or mana ramp to thin the deck...?
Title: Re: GR Blitz
Post by: darkarts981 on April 30, 2012, 09:01:09 PM
Quote from: Validan II on April 30, 2012, 08:59:03 PM
Less other spells maybe some lair delves or mana ramp to thin the deck...?
Mana ramp seems good, it's pretty reliable
Title: Re: GR Blitz
Post by: Willthomjr on April 30, 2012, 09:07:57 PM
Double red and double green spells slow it down.

Put in {copperline ridge} and {rootbound crag}
Title: Re: GR Blitz
Post by: Validan II on April 30, 2012, 09:14:31 PM
I was hoping the mana ramp would help balance out he double symbols, mostly because I don't want to spend the money on the duals
Title: Re: GR Blitz
Post by: darkarts981 on April 30, 2012, 09:47:53 PM
Quote from: Validan II on April 30, 2012, 09:14:31 PM
I was hoping the mana ramp would help balance out he double symbols, mostly because I don't want to spend the money on the duals
That's what I would do
Title: Re: GR Blitz
Post by: Validan II on April 30, 2012, 09:52:21 PM
I updated, I think the mana ramp should help now
Title: Re: GR Blitz
Post by: darkarts981 on April 30, 2012, 10:00:10 PM
I like this version!!
Title: Re: GR Blitz
Post by: Validan II on April 30, 2012, 10:11:24 PM
Thanks! Once AVR comes out I'll begin play testing
Title: Re: GR Blitz
Post by: Willthomjr on May 01, 2012, 02:06:08 PM
Where's the ramp? I see llanowar elfs 4 and 3 rampant growth... That's not really helping red.

Budget deck? {viridian emissary} is ok.

Title: Re: GR Blitz
Post by: darkarts981 on May 01, 2012, 03:55:30 PM
Quote from: Willthomjr on May 01, 2012, 02:06:08 PM
Where's the ramp? I see llanowar elfs 4 and 3 rampant growth... That's not really helping red.

Budget deck? {viridian emissary} is ok.
"Land finding devices" I also count a playset if evolving wilds
Title: Re: GR Blitz
Post by: ChrisRodriguez on May 01, 2012, 04:04:45 PM
Try {borderland ranger} for deck thinning. Also {Solemn Simulacrum} can help with ramp as well.
Title: Re: GR Blitz
Post by: Willthomjr on May 01, 2012, 04:05:14 PM
Right

Blitz implies quickness right? What's quick about evolving wilds? Land comes into play tapped 😒plus it counts towards your land for the turn😖

Bops
Dual lands make this less chancy. I mean what If you draw double land guys and no 2 of a kind of land? Slows it down eh?

Not trying to argue just trying to point out a contradiction of actual deck not geling with intent 😁
Title: Re: GR Blitz
Post by: Willthomjr on May 01, 2012, 04:06:15 PM
Quote from: ChrisRodriguez on May 01, 2012, 04:04:45 PM
Try {borderland ranger} for deck thinning. Also {Solemn Simulacrum} can help with ramp as well.

Those too!
Title: Re: GR Blitz
Post by: Validan II on May 01, 2012, 04:52:08 PM
Quote from: Willthomjr on May 01, 2012, 04:05:14 PM
Right

Blitz implies quickness right? What's quick about evolving wilds? Land comes into play tapped 😒plus it counts towards your land for the turn😖

Bops
Dual lands make this less chancy. I mean what If you draw double land guys and no 2 of a kind of land? Slows it down eh?

Not trying to argue just trying to point out a contradiction of actual deck not geling with intent 😁

I've noticed though that since I don't have a lot of one drops the evolving wilds wond slow it down so much though. I do think borderland ranger is an excellent contribution. I'm just trying to save some money by not buying the dual lands lol