Sac That 60 cards, 0 sideboard 24 {Swamp} 24 lands 2 {Doomed Necromancer} 4 {Phyrexian Obliterator} 1 {Sheoldred, Whispering One} 3 {Mortician Beetle} 1 {Ob Nixilis, Unshackled} 1 {Archfiend of Depravity} 3 {Desecration Demon} 2 {Phylactery Lich} 17 creatures 2 {Strionic Resonator} 2 {Beseech the Queen} 3 {Infinite Obliteration} 2 {Read the Bones} 3 {Cruel Edict} 1 {Grave Pact} 3 {Consuming Vapors} 3 {Lashwrithe} 19 other spells |
Quote from: Thefluffymacheen on July 04, 2016, 02:15:49 AM
I'm not sure I see why you need 12 fetches in a mono colored deck...
Quote from: Mr_Fahrenheit on July 05, 2016, 02:46:47 AM
Deck thinning is a myth. Well technically it is a thing, but at such a small percentage that it is negligible. If you value the shuffle effect and landfall triggers then it might be worthwhile in the right mono coloured deck. Otherwise it is pretty much a waste of life. Or more importantly, a waste of money.
Quote from: Chasmolinker on July 06, 2016, 09:30:18 PMI agree that fetches are really good, but outside of a duel color deck they really are pointless. Since you have no lifegain in the deck, you really are just hurting yourself for a swamp when you could have just played a swamp in the first place and not lost any life. And lets just say you play a fetch turn 1. Your deck is only 1 card smaller than it would have been without fetching. Bringing a 53 card deck (assuming you played first and kept a 7 card hand) down to 52 doesn't make that huge of a difference for your draws.
Funny how many people freaked at the fetch lands. Honestly, I don't have many fetch lands outside of bloodstained mire. (See Edit) I never really liked them until just recently, (I've been playing on and off for about 14 years). Thought id throw a bunch of them against the wall and see what sticks.