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Decks (Magic The Gathering) => Standard => Topic started by: Respawned2 on May 29, 2016, 02:19:01 PM

Title: Spirit control
Post by: Respawned2 on May 29, 2016, 02:19:01 PM

Spirit control

60 cards, 15 sideboard


3 {Swamp}
2 {Island}
1 {Plains}
1 {Ormendahl, Profane Prince}
1 {Mirrorpool}
1 {Choked Estuary}
3 {Caves of Koilos}
3 {Evolving Wilds}
3 {Prairie Stream}
3 {Shambling Vent}
4 {Sunken Hollow}

25 lands


4 {Rattlechains}
4 {Spectral Shepherd}
4 {Topplegeist}
2 {Sphinx of the Final Word}

14 creatures


3 {Read the Bones}
3 {Ruinous Path}
4 {Anguished Unmaking}
4 {Ojutai's Command}
1 {Jace, Unraveler of Secrets}
1 {Ob Nixilis Reignited}
3 {Languish}
2 {Sorin, Grim Nemesis}

21 other spells


4 {Negate}
3 {Grasp of Darkness}
2 {Fate Forgotten}
3 {To the Slaughter}
1 {Languish}
2 {Declaration in Stone}
Sideboard

Title: Re: Spirit control
Post by: Respawned2 on May 29, 2016, 02:20:48 PM
Hello all...i used to be on this site a few years back but can't remember my login info so had to create another account :/ but anyway... What you guys think about this deck? Just getting back into the game
Title: Re: Spirit control
Post by: Sustenance on May 29, 2016, 03:49:45 PM
Grasp of darkness seems a better fit than languish in this deck
Title: Re: Spirit control
Post by: Respawned2 on May 30, 2016, 12:22:16 AM
The shepherded can bounce my creatures back to hand before I languish... Has helped me in many of games