Through the breach Variation. 60 cards, 15 sideboard 4 {Valakut, the Molten Pinnacle} 4 {Stomping Ground} 4 {Wooded Foothills} 1 {Bloodstained Mire} 1 {Blood Crypt} 6 {Mountain} 3 {Forest} 2 {Cinder Glade} 25 lands 4 {Sakura-Tribe Elder} 4 {Primeval Titan} 3 {Worldspine Wurm} 2 {Oracle of Mul Daya} 2 {Pia and Kiran Nalaar} 15 creatures 4 {Search for Tomorrow} 4 {Through the Breach} 4 {Anger of the Gods} 3 {Summoner's Pact} 3 {Summoning Trap} 2 {Farseek} 20 other spells 3 {Obstinate Baloth} 2 {Boil} 2 {Crumble to Dust} 2 {Slaughter Games} 2 {Grafdigger's Cage} 2 {Melira, Sylvok Outcast} 1 {Fracturing Gust} 1 {Spellskite} Sideboard Notes: I like world spine worm simply for summoners pact. I'd rather drop him with through the breach swing 15 with trample then sack him and get 3 5/5 wurms with trample. Emrakul is good but there are no search mechanics and I miss a lot with my summoning traps unfortunately, also I can easily hardcast Worldspines with this deck compared to emrakuls.. What's everyone else's opinion? |