Teferi, Temporal Archmage 100 cards, 0 sideboard 1 {Skyline Cascade} 1 {Halimar Depths} 1 {Tectonic Edge} 1 {Coral Atoll} 18 {Island} 1 {Nykthos, Shrine to Nyx} 1 {Encroaching Wastes} 1 {Moonring Island} 1 {Remote Isle} 1 {Lonely Sandbar} 1 {Ghost Quarter} 1 {Reliquary Tower} 1 {Faerie Conclave} 1 {Seat of the Synod} 1 {Myriad Landscape} 1 {Dread Statuary} 1 {Zoetic Cavern} 34 lands 1 {Frost Titan} 1 {Chancellor of the Spires} 1 {Lorthos, the Tidemaker} 1 {Sphinx of Magosi} 1 {Palinchron} 1 {Thassa, God of the Sea} 1 {Phyrexian Metamorph} 1 {Colossal Whale} 1 {Steel Hellkite} 1 {Mulldrifter} 1 {Roil Elemental} 1 {Stormtide Leviathan} 1 {Scourge of Fleets} 1 {Diluvian Primordial} 1 {Deadeye Navigator} 1 {Pearl Lake Ancient} 1 {Jin-Gitaxias, Core Augur} 1 {Sphinx Ambassador} 1 {Solemn Simulacrum} 19 creatures 1 {Cyclonic Rift} 1 {Think Twice} 1 {Mass Polymorph} 1 {Spelltwine} 1 {Acquire} 1 {Jace, Memory Adept} 1 {Rite of Replication} 1 {Temporal Cascade} 1 {Jace's Sanctum} 1 {Anticipate} 1 {Stroke of Genius} 1 {Future Sight} 1 {Tezzeret the Seeker} 1 {Plea for Power} 1 {Worn Powerstone} 1 {Tamiyo, the Moon Sage} 1 {Turnabout} 1 {Misdirection} 1 {Commander's Sphere} 1 {Sol Ring} 1 {Æther Gale} 1 {High Tide} 1 {Stolen Identity} 1 {Knowledge Exploitation} 1 {Pull from the Deep} 1 {Mind's Eye} 1 {Call to Mind} 1 {Spin into Myth} 1 {Cloud Key} 1 {Enter the Infinite} 1 {Jace, Architect of Thought} 1 {Mystic Remora} 1 {Reality Shift} 1 {Teferi, Temporal Archmage} 1 {Brainstorm} 1 {Curse of the Swine} 1 {Forbid} 1 {Fact or Fiction} 1 {Ætherspouts} 1 {Thran Dynamo} 1 {Deep Analysis} 1 {Crush of Tentacles} 1 {Sapphire Medallion} 1 {Mind Stone} 1 {Sphinx's Tutelage} 1 {Scatter to the Winds} 1 {Fabricate} 47 other spells Sideboard |
Quote from: Spencer Addington on May 18, 2016, 01:43:37 AMFrom the Magic the Gathering website:
{mana vault}, {grim monolith} and basalt monolith are your best friends with this deck. I made my Teferi deck into mono blue ramp. Also things like {extra planar lense} and {gauntlet of power} are incredible. Also, {chain veil} is pretty much infinite ramp/card draw since you can tap a few mana rocks, activate chain veil, minus Teferi, untapped mana rocks and veil, activate again, do it over and over till teferie dies. Once he dies, you can play him from command zone. Here's the fun part! You can now activate his loyalty abilities once for each time you activated the chain veil since it sees Teferi as a new planes walker. It's kinda complicated, but I'll try and find a direct ruling.
Quote from: Kaylesh on May 18, 2016, 12:14:49 PM
I've never read {The Chain Veil} like that, but that's pretty nice.