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Decks (Magic The Gathering) => Casual => Topic started by: MatthewD on May 03, 2016, 08:28:53 PM

Title: Super Friends
Post by: MatthewD on May 03, 2016, 08:28:53 PM

Super Friends

60 cards, 0 sideboard


2 {Temple of Malady}
3 {Urza's Power Plant}
3 {Llanowar Wastes}
3 {Urza's Mine}
4 {Urza's Tower}
3 {Swamp}

18 lands


4 {Dark Ritual}
3 {Call the Gatewatch}
2 {Garruk Wildspeaker}
3 {The Chain Veil}
2 {Elspeth, Sun's Champion}
2 {Oath of Gideon}
3 {Gideon Jura}
2 {Oath of Jace}
3 {Liliana Vess}
1 {Ugin, the Spirit Dragon}
2 {Sterling Grove}
2 {Teferi, Temporal Archmage}
4 {Oath of Nissa}
2 {Beseech the Queen}
2 {Jace, Architect of Thought}
1 {Vraska the Unseen}
2 {Summer Bloom}
2 {Kiora, the Crashing Wave}

42 other spells


Title: Re: Super Friends
Post by: LinkCelestrial on May 03, 2016, 08:53:30 PM
I am a super fan of Superfriends. So bare with me.

Tron lands sound bad. I'd highly recommend dropping them and tweaking your mans base into something with {Birds of Paradise} and such as ramp.

You don't want three {The Chain Veil}. I run one and generally prefer {Contagion Engine}. Literally just run {The Chain Veil} because I feel like I should.

I'd ditch {Dark Ritual} in favour of hard ramp like {Farseek} and the previously mentioned {Birds of Paradise}.

I personally only really like {Oath of Nissa}. I'd be skeptical of the others...how are they working out?

I reaaaaally like {Venser, the Sojourner} to reset walkers. That way you can use {Vraska, the Unseen} as hard removal and not lose her, ect. Very good.

Speaking of removal...might need some more. Maybe {Supreme Verdict}, {Wrath of God}, {Damnation}?

Otherwise I feel like 18 lands isn't enough, especially to run {Summer Bloom}.

Love the deck, Superfriends for life. Just some suggestions.