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Decks (Magic The Gathering) => Standard => Topic started by: Chasmolinker on April 12, 2016, 10:52:40 PM

Title: Double Dash
Post by: Chasmolinker on April 12, 2016, 10:52:40 PM

Double Dash

60 cards, 0 sideboard


8 {Swamp}
14 {Mountain}
1 {Evolving Wilds}

23 lands


2 {Drana, Liberator of Malakir}
2 {Thunderbreak Regent}
1 {Warbringer}
4 {Ambuscade Shaman}
2 {Sprinting Warbrute}
1 {Sengir Vampire}
2 {Lightning Berserker}

14 creatures


4 {Fiery Temper}
1 {Berserkers' Onslaught}
4 {Avacyn's Judgment}
2 {Macabre Waltz}
1 {Shadows of the Past}
2 {Bone Splinters}
1 {Dragon Tempest}
2 {Lightning Axe}
1 {Vampiric Rites}
1 {Pyromancer's Goggles}
3 {Flameshadow Conjuring}
1 {Impact Tremors}

23 other spells


Title: Re: Double Dash
Post by: MommaB on April 13, 2016, 06:42:03 AM
Not enough creatures to make most of ur cards castable and/or viable
Title: Re: Double Dash
Post by: Chasmolinker on April 13, 2016, 08:22:10 AM
I'm not sure if I need too many more. The "gimmick" of the deck is to get {Ambuscade Shaman} and {Flameshadow Conjuring} out with any one of the other enchantments. Then as I play creatures, (preferably with dash until I get {Dragon Tempest} on the field) I copy them with Flameshadow. Then after combat, sac the token to trigger {Bone Splinters}, {Vampiric Rites} or {Shadows of the Past}. Repeat every turn.

Plan B is to play cards like {Lightning Axe} for creature removal and discard an {Avacyn's Judgment} or {Fiery Temper} and burn them as much as I can.

There's always {Macabre Waltz} to trigger the Madness and get back creatures as well. I was thinking if anything to add 1 or 2 more land cards, maybe {Foreboding Ruins}.
Title: Re: Double Dash
Post by: redwolv on April 13, 2016, 12:29:16 PM
The issue is that momma was getting at I think was that you have only a few creature, that means if your oponent has a decent ammount of creature removal your deck will be dead in the water. During theros/khans i played a heroic deck. Which suffered from the same thing. A single boardwipe or a few  specific removal on your key creatures and your effectiveness will drop dramaticly.

That said noone understands your deck like you will. But maybe during your first fnm or two consider bringing some creatures in your sideboard. 
Title: Re: Double Dash
Post by: Chasmolinker on April 13, 2016, 04:29:29 PM
Any suggestions on which creatures? More of the same, or more variety?
I haven't actually built this yet. I came up with it yesterday in the iMTG app and plan on testing it out over the next few days.
Title: Re: Double Dash
Post by: redwolv on April 13, 2016, 06:13:40 PM
Quote from: Chasmolinker on April 13, 2016, 04:29:29 PM
Any suggestions on which creatures? More of the same, or more variety?
I haven't actually built this yet. I came up with it yesterday in the iMTG app and plan on testing it out over the next few days.
Unfortunately I have not really played standard  since  origins so I don't know enough about the current/recent meta to suggest much. Hopefully someone else will.